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Sep 6 2016 04:31pm
Quote (partyplanner @ 6 Sep 2016 23:12)
like if i didnt play daily i wouldnt notice the intense dps difference :S but when i spent 65-71 just healing a group with a warlock somethings up felt like dps output of 90-101

like it wasnt even that hard when i went to 101 lol


Well tell the others to start clicking if it's that bad, the game is just as ez as it was before, can barely notice any difference except for the drops is actually hell of alot better.

This post was edited by RistVaLL on Sep 6 2016 04:33pm
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Sep 6 2016 04:57pm
Quote (njaguar @ Sep 6 2016 04:03pm)
Sorry, there is a bug in the way I implemented the values for on the fly adjustment that this event is using.

What does this mean for the event? The monsters will be actually about 10% more difficult, instead of ~225% more difficult. The rewards (experience and drops) will be the same as they are dropping @ the current incorrect difficulty of mobs.

What does this mean for the future? It seems you guys really like the extra strong monsters, so I will likely have even more challenging mob events in the future! 10% is probably not even noticeable, compared to what it incorrectly is now.

Thanks, and sorry for the inconveniences.


Noooo!!! I just woke up to find out the event has been nerfed? I only made it down 3 trapdoors last night and only got to fight like 4 or 5 EPs before I got sleepy... :cry:
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Sep 6 2016 04:59pm
Iso more monster dif! I dont see any lvl 55 whites as everyone was talking about ;(
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Sep 6 2016 05:02pm
Quote (RistVaLL @ 7 Sep 2016 00:59)
Iso more monster dif! I dont see any lvl 55 whites as everyone was talking about ;(


It was raining 55 whites before Paul fixed it
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Sep 6 2016 05:36pm
our 30 ep 55 map didnt drop anything higher than 1 45 white, got nerfed really hard :/

This post was edited by harmacintyre on Sep 6 2016 05:36pm
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Sep 6 2016 05:53pm
Quote (njaguar @ Sep 6 2016 01:03pm)
Sorry, there is a bug in the way I implemented the values for on the fly adjustment that this event is using.

What does this mean for the event? The monsters will be actually about 10% more difficult, instead of ~225% more difficult. The rewards (experience and drops) will be the same as they are dropping @ the current incorrect difficulty of mobs.

What does this mean for the future? It seems you guys really like the extra strong monsters, so I will likely have even more challenging mob events in the future! 10% is probably not even noticeable, compared to what it incorrectly is now.

Thanks, and sorry for the inconveniences.


Oh wow this could have really been devastating :O I am glad you fixed this :thumbsup: and no HC slashers died because of this.

This is a step in the right direction, % monst difficulty is the best mod on a map and it makes the game more fun through difficulty/ drops. I think through trial and error this is a good way to gauge what will be appropriate for the future. I am looking forward to future events :) Thanks for doing them, it has made the game that much more fun.

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Sep 6 2016 06:15pm
Quote (RistVaLL @ 6 Sep 2016 09:22)
No Pain No Gain: ~10% Increased Monster Difficulty, +15% Experience Gained, +15% to Experience Cap, +50% Proficiency to Cap Per Fight, +10% Higher Item Quality, Shrine is 5x More Effective Bonus Event in progress for 6 days, 23 hours

That's pretty damn awesome now this early on in a league, gonna be a bit more activity with this one :D


dayummmmm thats awesome
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Sep 7 2016 08:14am
Quote (njaguar @ 6 Sep 2016 21:03)
Sorry, there is a bug in the way I implemented the values for on the fly adjustment that this event is using.

What does this mean for the event? The monsters will be actually about 10% more difficult, instead of ~225% more difficult. The rewards (experience and drops) will be the same as they are dropping @ the current incorrect difficulty of mobs.

What does this mean for the future? It seems you guys really like the extra strong monsters, so I will likely have even more challenging mob events in the future! 10% is probably not even noticeable, compared to what it incorrectly is now.

Thanks, and sorry for the inconveniences.


that was a mad mistake but I as a HC player certainly appreciate you acted quickly and transparent on it, I can only agree with adam here

but contrary to what you said the drop rate actually seems to be nerfed along with the mob difficulty? I can't say for sure because I haven't played on hardcore hearing of people dying on softcore, but that's what they're saying


edit: by mad mistake I mean it had a massive effect on the game, not in any offensive sense

This post was edited by Dante on Sep 7 2016 08:16am
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Sep 7 2016 08:25am
Quote (Dante @ Sep 7 2016 11:14am)
that was a mad mistake but I as a HC player certainly appreciate you acted quickly and transparent on it, I can only agree with adam here

but contrary to what you said the drop rate actually seems to be nerfed along with the mob difficulty? I can't say for sure because I haven't played on hardcore hearing of people dying on softcore, but that's what they're saying


edit: by mad mistake I mean it had a massive effect on the game, not in any offensive sense


The number of drops is tied directly to the difficulty of the monsters

That Item Quality remained the same. (10% better)
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Sep 7 2016 08:25am
Quote (Juston @ 7 Sep 2016 15:25)
The number of drops is tied directly to the difficulty of the monsters

That Item Quality remained the same. (10% better)


that makes sense, it would be super cool to have a special mode (which kind of reminds me of no maze) though, as an optional thing and still being able to climb normally :D

This post was edited by Dante on Sep 7 2016 08:26am
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