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Apr 30 2011 12:46am
With all my respect to You this ist one of the worst ideas I have seen.

Tip

Give me an example ( from movie; book ) of a bodybuilder-mage.



OHH WAIT

Lets give a ratio for earth charms vita/int 90/10 and let the barb to concur with warlock while casting....low mana? who cares.

This post was edited by fading on Apr 30 2011 01:15am
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Apr 30 2011 01:14am
i like ratio idea. example:
light - vita/intel 90/10
ice - vita/intel 10/90
etc...

now try play with ur light set :)
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Apr 30 2011 01:15am
i have a piece of gear that would be worth much more if vita was enhanced.
this would be a very profitable change for me. thx

This post was edited by eriot on Apr 30 2011 01:16am
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Apr 30 2011 01:21am
Shouldn't this topic be called "Solution to making the useless items that I bought actually worth something so I can sell / use them?"

Come on bro
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Apr 30 2011 01:31am
[x] Hell no!

Vitality is exactly the way it should be, why mess with it?

It is exactly the charming part about vitality that it seems to be considered a "fail drop".
Thus it gives another facet to the game that not everything is equally nice and i love it.


For str/dex on melee a ratio makes perfectly sense since they dont have any costs for attacks.
These mods always went hand in hand together especially for the damage output.

But its senseless to force a ratio upon casting with int/vita just to have some kind of ratio or to make vita items more valuable...
Its the nature of casters to have a higher damage output, but at the expense of mana costs for their attacks/heals.
They need the high mana pool. It had to be increased already to make it work smooth in catas as it should.


Vitality is and should be for life/def, that doesnt go together with casting and the game balance itself by no means.
There is no point to have mages/locks with high life and 150 vita wasted standing in the back with their robes.
But casters are meant to be in the back and heal or cast and the melee to fight in front and tank.

If someone should have higher life/vita and tank it is the melee characters, they got the abilities for it.
The only effect one will get with such a ratio on casting is to see most casters shrining all the time
for a way lower damage and not being able to make proper use of the abilities either.


Keep in mind the current update is only another step towards what is ultimately planned. ;)

It mainly introduced the new abilities system and to find the right balance for them for the future.
Adding new things little by little helps everyone to get used to the new changes in gameplay slowly.

Just be happy and make the best about testing the strong abilities on fast mqs as long as you can.
Im waiting for the big wave of cries by a lot of people when the game gets tweaked harder...
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Apr 30 2011 03:30am
Quote (NaRa @ Apr 30 2011 02:31am)
[x] Hell no!

Vitality is exactly the way it should be, why mess with it?

It is exactly the charming part about vitality that it seems to be considered a "fail drop".
Thus it gives another facet to the game that not everything is equally nice and i love it.


For str/dex on melee a ratio makes perfectly sense since they dont have any costs for attacks.
These mods always went hand in hand together especially for the damage output.

But its senseless to force a ratio upon casting with int/vita just to have some kind of ratio or to make vita items more valuable...
Its the nature of casters to have a higher damage output, but at the expense of mana costs for their attacks/heals.
They need the high mana pool. It had to be increased already to make it work smooth in catas as it should.


Vitality is and should be for life/def, that doesnt go together with casting and the game balance itself by no means.
There is no point to have mages/locks with high life and 150 vita wasted standing in the back with their robes.
But casters are meant to be in the back and heal or cast and the melee to fight in front and tank.

If someone should have higher life/vita and tank it is the melee characters, they got the abilities for it.
The only effect one will get with such a ratio on casting is to see most casters shrining all the time
for a way lower damage and not being able to make proper use of the abilities either.


Keep in mind the current update is only another step towards what is ultimately planned. ;)

It mainly introduced the new abilities system and to find the right balance for them for the future.
Adding new things little by little helps everyone to get used to the new changes in gameplay slowly.

Just be happy and make the best about testing the strong abilities on fast mqs as long as you can.
Im waiting for the big wave of cries by a lot of people when the game gets tweaked harder...


Yea, he actually planned out the game past what it is right now before he even started making it.
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Apr 30 2011 03:46am
Quote (NaRa @ 30 Apr 2011 09:31)
[x] Hell no!

Vitality is exactly the way it should be, why mess with it?

It is exactly the charming part about vitality that it seems to be considered a "fail drop".
Thus it gives another facet to the game that not everything is equally nice and i love it.


For str/dex on melee a ratio makes perfectly sense since they dont have any costs for attacks.
These mods always went hand in hand together especially for the damage output.

But its senseless to force a ratio upon casting with int/vita just to have some kind of ratio or to make vita items more valuable...
Its the nature of casters to have a higher damage output, but at the expense of mana costs for their attacks/heals.
They need the high mana pool. It had to be increased already to make it work smooth in catas as it should.


Vitality is and should be for life/def, that doesnt go together with casting and the game balance itself by no means.
There is no point to have mages/locks with high life and 150 vita wasted standing in the back with their robes.
But casters are meant to be in the back and heal or cast and the melee to fight in front and tank.

If someone should have higher life/vita and tank it is the melee characters, they got the abilities for it.
The only effect one will get with such a ratio on casting is to see most casters shrining all the time
for a way lower damage and not being able to make proper use of the abilities either.


Keep in mind the current update is only another step towards what is ultimately planned. ;)

It mainly introduced the new abilities system and to find the right balance for them for the future.
Adding new things little by little helps everyone to get used to the new changes in gameplay slowly.

