3x Level 101 Guild Point Reward3x More Evil Wells
+34% to Experience Cap
+60% More Warm Lights100% Faster Fishing1/10 (I know, fishing is decent, but I don't use my playing time fishing)
Quote (Horadric_Pube @ Dec 18 2020 04:42am)
Any chance to make it a weighted system? Chances for things that haven’t been picked for an event get bigger and ones that keep coming up get a smaller chance and it keeps changing % after each event. I know nothing about coding and what that would even take to make happen.
I can get on board with this.
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EDIT: Glad this was posted here earlier... out of all the list... 101 coming up consistently is rather disappointing:
Better Item Drop Quality
Cooking Experience
Evil Presences
Evil Well Longevity
Experience Cap
Experience Gained
Faster Cooking
Faster Fishing
Faster Glyphing
Faster Suffusencing
Faster Transmuting
Fishing Experience
Glyphing Experience
Increased Monster Base Difficulty
Increased Monster Difficulty
Increased Monster Life
Increased Monster Stats
Item Stat Quality
Level 101 Guild Point Reward
Magic Luck Effectiveness
Map Final Chest Quality
Maximum Base Quality of Welled Item
Maximum Room Size
Minimum Base Quality of Welled Item
Minimum Room Size
More Enigmatic Emblems
More Evil Wells
More Items from Chests
More Treasure Chests
More Warm Lights
No Trapdoors
Proficiency Cap Per Fight
Quality to Maps Found
Suffusencing Enhanced Effect
Suffusencing Experience
Teleport Traps
Transmuting Experience
Trapdoor Maximum Monster Level
Trapdoor Minimum Monster Level
Treasure Chest Quality
Warm Light Effectiveness
This post was edited by izParagonzi on Dec 17 2020 11:48am