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Member
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Sep 9 2016 11:27am
For most maps, we reach the level cap before we can finish them, IE we get 3/4 through a 55 map when wwe reach 80, then proceed to 83 with diminished experience and all the casters have trouble with 5% life 10% mana shrinables. A raise in the level cap for maps would be nice, in addition to the level cap mod we already have. This also produces diminished drops even from fighting eps and we usually just give up on the map.

This post was edited by harmacintyre on Sep 9 2016 11:28am
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Sep 9 2016 11:30am
Some sort of basket to hold all fish, glyphs, essences, etc skillable items would be awesome too!
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Sep 9 2016 11:32am
Quote (Juston @ Sep 9 2016 12:25pm)
can we just dump the masteries, or only have like ice spawn on an ice charm not a fire?



Yes please and ty. This would help my muting do much :wallbash:
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Sep 9 2016 11:34am
Quote (Juston @ Sep 9 2016 12:25pm)
can we just dump the masteries, or only have like ice spawn on an ice charm not a fire?


maybe change all of the masteries to "elemental mastery" and combine them
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Sep 9 2016 11:59am
I will also see about making sure charms only get their corresponding mastery.
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Sep 9 2016 12:00pm
Quote (njaguar @ 9 Sep 2016 19:59)
I will also see about making sure charms only get their corresponding mastery.


:hail:
Member
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Sep 9 2016 12:00pm
Quote (njaguar @ Sep 9 2016 12:59pm)
I will also see about making sure charms only get their corresponding mastery.


:banana: :hug: :hail:
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Sep 9 2016 12:01pm
Quote (njaguar @ 9 Sep 2016 19:59)
I will also see about making sure charms only get their corresponding mastery.


Quote (harmacintyre @ 9 Sep 2016 19:34)
maybe change all of the masteries to "elemental mastery" and combine them


Either one of these options would be really nice
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Sep 9 2016 12:01pm
Quote (njaguar @ 9 Sep 2016 18:59)
I will also see about making sure charms only get their corresponding mastery.


Thanks for feedback on my bugs/mentions

And this is great news :)
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Sep 9 2016 12:06pm
Quote (njaguar @ 9 Sep 2016 18:59)
I will also see about making sure charms only get their corresponding mastery.


sounds great! same as the 71+ farming (i have to try that!)

now it would be great if we could sell wellable items to get a regular income or be able to buy them to improve our chances of finding stuff + get nice profs ;)
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