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Apr 14 2010 01:13pm
Quote (SilentXer0 @ 14 Apr 2010 14:12)
Any ETA?


Not yet. I have my usual endless list of other updates I need to go over and see what else might fit for this release (and my time availability to add it at this time).
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Apr 14 2010 01:26pm
I'm just back at LS and saw this topic ^_^ I think this would be realy nice update :P
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Apr 14 2010 01:43pm
Sounds awesome! Can't wait! :D
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Apr 14 2010 01:53pm
Quote (njaguar @ 14 Apr 2010 13:13)
Not yet. I have my usual endless list of other updates I need to go over and see what else might fit for this release (and my time availability to add it at this time).


I get the feeling you are working on my suffusencing suggestion!
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Apr 14 2010 02:03pm
Can't come back to LS, because this guy:
Quote (Kris @ 14 Apr 2010 21:26)
I'm just back at LS and saw this topic ^_^ I think this would be realy nice update :P
would kill me if he had to give me my all items back :D

Nice try to bring me back, but no way :( :P


And seriously, I'm looking forward to get so many free time I had before and start playing LS, finally! :( :)
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Apr 14 2010 02:04pm
Yes yes yes this it totally awesome. I can't wait for it to be released :thumbsup:
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Apr 14 2010 02:09pm
Looking forward to this :)
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Apr 14 2010 02:10pm
Iiiiiih once again u did it :)

Looking forward to it, and hear about any ETA u might soon have :P
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Apr 14 2010 02:16pm
Quote (njaguar @ Apr 14 2010 10:03am)
Normally I don't like to pre-announce some of the changes, but...

One of the things I'm working on now is a loot system for catacombs. I came up with a solution to the issues that make it so traditional loot systems don't work so well. Namely, in most MMOs and other games you have these basic loot types:
1) Roll/Pass -- Doesn't work for LS, because too many items drop, would slow the game down to a CRAWL for the players, since they'd have to be rolling or passing all the time. YUCK.
2) Auto Distributed Loot - Yuck, so much stuff drops, and what people want varies a ton. Would suck for those looking for specifics for skills, like Glyphing, or even just trying to fill holes in their sets.
3) Free for all, first click gets - we already have that.

So, my solution is a hybrid between FFA and Roll/Pass, that doesn't stop gameplay. Basically, think of it like a *short* (3 to 5 seconds) timer that appears when someone wants an item. If you want it, you have that time to click it to get "in on the rolling". At the end of the timer, the server rolls randomly for each player that clicked the item, and auto sends the item to whoever it rolled the highest for.

Additionally, since there will be timeouts for items, instead of items just poofing when you engage after a fight, they will also stick around for a short period of time as well. That solves another of my personal gripes about catacombs; drivers that go too fast and skip tons of great items. It's also great for healers, now they can get in on the action as well.

Not looking for feedback, complaints, yada yada. It's already in progress, and no additional changes are planned for it. Initially I was tinkering with an option to turn it off, but it looks like that will be more hassle than it's worth, not to mention being exploitable by a greedy group leader. I don't want people to have to choose between a greedy group, or no group; that's not very nice either. You can still do "on your honor" split loot systems in your group, just there will be the 3-5 second (haven't decided how long yet -- will do some real play tests on beta to determine) timer before it's delivered to who clicks it.

Anyway, I hope it's not a mistake to pre-announce this, don't let me down. I'd like to be able to share more with you guys, without it sucking away all my motivation to work on the game. :P

There are other updates planned as well, but this is the one I'm working on right now. Other changes are already done as well, but mostly minor things.

Back to coding. :) Please don't PM me questions about this, I won't be able to answer them. Seeya soon, hopefully! :)

Oh, and I'll pre-announce my ETA on reset ahead of time, so no need to worry about it conflicting with your Mirror Maze runs. Thanks


Do you plan on making the item drop box bigger? or easier to scroll?
IMO the loot system is a good idea, but with the addition of the statement in red, people would miss the loot because they do not want to scroll the item drop box. That is what is trying to be avoided with this change, so not changing the item drop box to make it easier to see the drops when you would currently have to scroll it would be counter-productive. Just my thoughts on the matter.
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Apr 14 2010 02:31pm
Quote (kickassjoe @ 14 Apr 2010 15:16)
Do you plan on making the item drop box bigger? or easier to scroll?
IMO the loot system is a good idea, but with the addition of the statement in red, people would miss the loot because they do not want to scroll the item drop box. That is what is trying to be avoided with this change, so not changing the item drop box to make it easier to see the drops when you would currently have to scroll it would be counter-productive. Just my thoughts on the matter.


Per the other pages of discussion; yes.

I'm working on a drag-resize feature for this window (and possibly others later) now. It's quite complicated, and taking a bit longer than expected (which is why I didn't mess with it before, no time..)

Hopefully I can get it finished up, though.
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