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Oct 8 2010 12:49pm
Quote (Paparick @ Oct 8 2010 01:47pm)
Crai more -- my crits have lost 1K -- but I still kick butt :)


CRAI MORE.
my crits lost 1.3k.
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Oct 8 2010 12:55pm
Quote (Paparick @ 8 Oct 2010 13:47)
Crai more -- my crits have lost 1K -- but I still kick butt :)


Don't forget that you're critting more often, and your overall damage is higher as a result.

Wait, no, forget that, everyone panic and sell off your gear so it can be gobbled up.
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Oct 8 2010 01:00pm
Quote (njaguar @ Oct 8 2010 03:55pm)
Don't forget that you're critting more often, and your overall damage is higher as a result.

Wait, no, forget that, everyone panic and sell off your gear so it can be gobbled up.


Sure thing -- I am willing to buy anyone's dex gear at cut-rate prices -- it's obviously become extremely nerfed :EVILLOL:

This post was edited by Paparick on Oct 8 2010 01:00pm
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Oct 8 2010 01:00pm
Quote (njaguar @ Oct 8 2010 02:55pm)
Don't forget that you're critting more often, and your overall damage is higher as a result.

Wait, no, forget that, everyone panic and sell off your gear so it can be gobbled up.


Would you be able to update this to reflect the new update when you get a chance? o.O

Strength: Increases the base damage for melee weapons.
Dexterity: Increases your chance to critical hit, and damage dealt when you critical hit. It also reduces damage when enemies critical hit you. The effects are subject to a diminishing return formula.
Vitality: Increases the base defense for armor. For every 25 stat points you have in vitality, you gain +1 to Life Regen. Every Level Up you will gain an amount of life equal to your base vitality.
Intelligence: Increases the base effect for charms. For every 25 stat points you have in intelligence, you gain +1 Mana Regen. Every Level Up you will gain an amount of mana equal to your base intelligence.

This post was edited by obisent on Oct 8 2010 01:01pm
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Oct 8 2010 01:05pm
Quote (obisent @ 8 Oct 2010 14:00)
Would you be able to update this to reflect the new update when you get a chance? o.O

Strength: Increases the base damage for melee weapons.
Dexterity: Increases your chance to critical hit, and damage dealt when you critical hit. It also reduces damage when enemies critical hit you. The effects are subject to a diminishing return formula.
Vitality: Increases the base defense for armor. For every 25 stat points you have in vitality, you gain +1 to Life Regen. Every Level Up you will gain an amount of life equal to your base vitality.
Intelligence: Increases the base effect for charms. For every 25 stat points you have in intelligence, you gain +1 Mana Regen. Every Level Up you will gain an amount of mana equal to your base intelligence.


I have a lot of portal updates to do. Will start doing some of them, thanks.
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