Quote (Plaguefear @ Aug 19 2021 05:19am)
AS i said before make trapdoors give 5 magic luck per level, add a boss mob on every tenth level with better rolled items, make it stronger than treasure pest and have the same boost as a well mob with good rolled items.
I like the magic luck idea in TD's. I cant remember if I ever posted this idea before in the past or just talked about it on discord. It is similar to yours, but It would be cool if TDs removed the lowest tier items until the catacombs is fully explored. If you keep falling through TD's, then you can really stack it up. Obviously it would need to be coded in a where lowest tier of item cannot be >/= to char level or something like that.
Bring back MCC in some form
Bring back being able to Fish out items/mobs but make it required to where char lvl must = level of rod to prevent people from dying too fast if a mob spawned, so HC guys would run away. (would be fun but I can see why nobody would care or want it. I thoroughly enjoyed it)
At the End of Maps, remove the Chest and replace it with Stronger than normal EPS. They drop Tier of items = to level of Chars. Amount of EPs is max based on number of people in groups. Screw the easy to acquire chest.
When finishing a MAZE the MAP that drops = to the level of the maze when started. SO if you explore a 45 maze, you get a 45 map. If you explore 55 maze you get a 55 map. Not explore a 55 maze and get a Tier 1 map with +1 warm lights and 1 copy
Just a few I got.
This post was edited by iToons on Aug 20 2021 02:26pm