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Member
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Oct 26 2010 07:54pm
voted yes

i've always wondered why this option wasn't implemented in the first place.


sometimes i wind up spending the fg i had saved up for my vault because i don't check the days i have left all the time, and then my gear(usually my 1-55 stuff for climbs) is stuck

being able to pay for the vault on a permanent/6month/yearly basis would prevent this :)

This post was edited by Husalaah on Oct 26 2010 07:54pm
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Oct 26 2010 08:08pm
what i think is the biggest problem is this.

1200 fg = 360 days for 25 slots
5200 fg = 1 year of guild xfers

thats 6400 fg per year ( for a guild leader and his guilds xfers ) ..

for a guild of 10 slashers the total would be 17200 fg PER YEAR! ..
honeslty why would paul stop this fg making idea?

for most of us players that is more fg than we will see in 5 years.

when vaults were added the average player could either find/mute an item worth 100fg easily OR better yet they could sell mutables to make up the fg.
paying 100fg when vaults were first added was not really a big deal because we could still make a profit if you put the time into it.

now

there is no profit so paying the extra fg for vaults and xfer fees for the AVERAGE player is too costly..
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Oct 26 2010 08:10pm
Quote (Stok3d @ Oct 26 2010 02:12pm)
This suggestion is created in reference to an unrealistic poll that wished to receive free Vault Monthly Slot Rentals. Obviously, Vault Slots/Guild Transfer Days/ Marketplace fees/etc, were implemented as a means to continuously remove fg from the site. This is a wise business-minded decision that Paul must maintain in effect to ensure the financial solvency and integrity of this site. This should be an obvious fact to everyone and needs to be stated for the record.

Now to the question at Hand: “How can I stop paying these Monthly Vault Fees?” while still realizing a steadfast need to continue removing fg from the site. The answer is simple: "Pay a 1 time fee to permanently own Vault Slots in blocks of 25". Now the true question still remains unanswered: “How much must be charged for this option to make fiscal sense?”

Here is what I would consider if I were Paul on this matter. Keep in mind that I just reduced this from a formula with 14x variables. In the end, this decision should be based solely on the recurring Vault users as this will be the biggest monthly potential revenue lost:

*What is the average estimated lifespan of an LS Player who purchased at least 6 Vault Renewals(In Months)? [LifeSpan]
VaultPurchasePrice = 100fg * LifeSpan

Lets say Paul determines that the users who renew their vaults monthly at least a half a dozen times have an estimated game lifespan of 15 months. Now, imo, Paul should charge 100fg*15 = 1500fg per 25 slot.

Advantages to Paul for Implementing a Perm Ownership Of Vault Slots
1. Prices were determined on the Lifespan of the users with the greatest Vault Fee Renewals. Every person who only sporadically purchased vaults and quit LS early will be providing the site a Greater Lifetime Investment
2. People may tend to purchase much bigger vaults than they typically use. (I personally would unlock 1000 total slots and usually only run a 100 slot vault). A double the price implemented for the first 25slots can hedge the bet on this.
3. Less stress from the community on saving for a vault. Not everyone practices the proper financial behaviors to save for a monthly vault fee.

Long story short. If we’re going to build a case that directly effects the bottom line of an establishment, propose it in a way that actually becomes a financial opportunity and we may just get our wish.
Note: The option for rentals would still exist. This is simply a means to Own slots if someone wishes.

Thoughts / Suggestions?


Seems to me this is the same shit you are always preaching. Let's issue stuff to protect people from being complete fucking idiots.

I am sorry, if you can't have proper fg management to keep a vault and you play ls and know you are going to need one, then you should just fill your pockets with candy and go jump off the George Washington Bridge.

This post was edited by DeafBoy on Oct 26 2010 08:13pm
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Oct 26 2010 08:12pm
Quote (lordballak69 @ Oct 27 2010 04:08am)
what i think is the biggest problem is this.

1200 fg = 360 days for 25 slots
5200 fg = 1 year of guild xfers

thats 6400 fg per year ( for a guild leader and his guilds xfers ) ..

for a guild of 10 slashers the total would be 17200 fg PER YEAR!  ..
honeslty why would paul stop this fg making idea?

for most of us players that is more fg than we will see in 5 years.

when vaults were added the average player could either find/mute an item worth 100fg easily OR better yet they could sell mutables to make up the fg.
paying 100fg when vaults were first added was not really a big deal because we could still make a profit if you put the time into it. 

now

there is no profit so paying the extra fg for vaults and xfer fees for the AVERAGE player is too costly..


Have you even played this update at all?

Drop rates are buffed to the point where it's getting ridiculous you see 10+ XIV drops if you do 5 man cata to MQ.

No profit my ass.
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Oct 26 2010 08:14pm
Quote (Svartermetalisk @ Oct 26 2010 10:12pm)
Have you even played this update at all?

Drop rates are buffed to the point where it's getting ridiculous you see 10+ XIV drops if you do 5 man cata to MQ.

No profit my ass.


He won't catacomb, so he has no idea about the recent drops that seem to be popping up a lot.

One reason why drops are becoming so more frequent is because any well anybody throws in, will be successful, think about all the wells before that people were unable to do, and now that is no longer a problem so people will be getting more items.
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Oct 26 2010 08:16pm
Quote (DeafBoy @ Oct 26 2010 10:10pm)
Seems to me this is the same shit you are always preaching. Let's issue stuff to protect people from being complete fucking idiots.

