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Sep 4 2010 02:52am
Quote (Edball @ 3 Sep 2010 17:44)
Sounds like I missed my calling. Usually, you'd have to pay for a high like that. :D


Hehe

I guess this qualifies as hc's best :D

Rare woolen padded robe, Physical Defense: 0 to 9, Magical Defense: 8 to 22, +13 Intelligence, +14% Heal Mastery

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Sep 4 2010 03:14am
I'm requesting Jason (Bmth) to consider remove the following categories, as they are completely useless and just clutter the best item list.

Heal Mastery Axes
Heal Mastery Swords

Remove all 1-25 heal mastery daggers/staffs categories. And let those categories start at level 30.

Remove all heal mastery clubs up to level 20.

The reason behind this is the fact that nobody is going to use heal mastery gear of that such at all really.

Remove all Heal Mastery Leather/scales.

Remove all heal mastery robes up to level 30.

Remove all heal mastery plates/chains up to level 20.

Remove all Intelligence axes/swords/clubs up to level 20.

Remove all intelligence scales/leather/plates/chains up to level 20.

On intelligence robes/staffs/daggers use a benchmarking system for tier 3 to 5 stuff.

For instance, on tier 3, a 15 int item is just stupid to have on there because over 20 of them probably exist. So something like this should be used.

Say for instance Intelligence 10+ is required and mods such as mpk/mana would count towards it for the best. So the best robe realistically can be put on the list.

And regarding str charms/armors and dex charms/armors. It needs to be drastically changed also.

First of all, all tier 3 and 4 categories need to be just wiped out.

Starting at tier 5, set a str/dex requirement at 22-23+ and then max/life/lpk and dex for str charms and str for dex charms will count also. This is a way better scale of determining the best stat charm.

And obviously when you get to the high levels of stat charms you don't use this logic as the stat charms are not as high and maxed stat abundance as compared to lower level charms.

Keep str/dex categories for tier 3 to 14.

This post was edited by DeafBoy on Sep 4 2010 03:17am
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Sep 4 2010 03:18am
Quote (DeafBoy @ 4 Sep 2010 11:14)
I'm requesting Jason (Bmth) to consider remove the following categories, as they are completely useless and just clutter the best item list.

Heal Mastery Axes
Heal Mastery Swords

Remove all 1-25 heal mastery daggers/staffs categories. And let those categories start at level 30.

Remove all heal mastery clubs up to level 20.

The reason behind this is the fact that nobody is going to use heal mastery gear of that such at all really.

Remove all Heal Mastery Leather/scales.

Remove all heal mastery robes up to level 30.

Remove all heal mastery plates/chains up to level 20.

Remove all Intelligence axes/swords/clubs up to level 20.

Remove all intelligence scales/leather/plates/chains up to level 20.

On intelligence robes/staffs/daggers use a benchmarking system for tier 3 to 5 stuff.

For instance, on tier 3, a 15 int item is just stupid to have on there because over 20 of them probably exist. So something like this should be used.

Say for instance Intelligence 10+ is required and mods such as mpk/mana would count towards it for the best. So the best robe realistically can be put on the list.

And regarding str charms/armors and dex charms/armors. It needs to be drastically changed also.

First of all, all tier 3 and 4 categories need to be just wiped out.

Starting at tier 5, set a str/dex requirement at 22-23+ and then max/life/lpk and dex for str charms and str for dex charms will count also. This is a way better scale of determining the best stat charm.

Keep str/dex categories for tier 3 to 14.


agree remove those stupid hm's low items !
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Sep 4 2010 10:04am
Quote (FDSupRa @ 4 Sep 2010 05:18)
agree remove those stupid hm's low items !


agree with this too
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Sep 4 2010 03:48pm
Fresh dex charm:
Owner: }-[)arK{ / Guild Silence

Rare lightning XIV
Level Req: 55
Spell Damage: 40 to 404
Mana Cost: 109

+59 Dexterity
+2% Critical Flux

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Sep 4 2010 04:00pm
Quote (DeafBoy @ Sep 4 2010 11:14am)
I'm requesting Jason (Bmth) to consider remove the following categories, as they are completely useless and just clutter the best item list.

Heal Mastery Axes
Heal Mastery Swords

Remove all 1-25 heal mastery daggers/staffs categories. And let those categories start at level 30.

Remove all heal mastery clubs up to level 20.

The reason behind this is the fact that nobody is going to use heal mastery gear of that such at all really.

Remove all Heal Mastery Leather/scales.

Remove all heal mastery robes up to level 30.

