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Poll > Suggestion: The Link Between Catacombs And Arena! > A Smart + Fast Autopilot Loaded By A Mcc
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Jun 30 2013 08:13am
Great ideas NaRa.

However, I don't see why he shouldn't just release 1.16 again.
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Jul 2 2013 11:38pm
Thanks to everyone for the feedback and suggestions so far! Keep it coming.
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Jul 3 2013 07:56am
Quote (deeds @ Jun 27 2013 07:12pm)
Skillers' goal is fg.


Not in all cases, most skiller's play the game and since they don't have the fg to increase they're gear from playing they are trying to mute their gear. There are much better ways to make a few K rather than spend 1 year muting.
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Jul 3 2013 03:23pm
Only got back yesterday to play and test out the new updates, so far, not too shabby, now to some of the ideas.

Question: How many PERFECT Mystical(+), Level 35(+) items have been found?
Answer: To my knowledge ZILCH, NADA, NONE... maybe there should be a way to either find or make a perfect item other than TierIs

1. Autopilot = needs to be faster and have it follow either left or right wall (intelligent driving to a point, since the map can make changes).
... increase % chance of TD & Well spawning when autopilot is used, this will also encourage the use of it.

2. MCC / Arena = NO F WAY, I hated it, and when I found out that Life Steal was nerfed, no wonder people QQ and quit.
... We need a new area completely with a reward at the end of it based on a grading system for amount of people in group or solo.
... Start over again (new map) if a person leaves the group or DIES while exploring (this means no shrining).
... Maximum (normal) monster spawn per member in party / 50% minimum EP spawn per member in party
... Prize is calculated based on X amount of kills over X Time divided by amount of people in group = XP & dropped items (treasure at end)
... (this needs more work I think)

3. Vault = 10 Slots FREE / 1 Slot @ 5fg per 20 Days ( = 20 slots for 20 days = 100fg)... make the purchase of singular slots.
... Bulk Buy 100 Slots @ 4fg each over 20 days... NOTE: you are still receiving the 10 extra slots FREE
... Additional day purchases NOT NEEDED.
... Guild xfer days = (this is a monthly only basis): X number of MQs = X amount of guild transfer days awarded for that following month.
... Example: 50 MQs = 1 Guild Vault Transfer (GVT) / 100 MQs = 2.5 GVT / 150 MQs = 5 GVT / 200 MQs = 8 GVT etc...
... EDIT: You can purchase say 10 Days vs 100fg

4. Objectives = Need a major overhaul.
... All of them should be available when solo'ing as well as group play, reduce difficulty to 4 corners & Soften the sneaky shell when solo'ing (especially when only a melee character)
... Reduce the level requirement for: Elemental Education (45 to 30) / NMNM (55 to 45) / Mirror Maze (70 to 55) [this will help completing maps]
... Note: objectives and rewards are not great, thus people only spin on the spot from 1-45 and then explore, or 1-71 no explore. SOOOO
... If a reward for completing ALL objectives was created (that was useful), then it may ensure that players complete them ALL before MQ. (Maybe 5fg each person)

5. Selling Whites = No Sorry, this just means people with ML gear will just buy up level 45-55 whites, well them and resell junks to muters (or they are muters)
... Basically those that can bridge, will just hunt a level 1 Well, bridge upto higher level and just well the crap out of them, and they would not even
... need to play the game for profit, they just play another game, make fg fast, buy out the whites and just wells them... basically whites will sell for more fg
... than skillable items, or maybe the wellers will sell the junks off at higher prices to recover loss of fg. This does not also include well organised guilds that utilise their skillers in game or xfers.

END NOTE: As most of you know, I probably have more to say, but, at the moment I will just leave this wall for now.

