Quote (jlhromeo @ 29 Apr 2011 21:56)
Where do I vote no?
If you want more HP, stat VIT
If you want more physical Defense, wear +VIT on your gear.
Melee damage is boosted by STR/DEX
Caster damage is boosted by INT
Not sure where we need VIT to do anything other than what it does now...
Melee needs str/dex, one is for dmg, one is for cs
Caster needs ONLY int, which is both: dmg and cs -> that's why casters are better
On the other hand I think it's ok, because casters are punished by a limited mana

As for vitality, I think the same way as Jim, if it doesn't change, it's ok, but if Paul decided to give it some life bonus, I am pretty sure ppl wouldn't complain.
Ratio for casters isn't that really bad idea, but as Dion said, it would require a new stat. Vitality cannot be used for such a reason. There is no game on this world which would have other use of vita than defensive use (life, stamina and so on), but not attack!
Quote (Boss @ 29 Apr 2011 23:52)
You took a very small part of the big picture
It started with tj saying if every stat was useful the game would be easier
And the whole point of all these dumb ass vita threads is supposedly to make vita "useful"
Useful in this sense is just another word for better
If more stats are better the game is easier
Well, I rather thought of some kind of "hypocrisy" in Vitality from items. It says "Vitality", but it doesn't give us stamina, life what it actually should, because that's how games usually work

It's fine how it is now and I agree with TJ and Malte: some stats should be a fail stats, it's even fun.
My topic was a second one (after one guy asked if Vitality is usefull), but I thought about it earlier. I never expected that thanks to my thread (among other ones) it would become such a hot topic on our forum

Quote (KakeWalk @ 30 Apr 2011 00:33)
You only need 1 set of charms instead of multiple for melee so to me it wouldnt make a sense to have different ratios.
Just change the name of Vit on items to Physical Defense and call it a day
I don't like this way of solution, but it actually have a logic and explains the problem (my problem) :]
Quote (InsaneBobb @ 30 Apr 2011 01:18)
Look at the amount of high end vitality gear owned by UA, who has made two of the most recent suggestions.
Seems to me, it's in their best interest to try to turn that gear into something they can then charge 5000x what they paid for it.

Sorry if that's overly cynical, but aside from that, there's no logical reason whatsoever for these vitality suggestions. Vitality has been the same since day one, and people weren't complaining before.

Quote (SharpDeath @ 30 Apr 2011 01:31)
im thinking that some oen has alot of vit gear somewhere
and is secretly behind all these topics
vit is fine
dex on a sword is just as bad, but we dont consider it a "useless mod"
vit is an extar mad, like amny others, that needs another mod to make it gfg
i wish i could vote [x] no to this
Ok, here's the truth: I have been donated 1000 fg by Stok3d to make a discussion about the vitality

And seriously, I see your point and that'd be something what would piss me off, but still, I wouldn't cry if vitality got "boosted" with some crap life addition which wouldn't hurt at all.
Quote (Natester @ 30 Apr 2011 04:20)
No to this idea.
I did have another idea about vitality to make the stat more valuable and useful on items. Make it so all +vita on gear also gives you +life per level just as vita is as a base stat. Str/dex/int all have massive benefits, but vita never really mattered. But this would make vita much more useful


Quote (Paparick @ 30 Apr 2011 04:24)
Vita on gear adding + life/lvl cannot be a realistic idea.
What happens when you replace the item??
Would the life added by the previous item's +vit go poof?
Would it stay as a ghost +vit add?
Would it revert to the base vit??
Because all of us (including Paul) are so retarded that we can't handle with that... -,-
If vita gave additional life, it wouldn't have to be like stat`ed vita, it could simply work like max life stat. Have you ever had a problem with poofing max life? Well, I did, back then when we had arena and I was using regen items, then with max life items it was ofc annoying.
Quote ([fB] @ 30 Apr 2011 05:25)
spending 20% of the time in town shrining is where the balance kicks in
not to mention the loss of charges when going to town^^
there might still be some balance issues, but they are much smaller then in previous patches (cata casting impossible -> cata casting extremely overpowered -> cata casting slightly overpowered (now))
warlock for example has always been a desired class to reach. if they would be majorly nerved, which class would people desire to reach by doing mass mqs then?
So true and logical!