I am sorry, if you can't have proper fg management to keep a vault and you play ls and know you are going to need one, then you should just fill your pockets with candy and go jump off the George Washington Bridge.


Keep in mind, I am not saying I am against maybe the option for perm vaults, however I am tired of seeing people use human error or the inability to process basic concepts as a means for an updated system.

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Oct 26 2010 08:19pm
I don't see a huge issue with this but for my part i would continue with running my vaults monthly as i enjoy the flexibility it gives
1500 fg seems very cheap though if I were to think of implementing such a thing it would be at a premium and not assume a lack of longevity

what's up with just ploughing 60k into the vault though? I know plenty of slashers who just top it up when they are liquid (not assets, booze) and then have vaults unlikely to expire of such gargantuan size that to be quite frank it sickens. The option to buy six months/a year of slots is already in place and is not an unusual way of dealing with it.

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Oct 26 2010 08:38pm
Quote (Svartermetalisk @ Oct 26 2010 09:12pm)
Have you even played this update at all?

Drop rates are buffed to the point where it's getting ridiculous you see 10+ XIV drops if you do 5 man cata to MQ.

No profit my ass.


yes.. ive played this update.

1. i play ONLY hardcore. gave up on sc when the real game was introduced.
2. i do not play with other people. never will as long as any type of solo play is avalible

as for the welling situation.. i am actually surprised this is a group thing.. now any noob can just toss in a well and have the rest of the party kill it while the noob just clicks away and does nothing but agrivate the well mob.. when a drop falls said noob now has an item..
whatever happend to having to earn well drops? the people who spent tons of fg for a good welling setup are now dragging noobs to the well and killing stuff for them.. sad.
I abused the system too by having my guild send me every white so I had the chance at a good side drop.. I always thought this should have been stopped. now its noobdiculus for well drops.

you go ahead and keep playing in your groups.. hope you never have to make a QQ topic because you didnt get an item you thought you should have. I will keep on earning every single drop i get because i am the only one doing the work to get them.
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Oct 26 2010 08:45pm
Quote (lordballak69 @ Oct 27 2010 04:38am)
yes.. ive played this update.

1. i play ONLY hardcore. gave up on sc when the real game was introduced.
2. i do not play with other people. never will as long as any type of solo play is avalible

as for the welling situation.. i am actually surprised this is a group thing.. now any noob can just toss in a well and have the rest of the party kill it while the noob just clicks away and does nothing but agrivate the well mob.. when a drop falls said noob now has an item..
whatever happend to having to earn well drops?  the people who spent tons of fg for a good welling setup are now dragging noobs to the well and killing stuff for them.. sad. 
I abused the system too by having my guild send me every white so I had the chance at a good side drop.. I always thought this should have been stopped. now its noobdiculus for well drops.

you go ahead and keep playing in your groups.. hope you never have to make a QQ topic because you didnt get an item you thought you should have.  I will keep on earning every single drop i get because i am the only one doing the work to get them.


This is way off-topic but I used to play only Arena aswell before this update, however Arena is gone now and you adapt or stay stubborn.

My main point being though that just because you choose the non-profitable way dosen't mean that profit is impossible.
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Posts: 50,633
Joined: Jun 18 2007
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Oct 26 2010 09:08pm
Quote (lordballak69 @ Oct 26 2010 10:38pm)
yes.. ive played this update.

1. i play ONLY hardcore. gave up on sc when the real game was introduced.
2. i do not play with other people. never will as long as any type of solo play is avalible

as for the welling situation.. i am actually surprised this is a group thing.. now any noob can just toss in a well and have the rest of the party kill it while the noob just clicks away and does nothing but agrivate the well mob.. when a drop falls said noob now has an item..
whatever happend to having to earn well drops?  the people who spent tons of fg for a good welling setup are now dragging noobs to the well and killing stuff for them.. sad. 
I abused the system too by having my guild send me every white so I had the chance at a good side drop.. I always thought this should have been stopped. now its noobdiculus for well drops.

you go ahead and keep playing in your groups.. hope you never have to make a QQ topic because you didnt get an item you thought you should have.  I will keep on earning every single drop i get because i am the only one doing the work to get them.


Quote (Svartermetalisk @ Oct 26 2010 10:45pm)
This is way off-topic but I used to play only Arena aswell before this update, however Arena is gone now and you adapt or stay stubborn.

My main point being though that just because you choose the non-profitable way dosen't mean that profit is impossible.


A lot of us were stubborn Arena players m8. And I agree with Svar, just because I love Boxxy.

The elitist days of who can well gg items because of good gear and solo alone are gone. Why not hop on the train before getting left behind =/


Quote (wigwam @ Oct 26 2010 10:19pm)
I don't see a huge issue with this but for my part i would continue with running my vaults monthly as i enjoy the flexibility it gives
1500 fg seems very cheap though if I were to think of implementing such a thing it would be at a premium and not assume a lack of longevity

what's up with just ploughing 60k into the vault though? I know plenty of slashers who just top it up when they are liquid (not assets, booze) and then have vaults unlikely to expire of such gargantuan size that to be quite frank it sickens. The option to buy six months/a year of slots is already in place and is not an unusual way of dealing with it.


Pure beauty. Your words are magical.

This post was edited by Braxton11 on Oct 26 2010 09:08pm
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