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Sep 9 2016 12:10pm
Quote (ahs_darkhunter @ Sep 9 2016 01:06pm)
sounds great! same as the 71+ farming (i have to try that!)

now it would be great if we could sell wellable items to get a regular income or be able to buy them to improve our chances of finding stuff + get nice profs ;)


Would you guys buy single white items from the market? Stacked white items isn't feasible.
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Sep 9 2016 12:11pm
Quote (njaguar @ 9 Sep 2016 20:10)
Would you guys buy single white items from the market? Stacked white items isn't feasible.


Yes
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Sep 9 2016 12:12pm
Buff to 2hander droprate would be nice, never seen an EE one drop in over a year of playing (500) climbs, see a couple 2handers once every 5-10 climbs it seems.

Will have to try out the 71+ farming too, haven't really noticed a difference from the last 10that we did before reset, but haven't done one since then
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Sep 9 2016 12:13pm
Quote (njaguar @ 9 Sep 2016 19:10)
Would you guys buy single white items from the market? Stacked white items isn't feasible.


sure. stacked would be cool but i would buy/sell singles for sure.
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Sep 9 2016 12:13pm


Quote (njaguar @ Sep 9 2016 01:10pm)
Would you guys buy single white items from the market? Stacked white items isn't feasible.


YES

on the point of wellables, if we could well fishing rods that would be great too!
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Sep 9 2016 12:16pm
Quote (harmacintyre @ Sep 9 2016 01:13pm)
YES

on the point of wellables, if we could well fishing rods that would be great too!


That won't happen, sorry.
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Sep 9 2016 12:20pm
Quote (njaguar @ Sep 9 2016 01:16pm)
That won't happen, sorry.


That's okay! I will think of other things!

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Sep 9 2016 12:21pm
Another drop system that also could work?

Lower tier stuff disappearing after reaching lvl 15 for example. t1s stop drop.
level 25 - Tier 2s stop drop
level 35 - T3s wont drop, etc

With that being said, lvl 55 - only level 10+ items would drop.
maybe even make the item stop drop at a lower lvl range aswell

Can ofc be changed to higher caps too, but anything that would remove t1-t2s from the game would be very nice

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Sep 9 2016 12:24pm
Quote (RistVaLL @ Sep 9 2016 01:21pm)
Another drop system that also could work?

Lower tier stuff disappearing after reaching lvl 15 for example. t1s stop drop.
level 25 - Tier 2s stop drop
level 35 - T3s wont drop, etc

With that being said, lvl 55 - only level 10+ items would drop.
maybe even make the item stop drop at a lower lvl range aswell

Can ofc be changed to higher caps too, but anything that would remove t1-t2s from the game would be very nice


This also would help indirectly playing higher levels, level 90 eps wouldn't be able to drop tier 1 or 2 items even though they hit for 600-1k ish
It would also help new players
When I was trying my self found solo I made it to level 30 with a level 10 0% ee dagger and gave up because I hadn't even seen a level 15
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Sep 9 2016 12:31pm
This may be considered too overpowered but I think it could take a look at some idea around this.
Most of us skillers don't even get excited over a 10+ stat drop item because most of the time it turns into a magical item, or a rare.
If glyphing combining two magicals glyphs created a rare instead of a magical with 2 stats
If transmuting we got an essence within 1-2 of what the item was, example godly gave arcane,legendary, or godly
this would indirectly buff suffusencing
suffusencing, bonus ee on an item was only 1-2 tiers below the essence (not sure if suffusencing works this way already)
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