Quote ([fB] @ Apr 29 2011 07:25pm)
spending 20% of the time in town shrining is where the balance kicks in
not to mention the loss of charges when going to town^^
there might still be some balance issues, but they are much smaller then in previous patches (cata casting impossible -> cata casting extremely overpowered -> cata casting slightly overpowered (now))
warlock for example has always been a desired class to reach. if they would be majorly nerved, which class would people desire to reach by doing mass mqs then?
Can't forget dex/lifesteal no-regen MQs for how many seasons, and a few other imbalances that HUGELY favored melee, as well as samurai, paladin, monk, ninja, and headhunter (5 tiers of classes) vs warlock and alchemist (2 classes) which are 100% leaning towards favoring melee.

All adding vitality into a ratio for casting would do is make Nick rich, lower (once again) the viability of casting, and make it so that casters would have to shrine even more than they do already.
BTW, for a supposed team game, it's fun to watch how many still btich over how "overpowered" casting is, when they themselves are not casting, yet they DO want casters in the game, both to deal with sneaky, and with ambush, and with healing.
