d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher >
Poll > Ladder Slasher Updates
Prev1567
Add Reply New Topic New Poll
  Guests cannot view or vote in polls. Please register or login.
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Dec 16 2022 01:37am
Quote (Beeetlejuice @ 16 Dec 2022 20:07)
Seems like I can't zoom in anymore on mobile..anybody else have this issue? I did just get a new phone so dunno if it's bc of new phone or update...makes it harder to press buttons when training suffessencing, transmuitng, fishing, and cooking on mobile

Edit:seems like I can't zoom in at all...I think I could zoom in while in town before update too


Anybody else notice this on mobile?


Posting this in another thread that Kevin may be able to help you out.
Member
Posts: 15,968
Joined: Sep 25 2005
Gold: 251.00
Dec 17 2022 02:38am
Fix this autopilot plz
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Dec 18 2022 04:38am
Change Map Size restriction to coincide with the Character Level Limit like normal catacombs.

Tier I Map = roughly 5x5 square (can not remember the actual size) and the Maximum character level limit is 15, so when you explore the Tier I Map at say level 10, the size of the Map increases like it does in a normal catacomb.
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Dec 21 2022 02:32pm
This won't make much of a difference.

Regen items should also work in the Catacombs instead of going to town to regen.
Member
Posts: 291,835
Joined: Sep 21 2007
Gold: 2,760.00
Dec 21 2022 07:15pm
any update. that adds more options or content without greatly affecting satus quo is always welcome. A new skill would be cool or 100 other things related to gameplay/monsters/quests. Changing items or item drops is where things get dicey but theres so much more to possibly do.

voted yes ofc.
Member
Posts: 16,835
Joined: Sep 13 2018
Gold: 21,931.65
Jan 1 2023 04:51pm
bump
Member
Posts: 33,416
Joined: Apr 7 2008
Gold: 95,409.00
Jan 2 2023 11:08am
Quote (Bob888 @ Dec 21 2022 08:15pm)
any update. that adds more options or content without greatly affecting satus quo is always welcome. A new skill would be cool or 100 other things related to gameplay/monsters/quests. Changing items or item drops is where things get dicey but theres so much more to possibly do.

voted yes ofc.


I had thought of this before, but never posted it but why not. They seem to be working on LS now, so maybe?

My vote is Maps need a small overhaul. If you solo maps, I believe around lvl40 maps is when you will out level a map full explore before you can finish it. Also, if your a Warlock/Headhunter/Alchy you wont even be able to get to MQ before you out level the highest maps unless it has level cap mod. So the level cap on maps needs an adjustment.

My proposal --> Straight up remove level caps on maps, but heavily limit the level of Tier drops at the end map uber chests (not that quantity of items dropped). Could implement a cap for the uber chest based on the size of the maps or something. That way you can run any map any level and not have to worry about out leveling the mobs in the map. And make all maps fun to run at levels and times.

But but iToons, what about people who farm low level maps? Well, the sizes of those low level maps is relatively small, so that amount mobs in those low level maps wouldn't be too many and the uber chests in those maps would be heavily capped so they would get low tier items. And also, there is still amount of copies to the maps, so they will run out quickly.

Just a thought, might be fun :huh:
Member
Posts: 6,460
Joined: Dec 4 2011
Gold: 341.53
Jan 2 2023 11:19am
Quote (iToons @ Jan 2 2023 09:08am)
I had thought of this before, but never posted it but why not. They seem to be working on LS now, so maybe?

My vote is Maps need a small overhaul. If you solo maps, I believe around lvl40 maps is when you will out level a map full explore before you can finish it. Also, if your a Warlock/Headhunter/Alchy you wont even be able to get to MQ before you out level the highest maps unless it has level cap mod. So the level cap on maps needs an adjustment.

My proposal --> Straight up remove level caps on maps, but heavily limit the level of Tier drops at the end map uber chests (not that quantity of items dropped). Could implement a cap for the uber chest based on the size of the maps or something. That way you can run any map any level and not have to worry about out leveling the mobs in the map. And make all maps fun to run at levels and times.

But but iToons, what about people who farm low level maps? Well, the sizes of those low level maps is relatively small, so that amount mobs in those low level maps wouldn't be too many and the uber chests in those maps would be heavily capped so they would get low tier items. And also, there is still amount of copies to the maps, so they will run out quickly.

Just a thought, might be fun :huh:


would also help the value of maps tbh
Member
Posts: 22,313
Joined: Aug 25 2006
Gold: 60,194.47
Jan 2 2023 11:25am
remove:
-random event mods

add:
- passive skill tree, like atlas skill tree in poe
- on this skill tree you can skill modifiers like:
- more eviles
- more chests
- more items form chests
- and so on (old event mods)
- you get passive skill points by doing:
- mq's
- unlock samu/pala and so on
- reset ladder (these points you will have permanent)
- doing challenges like:
- complete mm
- going to lvl 101
- and so on
after a reset you lose all points (you only keep these you gained from reseting ladders.)

since that will never be implemented anyway, no precise elaboration will be made
Member
Posts: 21,545
Joined: Sep 20 2008
Gold: 8,762.69
Jan 2 2023 12:24pm
Quote (tor_zero @ 2 Jan 2023 18:25)
remove:
-random event mods

add:
- passive skill tree, like atlas skill tree in poe
- on this skill tree you can skill modifiers like:
- more eviles
- more chests
- more items form chests
- and so on (old event mods)
- you get passive skill points by doing:
- mq's
- unlock samu/pala and so on
- reset ladder (these points you will have permanent)
- doing challenges like:
- complete mm
- going to lvl 101
- and so on
after a reset you lose all points (you only keep these you gained from reseting ladders.)

since that will never be implemented anyway, no precise elaboration will be made


I like it
Go Back To Ladder Slasher Topic List
Prev1567
Add Reply New Topic New Poll