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May 18 2009 04:05pm
Quote (coolbreeze @ Mon, May 18 2009, 05:02pm)
This is just a debate atm based upon my word as to what I've personally noticed to date testing different combos of STR/DEX with the same weapon at the same level mobs. Until I finish my next climb and SS the final results to compare against my first post, the only comparision is my word on what I've used in the past. Being that to some, my word means crap.... I figured I'd post SS of each way for discussion.

Until then, have fun with the controversy, I am  :D


Well to be completely honest, no1's word on the internet means jack shit. To tell you the truth, no1's word means jack shit IRL either.
From what I am seeing you are only showing your results using your str build and daggers.
You are not comparing any of this to the standard 120 dex build nor are any results posted in regards to using other weapons.

I am curious to see how much of this is actually true but until I see more results I will continue to use the standard 120 dex.
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May 18 2009 04:10pm
Quote (jbpellerin @ Mon, May 18 2009, 06:01pm)
Nope
And I havent been wrong in this thread yet...
Your statement about str matching ee has no basis
Damage from ee, dex and str comes from (1+ee/100)(.95+str/100)(1+(crit%)(crit multiplier-1))
Learn math and you'll see that str/dex are not affected in any way by your ee

Shame on you devilwithin lol, you fell into his trap
Consider any weapon with any ee, to maximize it's damage you want the bold part to be large
Think about it, I'm not wrong


you ARE wrong....have you taken Calculus? To maximize your damage, your STR and EE should be near each other

you maximize area by making a Square (if you are talking about EE/STR) or a cube (if talking about EE/STR/Dex)
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May 18 2009 04:11pm
Quote (Moleman2468 @ Mon, May 18 2009, 04:56pm)
Math is off. You would need 258 str not 268. (258+5=241+22) Otherwise your equation is wrong.

But I do agree... Gl with that.


Not quiet

I need 5 more str than ee

However, it was worded poorly

Quote (jbpellerin @ Mon, May 18 2009, 05:01pm)
Nope
And I havent been wrong in this thread yet...
Your statement about str matching ee has no basis
Damage from ee, dex and str comes from (1+ee/100)(.95+str/100)(1+(crit%)(crit multiplier-1))
Learn math and you'll see that str/dex are not affected in any way by your ee


Yes an No

They are all seperate but to maximze the effect of each you need 5 more str than ee assuming you are only worrying about those variables
Same reason we say you should have 5 more Int than HM

We don't even know if that formula for dex is right ;)
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May 18 2009 04:11pm
Quote (mfmage @ Mon, 18 May 2009, 16:10)
you ARE wrong....have you taken Calculus? To maximize your damage, your STR and EE should be near each other

you maximize area by making a Square (if you are talking about EE/STR) or a cube (if talking about EE/STR/Dex)


yes but your ee is constant with your weapon
what we are debating here is the merits of dex vs str
I actually have taken a heck of a lot of calculus, more than you I guarantee it

Quote (coolbreeze @ Mon, 18 May 2009, 16:04)
So, you are stating that if I have 200EE weapon and 100EE weapon, then 1 STR addition will have the EXACT same effect for both instances?? I think not.
I know math quite well but thanks for assuming otherwise. ;)


yes, 1str will add the same % of damage to both those weapons
thanks

Quote (DevilWithin17 @ Mon, 18 May 2009, 16:11)
Not quiet
I need 5 more str than ee
However, it was worded poorly

Yes an No

They are all seperate but to maximze the effect of each you need 5 more str than ee assuming you are only worrying about those variables
Same reason we say you should have 5 more Int than HM

We don't even know if that formula for dex is right ;)


yes, it is
and yes, your damage pointwise when taking str and ee into account will be highest when they are equal
but what you guys seem to not be considering is that you can't adjust your level of ee
so that chunk of the equation, formula or not, is constant
so you want to maximize the things multiplying it
and those other parts do not contain EE in their equations
so EE has nothing to do with how you should stat your character

