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Oct 29 2021 09:51pm
Quote (CARTRACK @ Oct 30 2021 12:16pm)
Good idea. That way all lvl 55 items mythical and below will only sell for 1 fg and no one finds anything over 100 ee on any item :wallbash:


Sucks for SC then... it happens on HC all the time... Myth + level 55 items @ 1fg. Sucks to be SC core complaining.
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Nov 1 2021 07:00am
+40% to Proficiency Cap Per Fight
+20% Map Final Chest Quality
+10% Quality to Maps Found
+40% to Experience Cap
+240% Warm Light Effectiveness

40.85% Faster Glyphing
13x Glyphing Experience


This post was edited by NR1 on Nov 1 2021 07:00am
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Nov 1 2021 07:45am
Quote (NR1 @ Nov 1 2021 09:00am)
+40% to Proficiency Cap Per Fight
+20% Map Final Chest Quality
+10% Quality to Maps Found
+40% to Experience Cap
+240% Warm Light Effectiveness

40.85% Faster Glyphing
13x Glyphing Experience


finally a faster event thats not fishing!
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Nov 1 2021 10:55am
when was the last faster muting event? its been a a few months now right?
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Nov 1 2021 11:23am
Quote (im317 @ Nov 1 2021 05:55pm)
when was the last faster muting event? its been a a few months now right?


yup all good events mod are deleted
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Nov 1 2021 04:32pm
Quote (tor_zero @ 1 Nov 2021 12:23)
yup all good events mod are deleted



Actual facts
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Nov 1 2021 04:45pm
Quote (tor_zero @ 1 Nov 2021 18:23)
yup all good events mod are deleted


No, events are just not randomly generated. They follow some kind of pattern which may cause mods to disappear for 3ish months and will cause them to repeat for some 5-7(?) events in a row. I don’t know exactly how they work, but it should be pretty easy to find a pattern for them if you care about it.
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Nov 1 2021 05:16pm
Quote (RabbitRoyal @ 1 Nov 2021 17:45)
No, events are just not randomly generated. They follow some kind of pattern which may cause mods to disappear for 3ish months and will cause them to repeat for some 5-7(?) events in a row. I don’t know exactly how they work, but it should be pretty easy to find a pattern for them if you care about it.


Has a monster difficulty mod spawned since he "nerfed" it? Pretty sure he removed it
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Nov 1 2021 05:29pm
Quote (Cheeya @ 2 Nov 2021 00:16)
Has a monster difficulty mod spawned since he "nerfed" it? Pretty sure he removed it



No, because you cry-core boys convinced him that it was for the best to remove it. I honestly can’t blame Paul for that, I would have done the same.
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Nov 1 2021 05:58pm
Quote (RabbitRoyal @ 1 Nov 2021 18:29)
No, because you cry-core boys convinced him that it was for the best to remove it. I honestly can’t blame Paul for that, I would have done the same.



Yeah totally, we asked for it not to be possible for it to double spawn up to 50% and so he made it impossible to spawn at all. Totally the same thing.

Also Paul was actively playing his creation at that time and got to see first hand what a 40+% md event did to the game. He clearly didn’t enjoy it.

This post was edited by Cheeya on Nov 1 2021 06:00pm
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