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Apr 29 2020 12:32pm
Quote (Pick @ 29 Apr 2020 13:26)
Lold o my



MQ goes up every 2 levels after feeder class bro, so ninja 79, lock 81, hh 83, alch 85


Well when did that happen? Lol
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Apr 29 2020 12:34pm
Quote (bodierox @ Apr 29 2020 02:32pm)
Well when did that happen? Lol



On re write

He took away the experience penalty for higher classes

So any class could drive and a group climb would all finish together

But in turn made it hard for a lot of the newer players because of having to go passed 71 when not in groups
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Apr 29 2020 12:41pm
Quote (BWConformity @ Apr 30 2020 06:28am)
This isn’t about you or me now, but it applies to how we were when we started playing the game. I get that you want new players to be able to play through the game start to finish within a reasonable time frame, but that isn’t the kind of game that Ladder Slasher is. That’s every other game ever made, and there are plenty to choose from. Ladder Slasher is about impossibility of completing goals in unreasonable time frames. It really is the hardest game. That is why I love it so much. Why’s everyone always trying to make this game easier?


Personally, the game has never been hard if a player has the patience to play it. YES the game is a hell of a lot easier than it use to be, BUT some of the nerfs killed off the Item MODS (i.e Heal Mastery, Life Steal to mention the popular ones), basically, you may as well TRASH the idea of a unique item with 12 mods and just go to Angelic... think about it, all you need in this game is:

1. Enhanced Effect
2. +x Stat
3. Regen
4. Not sure, maybe ML?

None of the other mods actually mean jack shit to building a character to play this game. Like you stated before, you use +Int gear above 70 (not EE), and I never use EE armor... so the game is not hard, but the mods on gear are useless other than a few.
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Apr 29 2020 12:42pm
Quote (BWConformity @ Apr 29 2020 02:28pm)
This isn’t about you or me now, but it applies to how we were when we started playing the game. I get that you want new players to be able to play through the game start to finish within a reasonable time frame, but that isn’t the kind of game that Ladder Slasher is. That’s every other game ever made, and there are plenty to choose from. Ladder Slasher is about impossibility of completing goals in unreasonable time frames. It really is the hardest game. That is why I love it so much. Why’s everyone always trying to make this game easier?


Whether easy mode should work after 71+ is debatable. The game has gotten harder for NON-established players with the re-introduction of events, as well as the +2 level increase per unlocked class.
I don't know the perfect solution, there's probably more than 1 thing wrong or that needs adjusting. I don't know. I'm all for the game being MANAGEABLE while being hard and difficult. But there seems to be a flaw if players are more willing to re-roll their character, climb an alternative character, or wait days until an event that is too hard allows them to even reach MQ.

As far as I've read these seem like a reasonable and non-harmful suggestion perhaps:

Quote (jans8705 @ Apr 29 2020 09:12am)
"For every 25 stat points you have in vitality, you gain +1 to Life Regen."

It would be great to have this adjusted so that far fewer stat points are required to gain the passive +1 to Life Regen.


Quote (izParagonzi @ Apr 29 2020 01:26pm)
Include Intelligence to this and the Mana Regen.

Would be better if the +1 to Regen was increased to +2 for every 25 stat, otherwise it would be overpowered the other way around.

EDIT: Reducing stat basically reducing the use of Regen gear (even though I think they are useless and only for those that think this game is on speed)


PS I fucking love events, I'm not complaining about them nor would I want to see them removed - that's one of the reasons I play so much.

This post was edited by JonWon on Apr 29 2020 12:47pm
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Apr 29 2020 12:54pm
For the record, the games hard for established players when you have to go to solo to lvl 83 on headhunter just saying, hence why I made this thread.

Maybe I'll just reroll to warlock and do that instead so I can progress in prof atleast on my main instead of rolling a feeder

This post was edited by Pick on Apr 29 2020 12:55pm
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Apr 29 2020 12:58pm
Quote (bodierox @ Apr 29 2020 02:21pm)
The game SHOULD be hard at that point.. you can MQ at 71, after that should be a challenge on your own.


So wait, you havent even played lately to realize this???
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Apr 29 2020 01:04pm
Quote (JonWon @ Apr 30 2020 06:42am)
Whether easy mode should work after 71+ is debatable. The game has gotten harder for NON-established players with the re-introduction of events, as well as the +2 level increase per unlocked class.
I don't know the perfect solution, there's probably more than 1 thing wrong or that needs adjusting. I don't know. I'm all for the game being MANAGEABLE while being hard and difficult. But there seems to be a flaw if players are more willing to re-roll their character or climb an alternative character before reaching MQ.

As far as I've read these seem like a reasonable and non-harmful suggestion perhaps:


Slightly off topic here, but, the following is what I have done previously & may continue (reroll character or play alternative) with in the future. Now I use crap gear for the length of time I have played LS, but I have also died a few times on HC and lost a lot of great MQ items, but never gave up on the game (noted I had a spat and stopped for a time or two, but, never really quit).

