Quote (Joshie @ Aug 23 2018 12:36am)
It's just not a well thought out addition to the game. This game will grow and get healthier with community input, that's why we're here discussing.
It doesn't make sense to warrant this change. I initially thought "oh well, it doesn't seem that bad I guess, we get "a few" extra levels to play the late game, that's the portion of the game we want to be playing to build our profs and find sick items anyways. Well, 72+ wasn't designed to play like this. It's not viable for new players, it's not easier for them, it's not more fun for anyone.
Cheeya legit almost died, in a 2 man duo with awesome gear, great heals, great fish, etc.
We need to think of a new method off setting the experience increase if that's something we need to even do.
Not only this, but anyone playing group is now forced to play into those high levels, want to group with an alchemist? Clear your schedule, you'll need an additional 40 minutes to complete the climb even though I'm on a feeder
Sounds like struggles of hc, the extra 15 lvls cost us about 10 mins