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Poll > Increase Monster Difficulty Level 1 To 10 By 100%
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Mar 14 2021 03:53pm
Quote (FloppyWaffles @ Mar 15 2021 10:47am)
Still didn't answer. Why do those levels need to be hard, other than the fact that you want them to be? Adds nothing to improve anything about the game. Pointless.


Quote (izParagonzi @ Mar 15 2021 09:57am)
#2 InsaneBobb & I stated previously... you can basically just use White TierIII items from level 1 to 10.

Increasing monster difficulty 100% from level 1-10 isn't really making it harder at all, it is actually giving Lower items more value, or true value of that item when sold.


So your response is that it does nothing to improve the game? Not everything added improves the game, and a suggestion is just that, a suggestion, aren't you being fickle minded on your response other than "Adds nothing to improve the game"

Here is a two year old suggestion to IMPROVE THE GAME:

Quote (izParagonzi @ Jan 11 2019 12:48pm)
Restructure Catacombs:
... No more objectives... Whistle applies... Trap Doors apply... Standard square/rectangle layout... All classes [even unlocked] Master Quest at level 71.

Restructure Maps:
... No more objectives... Standard square/rectangle layout... Increase Final Chest drop quality and quantity.

Addition: Questing Maze & Questing Stone.
... All objectives can be done here, each one has a Questing Boss(es)... Each Quest Boss(es) drop "Questing Stones" which have different colours... Whistle & Trap Doors DO NOT apply... Questing Stones can be traded... Colour doesn't indicate the outcome of the objective gained. [Note: This means a person can use 2 or more "Completed Maze" questing stones and gain the benefits.

Questing Maze Layout:
... They are continual linked areas, they are NOT 8x8 or 10x18 etc, they are set out with different rooms that can be accessed by series of pathways. Note: You can NOT go to town unless you find a set of stairs / ladders going upwards, these will be identified by an image and colour change for down/up. Some areas are down further for more Objective Quests, OR, hidden Quests not shown in portals.

Questing Stone Colours:
... Simple enough, Roy G Biv / Black / White and Rainbow... Rainbow colour are unique that they hold 3 or more different completed objectives, which are all random.

Questing: How?
... You can start at any level, go to the Quest Notice Board and select either 1 or more or all, BUT, once chosen, you can not choose them again once you have completed any of them, each time you go back to the Notice Board, you will see what you have selected, completed and incomplete. Your Questing maze information is SAVED, so, you will start in the Maze where you last found a Ladder/Stairs to the surface, these are regarded as save points. Note: Even if you have SOLD your completed questing stones, you will not be able to re-do them until you have completed Master Quest.
___________________________

Questing Stones Continued:

If used on a different character, it will remove that Quest from the Notice board. You can only use a maximum of 5 of the same quest questing stones on one character, i.e. 5x Catacombs questing stones only, you do get 5 extra slot spaces. Questing stones are given a level Requirement (-5 levels) when the Questing Boss(es) were destroyed, i.e. You kill a Questing Boss @ level 31, the Questing stone(s) will have a level 21 requirement. [note: may have to look in to this more]

Questing Boss(es)?
Not quite sure on how to work on these... I am guessing that the abilities / density / life of the objective monsters are included in the Questing Boss(es).

Again I will have to work on this some more.


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Mar 14 2021 06:50pm
Quote (izParagonzi @ Mar 14 2021 05:53pm)
So your response is that it does nothing to improve the game? Not everything added improves the game, and a suggestion is just that, a suggestion, aren't you being fickle minded on your response other than "Adds nothing to improve the game"

Here is a two year old suggestion to IMPROVE THE GAME:


InsaneBobb wasn't agreeing with you.
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Mar 14 2021 06:58pm
monsters have already been buffed once, but you still QQ for more
you'll never get enough
this does absolutely nothing to improve the game
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Mar 15 2021 12:02am
Quote (FloppyWaffles @ Mar 15 2021 01:50pm)
InsaneBobb wasn't agreeing with you.


And that is all you got out of that post, interesting, even though I pointed out that I had answered your question.

Quote (pwb3 @ Mar 15 2021 01:58pm)
monsters have already been buffed once, but you still QQ for more
you'll never get enough
this does absolutely nothing to improve the game


Agree, it got a buff, as well as "Quantity & Quality". All great adds.

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Mar 15 2021 12:47am
Quote (izParagonzi @ Mar 15 2021 02:02am)
And that is all you got out of that post, interesting, even though I pointed out that I had answered your question.



Agree, it got a buff, as well as "Quantity & Quality". All great adds.


so this entire thread is about increasing value for the items you find from 1-10. got it.
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Mar 15 2021 01:38pm
Quote (FloppyWaffles @ Mar 15 2021 07:47pm)
so this entire thread is about increasing value for the items you find from 1-10. got it.


Do you think you are an old hand @ LS? Yeah?

#1. Is it true that you could not find a TierIII item until you were level 8 and above?
#2. Is it true that you could not find a TierIV item until you were around level 10 or 13 and above?

Yup, so much harder now you can get TierIII @ level 1+ and TierIV at level 4+ ... nothing wrong with that, but the balance of lower levels are completely out of whack, and my suggestion is for the monsters from level 1-10 increase by 100%

Did you lot misunderstand me or was the wording incorrect a little? 100% Monster Difficulty... ah, I get it now, you think they are going to be as strong as EPs right? Now I get it, no, not as strong as EPs... double the current MONSTER spawns by 2 in Hitpoints / mana (if any), defense and damage output (or what ever) ... not like fricking EPs even though they only give double amount of Experience compared to the normal monster.


