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Sep 9 2016 10:39am
Quote (Dante @ Sep 9 2016 11:38am)
the bear should give us a serious attempt of feedback for the introduction of a mode that's farm-able!


You already have one, and it's been posted here. Level 71+

The struggle is real.
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Sep 9 2016 10:39am
Quote (njaguar @ 9 Sep 2016 17:39)
You already have one, and it's been posted here. Level 71+

The struggle is real.


but 71+ doesn't drop more items than 71- does from what I know

I'd already be grateful for an increase in quantity rather than quality :D

This post was edited by Dante on Sep 9 2016 10:40am
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Sep 9 2016 10:43am
Quote (Dante @ Sep 9 2016 11:39am)
but 71+ doesn't drop more items than 71- does from what I know

I'd already be grateful for an increase in quantity rather than quality :D


You should try a couple 101s. Especially exploring.
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Sep 9 2016 10:43am
Quote (njaguar @ 9 Sep 2016 17:43)
You should try a couple 101s. Especially exploring.


We both know that's close to impossible on hardcore.

No maze, or that 225% difficulty on the other hand, was manageable.

May I ask, without any intent of offense, why you are against expanding the games possibility beyond skilling and exploring?

This post was edited by Dante on Sep 9 2016 10:44am
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Sep 9 2016 10:49am
Quote (njaguar @ 9 Sep 2016 17:11)
What specifically in that list is making the game unplayable for you, or particularly irritating? It's also well short of 1001, so please share the rest you have (please don't forget the steps to reproduce, because without them, most tend to be browser issues that often cannot be fixed in a reasonable way, or are fixed in later browser updates.)

I do need to update that list, a lot of them no longer even apply (were fixed, either by myself, or by browser updates). Thanks for the reminder on that.


this is not a bug, but something that can easily be fixed.
On mobile I see the point of changing the layout for the widgets (think inventory etc)
but for desktop where I assume most people play it is a bit annoying to keep pressing the "inventory" segment to change back to the full view.

Steps to reproduce.
1. open inventory with I
2. open vault with V
3. click deposit or withdraw
4. look on how segmented control now chooses Equipment

--------------------

Bug or maybe just something you missed. Only tested in chrome on mac

1. In chrome open ladder slasher
2. go to town
3. command + any number (try to change tab)
4. no result or maybe a fish used. Expected the browser to switch to another tab

fix: I guess the bottleneck is when you check for hotkeys. Possible just check that no modifier keys are pressed


--------------------

Some times when you click an item it doesn't pick it up. (only tested on mac, and this one is really hard to reproduce)

--------------------

If you press the Find button (for finding people) it doesn't work if you press it immediately after. Probably flood control, but it doesn't tell you that.

---


these are maybe just top priorities, but they are worth a mention.
I hope this helps


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Sep 9 2016 10:58am
Quote (njaguar @ 9 Sep 2016 18:43)
You should try a couple 101s. Especially exploring.


are you refering to the +10 mon dif + quality drop for this weeks event or did u make an invisible change that we dont see?

cause im probably the one who have done most explore at 71+ because of our mirror maze runs, and few random 70-101 explores for fun. (we maybe find 1 decent item every 30run or so ^^)
I have not tried it with this weeks event so I cant tell if it's much better now or not

I didnt have the chance to get on to try out the 225% one before you changed it haha, ppl was talking about crazy drops and i hurry my ass online 2min later "server restart" nooooooes :D

This post was edited by RistVaLL on Sep 9 2016 10:59am
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Sep 9 2016 10:59am
Quote (Dante @ Sep 9 2016 11:43am)
We both know that's close to impossible on hardcore.

No maze, or that 225% difficulty on the other hand, was manageable.

May I ask, without any intent of offense, why you are against expanding the games possibility beyond skilling and exploring?


The current event name succinctly answers your questions.

Utunity:
1) I have no plans to change the inventory management. I know that sucks, but I don't want to give you any false expectations of something better on the horizon. Inventory management is balanced by both usability and code functionality, both of which ended with this design decision (hate it or love it..)
2) I'll see what I can do on that
3) Is related to a few things, often lag/latency/packet loss, but sometimes also internal flood controls (which are hard to trip, but do sometimes happen when combined with the previously mentioned things).
4) I'll also check into this and see what I can do about better flood control notification

Thanks
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Sep 9 2016 11:04am
Quote (njaguar @ 9 Sep 2016 17:59)
The current event name succinctly answers your questions.

Utunity:
1) I have no plans to change the inventory management. I know that sucks, but I don't want to give you any false expectations of something better on the horizon. Inventory management is balanced by both usability and code functionality, both of which ended with this design decision (hate it or love it..)
2) I'll see what I can do on that
3) Is related to a few things, often lag/latency/packet loss, but sometimes also internal flood controls (which are hard to trip, but do sometimes happen when combined with the previously mentioned things).
4) I'll also check into this and see what I can do about better flood control notification

Thanks


I meant a whole different mode that's not just catacombs, an optional mode that is permanently available. Are you strictly against a different mode?
Is there any interest in improving the amount of people playing?

I don't often get the chance to have questions about LS answered; so I tend to ask them now, sorry :D
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Sep 9 2016 11:18am
Quote (njaguar @ Sep 9 2016 12:43pm)
You should try a couple 101s. Especially exploring.


Ive only tried once exploring 71 to 116.. That was very hard and we had a decent group.


But there are few things I dont understand and since you feel like answering us right now I'll go ahead :)


To find gear that worth lets say, 500 fgs + we have to explore level 101+,
To explore level 101+ you need solid gear and solid team,
To have solid gear you have to invest minimum ~20k fgs,

Ok so far we have to invest 20k fgs worth of gear to find items that worth 500 fgs.

To invest 20k fgs in gear, the market must have gear. But its dead. I've seen iso topics getting bumps and never find anything after months, years.

This game is not really interesting for a new commer. I don't know what your plan for ladder slasher. Maybe you want to make it popular someday. But IMO, like it is right now, it's not the best way.

I know what it is, you dont want the good items to start dropping too much because people wont buy alot of fgs to have gg gear, but maybe quantity is better than quality?



Regarding skills / profiencies, shouldn't it be easier to get? After few years of clicking people are only level 40/70, and the more it goes, harder it is...

After few years of clicking there is also still only a couple of 270ee+ items if it normal?


I don't want to make you upsed or anything, I just want to share my personnal reflexion :)


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Sep 9 2016 11:25am
can we just dump the masteries, or only have like ice spawn on an ice charm not a fire?

This post was edited by Juston on Sep 9 2016 11:25am
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