Quote (teash @ Jul 28 2013 05:32pm)
yea its not hard but annoying for a simple game the sell point for me is that you can be social relax and just click and talk the harder you make it and the less porfitable it is the less people will be interested in playing it, The wait times to form a group due to inactivity is a big turn off and anything we can do to turn that around would make the game more appealing
just on a side note how long does it normally takes the better palyers to solo ive done like 20 lvls with me and adain both have good set ups 2 hours later i was like god this is painful
9-12 hour solo run from 1-71 (gear dependent)... I solo 95 to 99.99% of the time on hardcore, and my gear is sufficient... not great.
7-10 hour 2 man group run 1-71 (gear dependent)... hardly do this, but that is my estimate based on the same objectives.
Note: The time frame is dependent on clearing maps, TD's and the number of EPs you encounter.
Quote (Moojilsuh @ Jul 28 2013 06:11pm)
~ 2 1/2 for solo... warlock
That is not a solo climb for a lock.
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@ Teash again... for group play, the game needs an overhaul to entice more gamers... as for me, since I am a simple person and enjoy gaining proficiencies, I don't mind Solo'ing,
in actual fact, solo'ing is the fastest way for a person to gain the most proficiencies for Weapons / Casting and healing.
I play other games to make FG to buy LS items, the droprate for GOOD items is pathetic... you get 89% more chances to find low end wellable items and about 3% higher level wellable
items... and then there are the EP encounters that drop low level items 85% of the time, 5% same tier level of the monster drop and the 10% with no drops.
NOTE: numbers in example above is about 99% correct, even if it does not equate to 100%
With the items now in existence, I doubt there would be anyone that can solo 71-101 without a death (unless they spin on the spot).
The objectives a a minor incentive, but in reality... +1-2 stat points mean nothing... even 100 max life of mana is nothing... I solo'd
Sneaky yesterday... got 2 vita stat points for it... thing is...
it did NOT give me any extra hitpoints (I was level 58) like you would placing
a stat point there... Note: items with vita/int do not give more life / mana, but when you gain stat points, you SHOULD.
EDIT: Oh yeah... objectives are more oriented for DEXTERITY builds (even though some can be used universally).
Pinch / Bits / Treasure Pest / Ambush... thers are the easier ones, then there is Face and Four corners... which is like pinch, can put towards Dex.
Funny thing... one of the strength objectives... No maze no more... kinda sad really
This post was edited by izParagonzi on Jul 27 2013 11:43pm