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Posts: 14,093
Joined: Nov 19 2006
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Apr 14 2010 12:13pm
Quote (benell @ Apr 14 2010 12:10pm)
I love LS, and Ill do another 400mqs just because its beautiful I was missing some posts from you here :D

Thx Paul keep it up!


Your clicking skills have now been negated. Dano and his mega slow internetty connections will now grab a 200+ ee item before you!
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Apr 14 2010 12:14pm
Something I would really love to see added would be that your prof is counted together with the EE on an item. Maybe just client side. Profs are hard work, its nice to see the fruits of your labour!

e.g.

Angelic earth XIII
Level Req: 50
Spell Damage: 344 to 603
Mana Cost: 101

+200% Enhanced Effect
+10 Vitality
+1 Life Regen
+10% Block

Earth Prof: 5 (0.33%)


Angelic earth XIII
Level Req: 50
Spell Damage: 344 to 603
Mana Cost: 101

+205% Enhanced Effect
+10 Vitality
+1 Life Regen
+10% Block

Quote (danomak @ 14 Apr 2010 19:13)
Your clicking skills have now been negated.  Dano and his mega slow internetty connections will now grab a 200+ ee item before you!


Ooooh Nooeeezzz.....





is a warlock!

Quote (rectty2 @ 14 Apr 2010 19:27)
that  i would love to  see our prof's added in  to the items we use


Yeah in my mind my 20 axe has 160ee. but I would love to see it.

This post was edited by benell on Apr 14 2010 12:29pm
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Posts: 10,986
Joined: Jun 6 2007
Gold: 0.34
Apr 14 2010 12:27pm
Quote (benell @ Apr 14 2010 11:14am)
Something I would really love to see added would be that your prof is counted together with the EE on an item. Maybe just client side. Profs are hard work, its nice to see the fruits of your labour!

e.g.

Angelic earth XIII
Level Req: 50
Spell Damage: 344 to 603
Mana Cost: 101

+200% Enhanced Effect
+10 Vitality
+1 Life Regen
+10% Block

Earth Prof: 5 (0.33%)


Angelic earth XIII
Level Req: 50
Spell Damage: 344 to 603
Mana Cost: 101

+205% Enhanced Effect
+10 Vitality
+1 Life Regen
+10% Block



Ooooh Nooeeezzz.....





is a warlock!


that i would love to see our prof's added in to the items we use, but the only down side i see to this is ppl selling the items with the higher ee mod (cause of prof's) might cause future scams(yea i know prolly not possiable), but then again id say 98% of slasher's wouldnt dare pull that crap, also if we wanted to sell the item we would have to put it on a char that has no prof's for the items we would wish to sell

This post was edited by rectty2 on Apr 14 2010 12:36pm
Member
Posts: 4,622
Joined: Aug 3 2008
Gold: 525.25
Apr 14 2010 12:40pm
Quote (benell @ Apr 14 2010 02:14pm)
Something I would really love to see added would be that your prof is counted together with the EE on an item. Maybe just client side. Profs are hard work, its nice to see the fruits of your labour!

e.g.

Angelic earth XIII
Level Req: 50
Spell Damage: 344 to 603
Mana Cost: 101

+200% Enhanced Effect
+10 Vitality
+1 Life Regen
+10% Block

Earth Prof: 5  (0.33%)


Angelic earth XIII
Level Req: 50
Spell Damage: 344 to 603
Mana Cost: 101

+205% Enhanced Effect
+10 Vitality
+1 Life Regen
+10% Block



Ooooh Nooeeezzz.....





is a warlock!



Yeah in my mind my 20 axe has 160ee. but I would love to see it.




bumped my suggestion just for you
http://forums.d2jsp.org/topic.php?t=40481408&f=272&o=0
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Gold: 890.14
Apr 14 2010 12:50pm
In terms of making the loot window "nicer", my only concern is that after even one wave sometimes it can be totally filled so that you have to use the scroll bar to move down and see what's there. Imo, there is no time for someone concerned with more than grabbing drops to scroll down and look at those extra items. Will adding this 3-5 seconds of extended item availability further impact this downside of so many drops?

As always, I'll be anxious to see what the update brings. Thanks. :)
Member
Posts: 9,790
Joined: Nov 4 2002
Gold: 48,204.00
Apr 14 2010 12:59pm
Quote (benell @ 14 Apr 2010 14:14)
Something I would really love to see added would be that your prof is counted together with the EE on an item. Maybe just client side. Profs are hard work, its nice to see the fruits of your labour!

e.g.

Angelic earth XIII
Level Req: 50
Spell Damage: 344 to 603
Mana Cost: 101

+200% Enhanced Effect
+10 Vitality
+1 Life Regen
+10% Block

Earth Prof: 5  (0.33%)


Angelic earth XIII
Level Req: 50
Spell Damage: 344 to 603
Mana Cost: 101

+205% Enhanced Effect
+10 Vitality
+1 Life Regen
+10% Block



Ooooh Nooeeezzz.....





is a warlock!



Yeah in my mind my 20 axe has 160ee. but I would love to see it.


Sorry but i have to disagree with that, I wanna see the items stats on the items. i can add 5 to a number most the time but by changing the stats like that would make it harder to compare which items are best specially when your using the same items on different characters
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Apr 14 2010 01:02pm
Quote (A_U_T_I_S_M @ 14 Apr 2010 18:16)
Nice! Will prevent those ass's from dragging their drop box over EP's and xing it out.[...]


thats the clever way, and it doesnt really harm killspeed if you move the box fast enough.
main problem are those who are to dumb to do it like that, stop attacking the mob when he's almost down and ONLY click in the dropbox instead. i had several catacombs already where i was healing and NOBODY was attacking anymore when the mob was at 1mm...



im really looking forward to that update. the missing fair loot system was always one of the things that bothered me most when doing public catas.
i hope it will be released this weekend when warden strikes and 10k people are forced to stop d2 for a while :P
that could get us some fresh players
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Apr 14 2010 01:05pm
Quote (mwm_zyxcba @ 14 Apr 2010 13:50)
In terms of making the loot window "nicer", my only concern is that after even one wave sometimes it can be totally filled so that you have to use the scroll bar to move down and see what's there.  Imo, there is no time for someone concerned with more than grabbing drops to scroll down and look at those extra items.  Will adding this 3-5 seconds of extended item availability further impact this downside of so many drops?

As always, I'll be anxious to see what the update brings.  Thanks. :)


Seems good so far, but I do agree with you. I will see what I can do about updating the drop loot window, in some way.

Update: Testing still going great! Client is now complete, just need to regression test Arena, and test Hack the Horde to confirm it's working there as well, and this part is GTG. :)
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Apr 14 2010 01:12pm
I like the idea. A good balance to make item droppings more fairly distributed without slowing down the actual game. Brilliant. :)
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Joined: Aug 3 2008
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Apr 14 2010 01:12pm
Quote (njaguar @ Apr 14 2010 03:05pm)
Seems good so far, but I do agree with you. I will see what I can do about updating the drop loot window, in some way.

Update: Testing still going great! Client is now complete, just need to regression test Arena, and test Hack the Horde to confirm it's working there as well, and this part is GTG. :)


Any ETA?
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