Quote (FloppyWaffles @ Mar 15 2021 10:47am)
Still didn't answer. Why do those levels need to be hard, other than the fact that you want them to be? Adds nothing to improve anything about the game. Pointless.
Quote (izParagonzi @ Mar 15 2021 09:57am)
#2 InsaneBobb & I stated previously... you can basically just use White TierIII items from level 1 to 10.
Increasing monster difficulty 100% from level 1-10 isn't really making it harder at all, it is actually giving Lower items more value, or true value of that item when sold.
So your response is that it does nothing to improve the game? Not everything added improves the game, and a suggestion is just that, a suggestion, aren't you being fickle minded on your response other than "Adds nothing to improve the game"
Here is a two year old suggestion to IMPROVE THE GAME:
Quote (izParagonzi @ Jan 11 2019 12:48pm)
Restructure Catacombs:
... No more objectives... Whistle applies... Trap Doors apply... Standard square/rectangle layout... All classes [even unlocked] Master Quest at level 71.
Restructure Maps:
... No more objectives... Standard square/rectangle layout... Increase Final Chest drop quality and quantity.
Addition: Questing Maze & Questing Stone.
... All objectives can be done here, each one has a Questing Boss(es)... Each Quest Boss(es) drop "Questing Stones" which have different colours... Whistle & Trap Doors DO NOT apply... Questing Stones can be traded... Colour doesn't indicate the outcome of the objective gained. [Note: This means a person can use 2 or more "Completed Maze" questing stones and gain the benefits.
Questing Maze Layout:
... They are continual linked areas, they are NOT 8x8 or 10x18 etc, they are set out with different rooms that can be accessed by series of pathways. Note: You can NOT go to town unless you find a set of stairs / ladders going upwards, these will be identified by an image and colour change for down/up. Some areas are down further for more Objective Quests, OR, hidden Quests not shown in portals.
Questing Stone Colours:
... Simple enough, Roy G Biv / Black / White and Rainbow... Rainbow colour are unique that they hold 3 or more different completed objectives, which are all random.
Questing: How?
... You can start at any level, go to the Quest Notice Board and select either 1 or more or all, BUT, once chosen, you can not choose them again once you have completed any of them, each time you go back to the Notice Board, you will see what you have selected, completed and incomplete. Your Questing maze information is SAVED, so, you will start in the Maze where you last found a Ladder/Stairs to the surface, these are regarded as save points. Note: Even if you have SOLD your completed questing stones, you will not be able to re-do them until you have completed Master Quest.
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Questing Stones Continued:
If used on a different character, it will remove that Quest from the Notice board. You can only use a maximum of 5 of the same quest questing stones on one character, i.e. 5x Catacombs questing stones only, you do get 5 extra slot spaces. Questing stones are given a level Requirement (-5 levels) when the Questing Boss(es) were destroyed, i.e. You kill a Questing Boss @ level 31, the Questing stone(s) will have a level 21 requirement. [note: may have to look in to this more]
Questing Boss(es)?
Not quite sure on how to work on these... I am guessing that the abilities / density / life of the objective monsters are included in the Questing Boss(es).
Again I will have to work on this some more.