This post was edited by jbpellerin on May 18 2009 04:15pm
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May 18 2009 04:17pm
Quote (jbpellerin @ Mon, May 18 2009, 06:11pm)
yes but your ee is constant with your weapon
what we are debating here is the merits of dex vs str
I actually have taken a heck of a lot of calculus, more than you I guarantee it



yes, 1str will add the same % of damage to both those weapons
thanks



yes, it is
and yes, your damage pointwise when taking str and ee into account will be highest when they are equal
but what you guys seem to not be considering is that you can't adjust your level of ee
so that chunk of the equation, formula or not, is constant
so you want to maximize the things multiplying it
and those other parts do not contain EE in their equations
so EE has nothing to do with how you should stat your character


LOL at the Bolded part.....plug it into your equation and see.....you are wrong
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May 18 2009 04:19pm
Oh and maybe I'm wrong here but crits are more effective on monsters with higher defense. So an arena build and maze build shouldn't be the same.

I'm using the logic that str adds to normal attacks and monsters with higher defense have the normal attacks do less while crits ignore defense so would be more effective in arena then in maze.

I think. ( kinda like the sword vs axe undercut arguments)
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May 18 2009 04:20pm
Quote (mfmage @ Mon, 18 May 2009, 16:17)
LOL at the Bolded part.....plug it into your equation and see.....you are wrong


lol no
K so grab a random amount of str, say 105
with 100 EE you have
(2)(2) vs (2)(2.01) = 4.02 = .5% increase
with 200EE you have
(3)(2) vs (3)(2.01) = 6.03 = .5% increase

and to reply to your pm

Quote (mfmage @ Mon, 18 May 2009, 16:04)
Quote
you're stupid

I know I said I would be nice, but there's nothing I hate more than someone who doesn't know what theyre talking about who goes around and spreads false information that others start believing



you said this to coolbreeze...and he is right, you are wrong....you want your STR to be near your EE, after that, STR becomes a diminishing returns stat, so it is good to head back to dex at that point


no
see my latest post
I wasn't able to make long posts before because I was on my phone
but now I am able to fully explain everything
and I'm not wrong
strength does not have diminishing returns at all
the graph of damage vs str is linear
not diminishing
the only diminishing part would be the graph of (% of damage increase) vs (point of str)
and that graph doesn't represent anything tangible
str does NOT have diminishing returns
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May 18 2009 04:22pm
So what your saying is go all str since no diminishing returns unlike dex huh jb :p
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May 18 2009 04:26pm
Quote (mfmage @ Mon, 18 May 2009, 22:17)
LOL at the Bolded part.....plug it into your equation and see.....you are wrong


He doesnt mean that the dmg on both weapons will increase eqully ... its the % of increase that gives same result
Well i see now he already has explained this with a demo :)

But CoolBreeze is right about that build giving much higher AVERAGE dmg than the 120 dex build, but i doubt his defense is as good as with 120 dex :)



This post was edited by ThorThunderGod on May 18 2009 04:28pm
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May 18 2009 04:28pm
Quote (arxyn @ Mon, 18 May 2009, 16:22)
So what your saying is go all str since no diminishing returns unlike dex huh jb :p


arxyn, grow up lol
and in all actuality, I don't know what the equation for crit % is, I just know that your dex/str should not rely on any outside factors like EE or weapon type
things your str/dex SHOULD depend on are:
crit gear, arena vs catas, and possibly more that I can't think of atm

but in no case whatsoever should str/dex depend on your EE or your weapon type

(one tiny exception could be if you were trying to mq with a level 25 plain axe, you might want pure dex)
Quote (ThorThunderGod @ Mon, 18 May 2009, 16:26)
He doesnt mean that the dmg on both weapons will increase eqully ... its the % of increase that gives same result
Well i see now he already has explained this with a demo :)

But CoolBreeze is right about that build giving much higher AVERAGE dmg than the 120 dex build, but i doubt his defense is as good as with 120 dex :)


never said coolbreeze was wrong about that part, because honestly, I don't know the formula for dex, and never in my calculations do I make any assumptions about it either
the part I'm having a big issue with is where he says str:dex depends on your EE :/

This post was edited by jbpellerin on May 18 2009 04:30pm
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