This game has fucking MASS potential, the main problem is that things like, "nerf the best mods like Heal Mastery, Life Steal & also restricting Prof points max to 10 per wave while introducing higher level requirements to unlock characters and increasing the "Monster Difficulty" [without increasing "+X% drop"] per Class level (i.e +2 levels per unlocked character above feeder).

Damn... honestly lost my train of thought presently, sure I will continue this at a later time... but I know you get the gist of my comments.
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Apr 29 2020 01:11pm
Quote (slushslush @ Apr 29 2020 08:34am)
On re write

He took away the experience penalty for higher classes

So any class could drive and a group climb would all finish together

But in turn made it hard for a lot of the newer players because of having to go passed 71 when not in groups


He also made mobs weaker overall with higher drop rates and removed the exp penalty for unlocked classes.

Quote (JonWon @ Apr 29 2020 08:42am)
Whether easy mode should work after 71+ is debatable. The game has gotten harder for NON-established players with the re-introduction of events, as well as the +2 level increase per unlocked class.
I don't know the perfect solution, there's probably more than 1 thing wrong or that needs adjusting. I don't know. I'm all for the game being MANAGEABLE while being hard and difficult. But there seems to be a flaw if players are more willing to re-roll their character, climb an alternative character, or wait days until an event that is too hard allows them to even reach MQ.

As far as I've read these seem like a reasonable and non-harmful suggestion perhaps:





PS I fucking love events, I'm not complaining about them nor would I want to see them removed - that's one of the reasons I play so much.


I know you just want the best for people but there is no flaw if players with subpar gear who can’t afford or are unwilling to buy better gear and/or change up their playstyle have trouble making it to master quest on an unlocked char during an event designed to make the game more challenging. Maybe we should ask Paul to change the name to “Novice Quest” and make it available at lvl 11 so we can start the complaint topic about the next change Paul didn’t need to make but made anyway for QoL. The reason we have set easy mode 1 at all is because some people asked for a way to turn easy mode off for first climb and Paul went a step further without being asked and gave us a toggle to turn it back on after first climb. Before that we had events including ones with monster difficulty (and monster difficulty was doing a lot more back then) but without easy mode being an option for any unlocked classes. Paul gave us easy mode, and now players are asking for easier mode. If I were Paul, I’d remove /set easy 1 altogether.
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Apr 29 2020 01:11pm
Quote (izParagonzi @ Apr 29 2020 03:04pm)
but I know you get the gist of my comments.


that is not really a fair assumption lol
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Apr 29 2020 01:24pm
Quote (ToughGuy_TJ @ Apr 30 2020 07:11am)
that is not really a fair assumption lol


Honestly... I have to agree with you there, damn, I think some of the older players are getting used to my banter... :rofl:

Anyway, going to edit this post so I can make points to BWC's comments above yours... :P

Quote (BWConformity @ Apr 30 2020 07:11am)
He also made mobs weaker overall with higher drop rates and removed the exp penalty for unlocked classes.

I know you just want the best for people but there is no flaw if players with subpar gear who can’t afford or are unwilling to buy better gear and/or change up their playstyle have trouble making it to master quest on an unlocked char during an event designed to make the game more challenging. Maybe we should ask Paul to change the name to “Novice Quest” and make it available at lvl 11 so we can start the complaint topic about the next change Paul didn’t need to make but made anyway for QoL. The reason we have set easy mode 1 at all is because some people asked for a way to turn easy mode off for first climb and Paul went a step further without being asked and gave us a toggle to turn it back on after first climb. Before that we had events including ones with monster difficulty (and monster difficulty was doing a lot more back then) but without easy mode being an option for any unlocked classes. Paul gave us easy mode, and now players are asking for easier mode. If I were Paul, I’d remove /set easy 1 altogether.


I am the 99% one of the players that will subjugate items like EE for stat gear (even if the stat is Int gear instead of Str/Dex) or consider "re-rolling & play an alternative [or entire mule(s)] character(s)" in your post. So, with that in mind, the following statement(s) are still relevant:

Paul made adjustments to benefit players for Group and Solo climbs (even though he wanted more people to play together), he removed Experience cap for unlocked characters because people bitched and moaned about it (personally, he should have just stuck to this instead of increasing "Monster Difficulty" at higher levels while increasing the level by 2 each unlocked class level).

Now we have more controversy because it is hard to climb some "Classes" above 71 with the high "Monster Difficulty" going up exponentially, so, to be fair, he should have a counter measure (basically a Cap on "Monster Difficulty" @ say for example, level 75, BUT, not a cap on "Experience gain or Drop %" as some people have to get to level 101) as well as introducing at least a level 60 Master Quest items.

Dang, I feel myself going off topic even further, so going to stop here, but, I know you get the general idea of this post. :P

This post was edited by izParagonzi on Apr 29 2020 01:47pm
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