Quote (njaguar @ 6 Sep 2016 21:03)
Sorry, there is a bug in the way I implemented the values for on the fly adjustment that this event is using.
What does this mean for the event? The monsters will be actually about 10% more difficult, instead of ~225% more difficult. The rewards (experience and drops) will be the same as they are dropping @ the current incorrect difficulty of mobs.
What does this mean for the future? It seems you guys really like the extra strong monsters, so I will likely have even more challenging mob events in the future! 10% is probably not even noticeable, compared to what it incorrectly is now.
Thanks, and sorry for the inconveniences.
that was a mad mistake but I as a HC player certainly appreciate you acted quickly and transparent on it, I can only agree with adam here
but contrary to what you said the drop rate actually
seems to be nerfed along with the mob difficulty? I can't say for sure because I haven't played on hardcore hearing of people dying on softcore, but that's what they're saying
edit: by mad mistake I mean it had a massive effect on the game, not in any offensive sense
This post was edited by Dante on Sep 7 2016 08:16am