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Member
Posts: 52,945
Joined: Nov 2 2007
Gold: 273.10
Nov 23 2020 12:01pm
Quote (Cheeya @ Nov 23 2020 12:54pm)
If the majority of events weren’t steaming piles of shit, I wouldn’t complain about them being trash. The fact of the matter is the mods have some seriously fucked up spawn rates. The last item stat boost event was over 2 months ago now. Can you even remember the last time the shrine effectiveness was buffed? Has monster difficulty/life spawned since he fucked with the caps?

I enjoy events, I just wish the shit mods didn’t spawn 10 to 1 on good ones.


good questions that i cannot answer!
my only point is that the game was kinda boring af with no events so this helps keep interest
if its a bad solo event i skill!
Member
Posts: 81,365
Joined: Oct 9 2007
Gold: 244,331.60
Nov 23 2020 12:02pm
This event is still fantastic.
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Nov 23 2020 01:26pm
+11% Experience Gained
+6.38% Magic Luck Effectiveness

+100% Minimum Room Size
-10% Teleport Traps
+50% to Proficiency Cap Per Fight
+20% Treasure Chest Quality

8/10 ... Just about everything I like... Nice Event with no "Skills"

Basically fits my play style... Always FULL EXPLORE instead of "whistling Dixie" all day long.

This post was edited by izParagonzi on Nov 23 2020 01:34pm
Member
Posts: 11,950
Joined: Nov 13 2012
Gold: 34,187.13
Nov 24 2020 07:26am
Quote (izParagonzi @ Nov 23 2020 02:26pm)
+11% Experience Gained
+6.38% Magic Luck Effectiveness

+100% Minimum Room Size
-10% Teleport Traps
+50% to Proficiency Cap Per Fight
+20% Treasure Chest Quality

8/10 ... Just about everything I like... Nice Event with no "Skills"

Basically fits my play style... Always FULL EXPLORE instead of "whistling Dixie" all day long.


what exactly does 'maximum room size' do??? or more precisely, wtf is a 'room' does that just mean an area in the maze with no walls ?? like a 'pocket' of open space where u can move freely with no walls?? if thats the case, it just helps a little bit to explore without getting deadends?
Member
Posts: 4,104
Joined: Apr 30 2007
Gold: 7,189.25
Nov 24 2020 07:41am
Quote (NumbSouls @ 24 Nov 2020 08:26)
what exactly does 'maximum room size' do??? or more precisely, wtf is a 'room' does that just mean an area in the maze with no walls ?? like a 'pocket' of open space where u can move freely with no walls?? if thats the case, it just helps a little bit to explore without getting deadends?


Yes, that is what a room is, but it means so much more than exploring without dead ends. It means fewer actions to complete a maze, so more map drops in a given time. Also, EP and treasure chests only spawn on unexplored spaces, so since you can explore the same area in way fewer actions (not as many actions used turning), you will find EP's and TC's way more often. Also, when you inevitably spin, it is easier to get back on track
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Nov 24 2020 07:46am
Quote (NumbSouls @ Nov 25 2020 02:26am)
what exactly does 'maximum room size' do??? or more precisely, wtf is a 'room' does that just mean an area in the maze with no walls ?? like a 'pocket' of open space where u can move freely with no walls?? if thats the case, it just helps a little bit to explore without getting deadends?


You practically answered your question:

Room = an area without Walls

You can look at it this way also;

A tile is the location that you can move from / to as long as there are no Walls, so, when you move onto a tile that has no Walls, that is a Room. The size of the room varies based on the tiles that don't have walls.

Don't quote me on the following, the size of a Room(s) is allocated when entering (creating) a catacomb / map. Any +Min/Max Room size is then calculated.

Minimum Room size could be 1 tile or 4 tiles (which I have no clue), so with +100% minimum room size, then the tiles would be either 2 or 8.

Above is just a theory... I believe it is viable though.

EDIT: forgot to add why it is good to have rooms when exploring. Less time spent on backtracking the maze (catacomb or map) when you are either hunting for maps (clearing catacomb) or hunting items and chests while doing maps.

Less actions turning during a catacomb means less monster spawns while backtracking through a catacomb... that is why I like maps also... go over explored areas without encountering monsters so you can clear it when you have to backtrack 60% of the map.

Solo Hint: if you are under level 71 and you have to backtrack 40% or more in a catacomb with NO ROOMS, use the /set easy 1 command so you only get 1-2 normal monster spawn per tile (explored), and when you get back to unexplored area... use /set easy 0 command to increase the number of monster spawn again.

This post was edited by izParagonzi on Nov 24 2020 07:57am
Member
Posts: 73,191
Joined: Jun 12 2007
Gold: 21.85
Trader: Trusted
Nov 26 2020 08:00am
3x Level 101 Guild Point Reward

+100% Minimum Room Size
3x More Evil Wells
+200% More Enigmatic Emblems
+100% Trapdoor Maximum Monster Level

28.21% Faster Fishing
11x Cooking Experience


This post was edited by NR1 on Nov 26 2020 08:00am
Member
Posts: 7,038
Joined: Mar 23 2008
Gold: 46,576.87
Nov 26 2020 11:27am
Quote (NR1 @ Nov 26 2020 09:00am)
3x Level 101 Guild Point Reward

+100% Minimum Room Size
3x More Evil Wells
+200% More Enigmatic Emblems
+100% Trapdoor Maximum Monster Level

28.21% Faster Fishing
11x Cooking Experience


nice event 😁
Member
Posts: 30,330
Joined: Nov 7 2015
Gold: 2.10
Nov 26 2020 11:34am
Fuck that trapdoor bs
Member
Posts: 11,950
Joined: Nov 13 2012
Gold: 34,187.13
Nov 26 2020 11:47am
3x more wells!!! yay now thats a pretty good event!
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