This post was edited by izParagonzi on Mar 15 2021 01:44pm
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Mar 15 2021 02:40pm
Quote (izParagonzi @ Mar 15 2021 03:38pm)
Do you think you are an old hand @ LS? Yeah?

#1. Is it true that you could not find a TierIII item until you were level 8 and above?
#2. Is it true that you could not find a TierIV item until you were around level 10 or 13 and above?

Yup, so much harder now you can get TierIII @ level 1+ and TierIV at level 4+ ... nothing wrong with that, but the balance of lower levels are completely out of whack, and my suggestion is for the monsters from level 1-10 increase by 100%

Did you lot misunderstand me or was the wording incorrect a little? 100% Monster Difficulty... ah, I get it now, you think they are going to be as strong as EPs right? Now I get it, no, not as strong as EPs... double the current MONSTER spawns by 2 in Hitpoints / mana (if any), defense and damage output (or what ever) ... not like fricking EPs even though they only give double amount of Experience compared to the normal monster.


You also used to be able to well t1 items at high level and get mq drops. And mute unspawns. And expect 1 good drop per solo climb.

Anyway, the saturated market of t3-t4 items isn't due to drop rates or an extra 7 levels of being able to find them. It's because you have 71+ levels to find them vs a linear decline of levels to find higher tiers.

Every video game EVER made is designed so that the early stages fly by compared to later stages. I'm sorry that one-shotting low level mobs doesn't allow you enough time to gain much prof from level 6-10

Tell you what. Why don't you join one of the group climbs and have your mind blown, and then all of these dreams of yours will hopefully stop

This post was edited by FloppyWaffles on Mar 15 2021 02:46pm
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Mar 15 2021 07:31pm
Quote (FloppyWaffles @ Mar 16 2021 09:40am)
You also used to be able to well t1 items at high level and get mq drops. And mute unspawns. And expect 1 good drop per solo climb.

Anyway, the saturated market of t3-t4 items isn't due to drop rates or an extra 7 levels of being able to find them. It's because you have 71+ levels to find them vs a linear decline of levels to find higher tiers.

Every video game EVER made is designed so that the early stages fly by compared to later stages. I'm sorry that one-shotting low level mobs doesn't allow you enough time to gain much prof from level 6-10

Tell you what. Why don't you join one of the group climbs and have your mind blown, and then all of these dreams of yours will hopefully stop


Group runs, I don't enter them for personal reasons and don't want to let the group down because of it. No point joining a group knowing full well I will leave the run unfinished.

Those are my mules (lvl71) that just sit there when I may randomly MQ them or feel good enough to rerun them again.

Prof gain low levels ... not worried about that either, if you don't want to 1 hit kill them, simple enough, switch out gear, just make sure it is not 3 tiers below character level... same goes for welling, and if you have high ranks and low level climbing, use something else at low level where you don't have high ranks. Simple enough.

As for all games saying it is easier at the start, not arguing that point, but LS is NOT every other game and if people keep to that mindset, nothing will improve for games (in general as you pointed out) ... further more, Ladder Slasher can progress to be even better and remove some of the restraints... I mean, 10 years later and the SC Sword ranks haven't really improved by much.

Maybe it is my perspective of where I can see this game becoming better... I like a ton of the updates, the latest "save game" opens up a ton of prospects... especially NEW areas to play in with more options to how each person plays the game.

I like some of the QOL's that Bob888 has been posting, a lot of them rehashed from previous suggestions, but at least a different way to implement it.

Nothing wrong with changes right, hindsight would be handy if it could be utilized.
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Mar 15 2021 08:18pm
Idk but i just gained almost a level and a half in axe prof on a char going 1-71. Beast mode yo
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Mar 15 2021 09:44pm
Quote (izParagonzi @ Mar 15 2021 09:31pm)
Group runs, I don't enter them for personal reasons and don't want to let the group down because of it. No point joining a group knowing full well I will leave the run unfinished.

Those are my mules (lvl71) that just sit there when I may randomly MQ them or feel good enough to rerun them again.

Prof gain low levels ... not worried about that either, if you don't want to 1 hit kill them, simple enough, switch out gear, just make sure it is not 3 tiers below character level... same goes for welling, and if you have high ranks and low level climbing, use something else at low level where you don't have high ranks. Simple enough.

As for all games saying it is easier at the start, not arguing that point, but LS is NOT every other game and if people keep to that mindset, nothing will improve for games (in general as you pointed out) ... further more, Ladder Slasher can progress to be even better and remove some of the restraints... I mean, 10 years later and the SC Sword ranks haven't really improved by much.

Maybe it is my perspective of where I can see this game becoming better... I like a ton of the updates, the latest "save game" opens up a ton of prospects... especially NEW areas to play in with more options to how each person plays the game.

I like some of the QOL's that Bob888 has been posting, a lot of them rehashed from previous suggestions, but at least a different way to implement it.

Nothing wrong with changes right, hindsight would be handy if it could be utilized.


my reponse to the sword prof is that there is a big difference between dagger/sword hence the price difference - two 4 door classes with daggers vs one with swords, and those are the last classes that can use either. the reason i've been pushing your buttons in this thread is that there really isn't any good (aside from adding 5 fg to a 5 fg item). i know "why" you want to keep the general forum buzzing, but unless you gain posterity within the top community, you have to know that these are just empty threads.
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