Remove all heal mastery plates/chains up to level 20.

Remove all Intelligence axes/swords/clubs up to level 20.

Remove all intelligence scales/leather/plates/chains up to level 20.

On intelligence robes/staffs/daggers use a benchmarking system for tier 3 to 5 stuff.

For instance, on tier 3, a 15 int item is just stupid to have on there because over 20 of them probably exist. So something like this should be used.

Say for instance Intelligence 10+ is required and mods such as mpk/mana would count towards it for the best. So the best robe realistically can be put on the list.

And regarding str charms/armors and dex charms/armors. It needs to be drastically changed also.

First of all, all tier 3 and 4 categories need to be just wiped out.

Starting at tier 5, set a str/dex requirement at 22-23+ and then max/life/lpk and dex for str charms and str for dex charms will count also. This is a way better scale of determining the best stat charm.

And obviously when you get to the high levels of stat charms you don't use this logic as the stat charms are not as high and maxed stat abundance as compared to lower level charms.

Keep str/dex categories for tier 3 to 14.


This is a great idea imo :)
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Sep 4 2010 05:32pm
Quote (DeafBoy @ Sep 4 2010 05:14am)
I'm requesting Jason (Bmth) to consider remove the following categories, as they are completely useless and just clutter the best item list.

Heal Mastery Axes
Heal Mastery Swords

Remove all 1-25 heal mastery daggers/staffs categories. And let those categories start at level 30.

Remove all heal mastery clubs up to level 20.

The reason behind this is the fact that nobody is going to use heal mastery gear of that such at all really.

Remove all Heal Mastery Leather/scales.

Remove all heal mastery robes up to level 30.

Remove all heal mastery plates/chains up to level 20.

Remove all Intelligence axes/swords/clubs up to level 20.

Remove all intelligence scales/leather/plates/chains up to level 20.

On intelligence robes/staffs/daggers use a benchmarking system for tier 3 to 5 stuff.

For instance, on tier 3, a 15 int item is just stupid to have on there because over 20 of them probably exist. So something like this should be used.

Say for instance Intelligence 10+ is required and mods such as mpk/mana would count towards it for the best. So the best robe realistically can be put on the list.

And regarding str charms/armors and dex charms/armors. It needs to be drastically changed also.

First of all, all tier 3 and 4 categories need to be just wiped out.

Starting at tier 5, set a str/dex requirement at 22-23+ and then max/life/lpk and dex for str charms and str for dex charms will count also. This is a way better scale of determining the best stat charm.

And obviously when you get to the high levels of stat charms you don't use this logic as the stat charms are not as high and maxed stat abundance as compared to lower level charms.

Keep str/dex categories for tier 3 to 14.


either remoove the whole catagory or keep in imo
stupid to put up to 25 who are u to decide a 15 item with 30 hm isnt worth mentioning if a 20 with 35 is lol..
remove the whole part imo
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Sep 4 2010 05:41pm
Quote (Boss @ Sep 4 2010 07:32pm)
either remoove the whole catagory or keep in imo
stupid to put up to 25 who are u to decide a 15 item with 30 hm isnt worth mentioning if a 20 with 35 is lol..
remove the whole part imo


I would be for removing heal mastery categories completely except for maybe mq type heal mastery. Just figured to many people would be crybabies about that.
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Sep 4 2010 05:50pm
Quote (DeafBoy @ Sep 4 2010 07:41pm)
I would be for removing heal mastery categories completely except for maybe mq type heal mastery. Just figured to many people would be crybabies about that.


Maybe remove all heal mastery items and put up a honerable mention style list of the extremely good heal mastery+adds items. Limit it to like 15-20 items total or something. If a new insanely good HM item drops, replace 1 on the list

Quote (sigma89 @ Sep 4 2010 07:51pm)
You don't play HC.


Oh shit, no wonder when I died I didnt lose my items. Thanks thats clears so much up for me

This post was edited by KakeWalk on Sep 4 2010 05:54pm
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Sep 4 2010 05:51pm
Quote (KakeWalk @ Sep 4 2010 04:50pm)
Maybe remove all heal mastery items and put up a honerable mention list of the extremely good heal mastery+adds items. Limit it to like 15-20 items total or something. If a new insanely good HM item drops, replace 1 on the list


You don't play HC.

Quote (KakeWalk @ Sep 4 2010 04:50pm)
Oh shit, no wonder when I died I didnt lose my items. Thanks thats clears so much up for me


Just pointing out that you have no reason to post in this thread until you begin to slash HC.

This post was edited by sigma89 on Sep 4 2010 06:08pm
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