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Apr 29 2011 08:24pm
Quote (Natester @ Apr 29 2011 11:20pm)
No to this idea.

I did have another idea about vitality to make the stat more valuable and useful on items. Make it so all +vita on gear also gives you +life per level just as vita is as a base stat. Str/dex/int all have massive benefits, but vita never really mattered. But this would make vita much more useful ;)


Vita on gear adding + life/lvl cannot be a realistic idea.
What happens when you replace the item??
Would the life added by the previous item's +vit go poof?
Would it stay as a ghost +vit add?
Would it revert to the base vit??

This post was edited by Paparick on Apr 29 2011 08:25pm
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Apr 29 2011 08:37pm
Quote (Paparick @ Apr 29 2011 09:24pm)
Vita on gear adding + life/lvl cannot be a realistic idea. I agree.
What happens when you replace the item??  It would be like max life gear, you lose it.
Would the life added by the previous item's +vit go poof?  See above
Would it stay as a ghost +vit add?  I don't see why it would.
Would it revert to the base vit?? Yes??


That being said, all you need is +26 vita for a tier XIV and you've exceeded the capped +1400 max life (if I'm interpreting that idea correctly).
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Apr 29 2011 08:56pm
Vitality is fine though when you think about it.

Although if I had 20+ perfect vitality items, I'd want something different with it.

This post was edited by DeafBoy on Apr 29 2011 09:21pm
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Apr 29 2011 09:08pm
Quote (implite @ Apr 29 2011 09:04pm)
Softcore noobs shouldn't be posting about vita when they don't know or have any idea how to use it.



I cant even remember or count how many times you have quit, Im glad your taking your own advice.


I'm slashing both cores. Why? Because I can and because both are easy.

Also it's you're.

Get off the old school way of thinking about HC and get with the times. The game is stupid easy now.
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Apr 29 2011 09:25pm
Quote (Meridius @ 30 Apr 2011 03:57)
imo it isnt balanced between caster/melees
caster do alot more avg/max dmg with much lower ee items

eg: i got a lower avg with 2xxee sword and 100stats than a caster with 100int from eq and 150ee mq charm

where is the point to buy high quality melee gear if you can reach the same effect with caster gear which cost less than 50% of such a melee eq?

caster have the mana issue, which is almost none exisiting since you can jump town for shrining..


spending 20% of the time in town shrining is where the balance kicks in :P
not to mention the loss of charges when going to town^^

there might still be some balance issues, but they are much smaller then in previous patches (cata casting impossible -> cata casting extremely overpowered -> cata casting slightly overpowered (now))
warlock for example has always been a desired class to reach. if they would be majorly nerved, which class would people desire to reach by doing mass mqs then?
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Apr 29 2011 09:58pm
Quote (Ryanrules @ Apr 29 2011 10:08pm)
I'm slashing both cores. Why? Because I can and because both are easy.

Also it's you're.

Get off the old school way of thinking about HC and get with the times. The game is stupid easy now.


lol, stop trolling me...
I never said the game is hard.
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Apr 29 2011 10:08pm
Quote ([fB] @ Apr 29 2011 07:25pm)
spending 20% of the time in town shrining is where the balance kicks in :P
not to mention the loss of charges when going to town^^

there might still be some balance issues, but they are much smaller then in previous patches (cata casting impossible -> cata casting extremely overpowered -> cata casting slightly overpowered (now))
warlock for example has always been a desired class to reach. if they would be majorly nerved, which class would people desire to reach by doing mass mqs then?


Can't forget dex/lifesteal no-regen MQs for how many seasons, and a few other imbalances that HUGELY favored melee, as well as samurai, paladin, monk, ninja, and headhunter (5 tiers of classes) vs warlock and alchemist (2 classes) which are 100% leaning towards favoring melee. :)

All adding vitality into a ratio for casting would do is make Nick rich, lower (once again) the viability of casting, and make it so that casters would have to shrine even more than they do already.

BTW, for a supposed team game, it's fun to watch how many still btich over how "overpowered" casting is, when they themselves are not casting, yet they DO want casters in the game, both to deal with sneaky, and with ambush, and with healing.

:)
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Apr 29 2011 11:21pm
Quote (Stok3d @ Apr 29 2011 02:12pm)
I'm sure there are other ways that this could be implemented.  That's just an idea that popped in my head as I was typing this out. 
What I really hope to get from diving in deeper to Hor_Rahl's idea is for someone to come up with some way to impliment it that is more clever than I posted.

Who has a Better Idea to make the +Int/+Vit Ratio Work?


an idea would be to some how use ratios between intell/vita and charms
each charm will have its own ratios
example
axe 50/50
focused heal 50/50
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Apr 30 2011 12:34am
nooooooo
charm have always been better then melee and i always been sure it cause you melee cant go oom
also making vita a caster stat is just stupid
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Apr 30 2011 12:43am
Quote (InsaneBobb @ Apr 30 2011 12:08am)
Can't forget dex/lifesteal no-regen MQs for how many seasons, and a few other imbalances that HUGELY favored melee, as well as samurai, paladin, monk, ninja, and headhunter (5 tiers of classes) vs warlock and alchemist (2 classes) which are 100% leaning towards favoring melee. :)

All adding vitality into a ratio for casting would do is make Nick rich, lower (once again) the viability of casting, and make it so that casters would have to shrine even more than they do already.

BTW, for a supposed team game, it's fun to watch how many still btich over how "overpowered" casting is, when they themselves are not casting, yet they DO want casters in the game, both to deal with sneaky, and with ambush, and with healing.

:)


I have to agree with this.

Vitality is fine the way it is...

This post was edited by GimmeCoffee on Apr 30 2011 12:44am
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