Quote (izParagonzi @ 25 Jul 2022 19:50)
+23.76% Item Stat Quality
+2.56% Magic Luck Effectiveness
3x Level 101 Guild Point Reward
+15% Experience Gained
+140% More Items From Chests
+66.67% More Enigmatic Emblems
+70% More Warm Lights
Nice event, I just hope, since I just got back that the next event is just as fruitful if not better with like more +XX% EPs and Treasure Chests or No Trap Door(s)
Okay, made a new game before the New Event comes into effect like 20+ minutes beforehand.
Now, I was looking at the Last Event (quoted above) and the modifiers and thought... hang on, the only two(2) Modifiers that can be in effect from this, and the next, would be;
+66.67% More Enigmatic Emblems
+70% More Warm Ligths
This is based on the catacomb created during this Event. As for the other modifiers, they would only come into effect with a killing blow (ML Effect / % Item Stat Qual / 15% Experience Gained / 140% More Items form TC's and of course the +x level 101 Guild point objective.
In Basic Terms: They change with either a Killing Blow (+15% Exp Gain) or +X% Item Stat Quality of the MONSTER that is spawned in the NEW event, not the previous event... same goes for any Chests that were spread around in the catacomb and the +140% More Items... the chest is there, but when you open it, the % chance roll for items to spawn is based on the New Event modifier (IF any).
Well, my summation of Previous Event and Next Event and creating a catacomb with the Previous Event Modifiers with the "Next Event Modifiers" and what CAN be applicable or not with the NEW Event Modifiers.