Just be happy and make the best about testing the strong abilities on fast mqs as long as you can.
Im waiting for the big wave of cries by a lot of people when the game gets tweaked harder...


final statement!

close topic

nick, ur vita items wont get the value u are hoping for (hopefully) ;)
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Apr 30 2011 03:56am
Quote (jlhromeo @ 29 Apr 2011 21:56)
Where do I vote no?



If you want more HP, stat VIT
If you want more physical Defense, wear +VIT on your gear.




Melee damage is boosted by STR/DEX
Caster damage is boosted by INT


Not sure where we need VIT to do anything other than what it does now...

Melee needs str/dex, one is for dmg, one is for cs
Caster needs ONLY int, which is both: dmg and cs -> that's why casters are better
On the other hand I think it's ok, because casters are punished by a limited mana :)

As for vitality, I think the same way as Jim, if it doesn't change, it's ok, but if Paul decided to give it some life bonus, I am pretty sure ppl wouldn't complain.

Ratio for casters isn't that really bad idea, but as Dion said, it would require a new stat. Vitality cannot be used for such a reason. There is no game on this world which would have other use of vita than defensive use (life, stamina and so on), but not attack!


Quote (Boss @ 29 Apr 2011 23:52)
You took a very small part of the big picture
It started with tj saying if every stat was useful the game would be easier
And the whole point of all these dumb ass vita threads is supposedly to make vita "useful"
Useful in this sense is just another word for better
If more stats are better the game is easier

Well, I rather thought of some kind of "hypocrisy" in Vitality from items. It says "Vitality", but it doesn't give us stamina, life what it actually should, because that's how games usually work :P It's fine how it is now and I agree with TJ and Malte: some stats should be a fail stats, it's even fun.
My topic was a second one (after one guy asked if Vitality is usefull), but I thought about it earlier. I never expected that thanks to my thread (among other ones) it would become such a hot topic on our forum :o


Quote (KakeWalk @ 30 Apr 2011 00:33)
You only need 1 set of charms instead of multiple for melee so to me it wouldnt make a sense to have different ratios.

Just change the name of Vit on items to Physical Defense and call it a day

I don't like this way of solution, but it actually have a logic and explains the problem (my problem) :]


Quote (InsaneBobb @ 30 Apr 2011 01:18)
Look at the amount of high end vitality gear owned by UA, who has made two of the most recent suggestions.

Seems to me, it's in their best interest to try to turn that gear into something they can then charge 5000x what they paid for it. :)

Sorry if that's overly cynical, but aside from that, there's no logical reason whatsoever for these vitality suggestions. Vitality has been the same since day one, and people weren't complaining before. :)

Quote (SharpDeath @ 30 Apr 2011 01:31)
im thinking that some oen has alot of vit gear somewhere
and is secretly behind all these topics

vit is fine

dex on a sword is just as bad, but we dont consider it a "useless mod"

vit is an extar mad, like amny others, that needs another mod to make it gfg

i wish i could vote [x] no to this

Ok, here's the truth: I have been donated 1000 fg by Stok3d to make a discussion about the vitality ^_^

And seriously, I see your point and that'd be something what would piss me off, but still, I wouldn't cry if vitality got "boosted" with some crap life addition which wouldn't hurt at all.


Quote (Natester @ 30 Apr 2011 04:20)
No to this idea.

I did have another idea about vitality to make the stat more valuable and useful on items.  Make it so all +vita on gear also gives you +life per level just as vita is as a base stat.  Str/dex/int all have massive benefits, but vita never really mattered. But this would make vita much more useful ;)

:hail:

Quote (Paparick @ 30 Apr 2011 04:24)
Vita on gear adding + life/lvl cannot be a realistic idea.
What happens when you replace the item??
Would the life added by the previous item's +vit go poof?
Would it stay as a ghost +vit add?
Would it revert to the base vit??

Because all of us (including Paul) are so retarded that we can't handle with that... -,-
If vita gave additional life, it wouldn't have to be like stat`ed vita, it could simply work like max life stat. Have you ever had a problem with poofing max life? Well, I did, back then when we had arena and I was using regen items, then with max life items it was ofc annoying.


Quote ([fB] @ 30 Apr 2011 05:25)
spending 20% of the time in town shrining is where the balance kicks in :P
not to mention the loss of charges when going to town^^

there might still be some balance issues, but they are much smaller then in previous patches (cata casting impossible -> cata casting extremely overpowered -> cata casting slightly overpowered (now))
warlock for example has always been a desired class to reach. if they would be majorly nerved, which class would people desire to reach by doing mass mqs then?

So true and logical!
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Apr 30 2011 04:30am
Quote (TunEArmY @ Apr 30 2011 11:30am)
Yea, he actually planned out the game past what it is right now before he even started making it.


Haha who knows, it all starts with a big vision and the path towards it. ;)

But some sort of basic structure for the game balance to follow in the long term is vital.
(dont confound here with vitality :P )


But im looking forward to the future updates:

Quote
The Future:
The next version will include a lot of new features that expand upon this version. Some of them include: PvP ranking/scoring, more interactivity, more continuity, and much greater challenges.

The features announced in the previous version are still going to make it into LS, just not in this version. Also, the mob changes will still come, but have been postponed to at least the next release.
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Apr 30 2011 04:45am
This is the worst of the vit ideas by far IMHO
no.
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