I do have some ideas, but I have suggested a lot of them in the past referring to MORE game content, so I will just start with replying to these and add on, or in a later post.Quote (Newb. @ Aug 21 2021 04:43am)
Maybe some sort of event/race that happens once every couple months.
A new “core” will be available for a week called the “event core”
It will allow you to create ONE character on it and you get 10 hours of logged in time on the character. The drops are buffed significantly but you start with obviously no items and cannot use the marketplace or vault.
There could be a guild point prize for the top 5 players at the end of the event. The reason for the 10 hour max logged in time is to give everyone equal advantage, not just those who have 12 hours a day to sink into playing.
See who can gain the most number of levels in the 10 hours. Cannot use reroll function at all, would just have to go 1-71 then mq and repeat.
Once the event ends the character becomes a dead hc character, cannot transfer or use any of the items since you don’t have access to vault or marketplace. This would prevent insane items from flooding the main game taking advantage of this huge drop buff during the event.
Could be kinda fun but I’m not sure if other people would be interested.
I like this idea by Newb. Now I would rather have it changed slightly:
#1: A new core = Bufcore Solo Play = 10 hours of ACTUAL game play and NO "Whistle". (I doubt you will MQ in 10 hours, but if you do, maybe there should be a higher reward.)
#2: A new core = Bufcore Group Play = 10 hours of ACTUAL game play consisting of the same members and NO "Whistle".
On another note: You do NOT receive any "Experience Gains" from an Event or # Alchemist(s) online.Quote (iToons @ Aug 21 2021 08:22am)
I like the magic luck idea in TD's. I cant remember if I ever posted this idea before in the past or just talked about it on discord. It is similar to yours, but It would be cool if TDs removed the lowest tier items until the catacombs is fully explored. If you keep falling through TD's, then you can really stack it up. Obviously it would need to be coded in a where lowest tier of item cannot be >/= to char level or something like that.
Bring back MCC in some form
Bring back being able to Fish out items/mobs but make it required to where char lvl must = level of rod to prevent people from dying too fast if a mob spawned, so HC guys would run away. (would be fun but I can see why nobody would care or want it. I thoroughly enjoyed it)
At the End of Maps, remove the Chest and replace it with Stronger than normal EPS. They drop Tier of items = to level of Chars. Amount of EPs is max based on number of people in groups. Screw the easy to acquire chest.
When finishing a MAZE the MAP that drops = to the level of the maze when started. SO if you explore a 45 maze, you get a 45 map. If you explore 55 maze you get a 55 map. Not explore a 55 maze and get a Tier 1 map with +1 warm lights and 1 copy
Just a few I got.
#1: Magic Luck in Trap Doors. Even if it is 1 Magic Luck added PER trap door you enter will be good enough, especially when the Event has 0.X% Magic luck.
#2: MCC... not a fan of this, you have something similar when exploring maps... it is called X% Swarm.
#3: Bring back random monster/item spawn when fishing... I agree, but maybe not so sensitive since we get Experience from Skills (fishing)
#4: At the end of a map, have an EP spawn and when you kill it, you get a chest that included in the drops... yup, you may kill it and 0 items, but the chest is still there to open.
#5: When completing a catacomb for a Map to spawn... I have no issues with this at all, you can clear a catacomb at say level 1 or 2, the map that spawns can be Tier II, III or even IV. I DO however would say to remove Tier I / II / III & IV maps to spawn when you STARTED a level catacomb and completed it by say level 60... or when starting a catacomb at level 55 and eventually clearing it._______________
It would be nice that the maximum amount of monsters spawned in a full group be 15 instead of 9. (people are thinking "WTF is he smoking?")
Well the simple answer is that a solo player has a maximum of 3 monster spawn, so full group = 15, 4 people in group = 12 & 3 people in group = 9 MAXIMUM. Now you can adjust the Objectives to spawn whether you are solo or in a different sized group.
Think about this more, also, can you imagine Ambush in a full group being 15 (more exciting for those with gear)... or NMNM is from 1-15 monster wave.
Yup, I have more, including new areas instead of just Catacomb or Maps.
This post was edited by izParagonzi on Aug 23 2021 02:20am