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Jul 23 2020 07:30pm
Quote (izParagonzi @ Jul 23 2020 08:24pm)
Will do, actually a few days back, I saw your post and that is what made me think more about getting back into Bufcore, and I want to be different and actually use a Guardian instead of the normal feeder classes chosen.



Much much harder. Would recommend a climb in regular guy and after when you accumulate some gear for a guardian then you should do the climb
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Jul 23 2020 07:38pm
Quote (Jangalang @ Jul 24 2020 01:30pm)
Much much harder. Would recommend a climb in regular guy and after when you accumulate some gear for a guardian then you should do the climb


That is the challenge, I know the limitations of using a Guardian, and I also know the strengths of it for a Bufcore climb.

EDIT: actually... I am going to setup a mule for it and delete my old Bufcore character... hopefully start him up in a few hours.

#2:

iZZi

There we go... and main mule will be DDAwe (one of my monks)

This post was edited by izParagonzi on Jul 23 2020 07:55pm
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Jul 23 2020 08:00pm
Quote (izParagonzi @ Jul 23 2020 09:38pm)
That is the challenge, I know the limitations of using a Guardian, and I also know the strengths of it for a Bufcore climb.

EDIT: actually... I am going to setup a mule for it and delete my old Bufcore character... hopefully start him up in a few hours.

#2:

iZZi

There we go... and main mule will be DDAwe (one of my monks)


Welcome aboard Rex and good luck!

As for the current event - it stinks for Buf climb.
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Jul 23 2020 08:02pm
Quote (chipper10 @ Jul 24 2020 02:00pm)
Welcome aboard Rex and good luck!

As for the current event - it stinks for Buf climb.


Thanks. Well I got me an Armor and now an upgrade weapon and only level 1 still:

pine club, Damage: 5 to 23
rusted plate mail, Physical Defense: 3 to 9, Magical Defense: 0 to 1

EDIT: now a wild heal... rofl:

Magical wild heal I, Heals: 1 to 15, +1 to 3 Mana per Kill

#2:

Rare heal II, Heals: 9 to 24, +1% Mind Numb, +3% Heal Mastery

Mystical rusted plate mail, Physical Defense: 3 to 9, Magical Defense: 0 to 1, +1 Critical Strike, +1% Critical Flux, +1% Lightning Mastery

#3: Can hold this on mule if pass to Samurai;

Magical earth III, Spell Damage: 18 to 31, +11 Strength

#4: Only got +1 EES from objective... so going to reroll and start over to try for +2... map sucked:

Rare cured volcano map, Quantity: 2 , +4% Level Up

#5:

copper chain mail, Physical Defense: 6 to 16, Magical Defense: 0 to 6

#6: Another +1 EES from objective and a crap map = another re roll:

Rare tanned desert map, +130% Warm Light Effectiveness, Quantity: 4

#7 upgrade:

Mystical copper chain mail, Physical Defense: 6 to 16, Magical Defense: 0 to 6, +1 Life Regen, +1 Jubilance, +2% Wind Mastery

#8: Something useful:

Magical pine club, Damage: 5 to 23, +175 Max Life

#9 Finally +2 EES objective (no more re rolls here) and so n so Map:

Rare tanned electriver map, +1 Treasure Chests, Quantity: 3

#10: it works as an upgrade:

Mystical focused heal III, Heals: 22 to 27, +2% Experience Gained, +1% Heal Mastery, +1 Jubilance

This post was edited by izParagonzi on Jul 23 2020 08:28pm
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Jul 23 2020 08:03pm
Quote (izParagonzi @ Jul 23 2020 09:02pm)
Thanks. Well I got me an Armor and now an upgrade weapon and only level 1 still:

pine club, Damage: 5 to 23
rusted plate mail, Physical Defense: 3 to 9, Magical Defense: 0 to 1


Just looked... Was wondering why leveling was harder at 66
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Jul 23 2020 10:09pm
Since I can not Edit, this is just a progress report on drops as I go higher levels:

Level 3:
Item for Samurai : Rare bronze dagger, Damage: 16 to 29, +28% Enhanced Effect, +3% Fire Mastery
Item for level 5: Magical iron plate mail, Physical Defense: 12 to 38, Magical Defense: 0 to 6, +150 Max Mana (from EP)

Level 4:
Mythical cured electriver map, +7 Evil Presences, +128% Warm Light Effectiveness, Quantity: 2 , +4% Level Up, +8% Stealth (from level 3 catacomb)
Item upgrade for level 1-5: bronze plate mail, Physical Defense: 9 to 29, Magical Defense: 0 to 4
If only +Max Life: Magical wild heal III, Heals: 4 to 45, +294 Max Mana

Level 5:
Item (possible) upgrade: Magical elm club, Damage: 7 to 35, +1 to 7 Mana per Kill
Item for Samurai: Magical wind III, Spell Damage: 9 to 40, +10 Dexterity

Level 6:

Level 7:
Item for level 5-10: oak club, Damage: 10 to 46

Level 8:
Item Upgrade level 1-5: Mystical elm club, Damage: 7 to 35, +1 to 1 Life per Attack, +1 to 9 Life per Kill, +2% Parry (lpa/lpk works I believe)

Level 9: Nothing good only white items (T3 / T4s)

Level 10: Okay... not a single "Well" in any of the catacombs I completed, annoying as, had to transfer some TIV items to mule.
_______________

Will post up more from here later (won't be that long though)
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Jul 24 2020 12:59am
Dang no real progress during the time from 10-13 while getting dinner and some drinks... but found these from an EP @ level 14:

Upgrade from white TIV club from lvl 10 = Magical ironwood club, Damage: 13 to 59, +1% Physical Damage Reduction
And at the same time a TVI club = Magical heartwood club, Damage: 15 to 70, +4% Earth Mastery
Woot... upgrade and an item to use at a higher level.

Well... TierV armor while at level 14 dropped: Magical steel chain mail, Physical Defense: 17 to 42, Magical Defense: 0 to 15, +2% Lightning Mastery

This post was edited by izParagonzi on Jul 24 2020 01:18am
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Jul 24 2020 03:12am
Quote (izParagonzi @ Jul 24 2020 12:59am)
Dang no real progress during the time from 10-13 while getting dinner and some drinks... but found these from an EP @ level 14:

Upgrade from white TIV club from lvl 10 = Magical ironwood club, Damage: 13 to 59, +1% Physical Damage Reduction
And at the same time a TVI club = Magical heartwood club, Damage: 15 to 70, +4% Earth Mastery
Woot... upgrade and an item to use at a higher level.

Well... TierV armor while at level 14 dropped: Magical steel chain mail, Physical Defense: 17 to 42, Magical Defense: 0 to 15, +2% Lightning Mastery


Looks like you've made some good progress. You've been pretty lucky so far on those clubs too, nice!
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Jul 24 2020 03:32am
Welcome to the journey Rex! Hope you'll enjoy and have some fun.

This event makes it dangerous ! Life bar is vanishing
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Jul 24 2020 09:46am
Quote (Arturo @ Jul 24 2020 09:12pm)
Looks like you've made some good progress. You've been pretty lucky so far on those clubs too, nice!


Sure have been lucky so far, hope it continues at higher levels since the Event mods are a bit harder

Well, woke up, have enough bourbon for another dozen or more drinks and started back up @ level 17... found me a new weapon when I fail my MQ (when I get there) : elm warhammer, Damage: 15 to 70

Quote (ZhaKiLa @ Jul 24 2020 09:32pm)
Welcome to the journey Rex! Hope you'll enjoy and have some fun.

This event makes it dangerous ! Life bar is vanishing


Thanks, I normally always play solo, so this isn't too hard at the moment... :P (lol)
____________

Hate those disconnects, but luckily I was only posting and watching anime.

This post was edited by izParagonzi on Jul 24 2020 10:02am
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