6. (EDIT) Higher Tier items... in levels of 10 from 55... 65 / 75 & 85, no other tier in between and 85 being the last tier

This post was edited by izParagonzi on Jul 3 2013 03:29pm
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Jul 3 2013 07:00pm
This is only an idea spawning from the "Magical Stats" table:

No Changes TO:
Jubilance / EE / Dex / Strength / Vita / Int & Heal Mastery

Changes TO:
+ % Mods increased by 0.75% per Tier Round down
+ X Mods increased by 1 per Tier

Increase the % chance of perfect mod items dropping no matter what Tier level they are... OR... make a new area that has a boss that is extremelly hard to kill that will drop at least 1 perfect Mystical + item based on the map creation level... yes, map areas could be another way of doing this.

EDIT: Cata driving... remove monster spawn when turning on the same spot. This will increase map clearing speed and increase the chance of clearing objectives while also removing the "Spin Black" level up, they will have to find a road to go over... basically only moving forward will spawn monsters....

This post was edited by izParagonzi on Jul 3 2013 07:07pm
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Jul 4 2013 01:29pm
It's a well thought out idea and i like it Malte :hug:

But we have also been told MCC will NOT Be returning as well. So unless he changed his mind, I don't see that happening either. I believe if auto pilot becomes faster and or more intelligent the game will become easier to bot and that is what paul tries to avoid. So it's a fine line to tread.

This post was edited by SmokeyMcPot1990 on Jul 4 2013 01:29pm
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Jul 6 2013 01:12am
(I like it) :D

Rly constructuve ideas some of this should bring some new/old ppls.
This is sili game but I rly <3 it :) I I still missing the times when there was ~XXX ppls online in every day every time.
We need to work something out with this shit economy and for it we need more ppls playing and like it was said b4 if we wont more ppls we need to give them chance to earn easy FG from it justlike in d2 this game should be dead already but it isn't cuz --> FG
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Jul 6 2013 01:48am
just my thoughts about this point:

5. Selling Whites = No Sorry, this just means people with ML gear will just buy up level 45-55 whites, well them and resell junks to muters (or they are muters)
... Basically those that can bridge, will just hunt a level 1 Well, bridge upto higher level and just well the crap out of them, and they would not even
... need to play the game for profit, they just play another game, make fg fast, buy out the whites and just wells them... basically whites will sell for more fg
... than skillable items, or maybe the wellers will sell the junks off at higher prices to recover loss of fg. This does not also include well organised guilds that utilise their skillers in game or xfers.


peoplel wont just be able to buy 45-55 whites and resell the mutes forever.. since lvl 55 wellables will easy go for 100 fg each ;)
imo the sellable whites will increase the market a lot.. since they are a great chance for skillers to find more skillables..
they will give a steady income to all players that sell them. (keep in mind.. nobody is forced to sell them.. everybody can keep them and well himself.. this will be similar to the income of the old muting system (i think it wont bring as much fg.. but still A LOT more than you can earn now)
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Jul 7 2013 03:33am
Quote (ahs_darkhunter @ Jul 6 2013 08:48pm)
just my thoughts about this point:

5. Selling Whites = No Sorry, this just means people with ML gear will just buy up level 45-55 whites, well them and resell junks to muters (or they are muters)
... Basically those that can bridge, will just hunt a level 1 Well, bridge upto higher level and just well the crap out of them, and they would not even
... need to play the game for profit, they just play another game, make fg fast, buy out the whites and just wells them... basically whites will sell for more fg
... than skillable items, or maybe the wellers will sell the junks off at higher prices to recover loss of fg. This does not also include well organised guilds that utilise their skillers in game or xfers.


peoplel wont just be able to buy 45-55 whites and resell the mutes forever.. since lvl 55 wellables will easy go for 100 fg each  ;)
imo the sellable whites will increase the market a lot.. since they are a great chance for skillers to find more skillables..
they will give a steady income to all players that sell them. (keep in mind.. nobody is forced to sell them.. everybody can keep them and well himself.. this will be similar to the income of the old muting system (i think it wont bring as much fg.. but still A LOT more than you can earn now)


@ bolded... how does a white item go for 100fg when a TierIII (60% ee) item goes for like 5 fg?

We can not assume the price of items with the populace now... maybe later on in the future as long as people stick by a guideline to trade them for a set amount, but, this is unealistic.

EDIT: you can well 1 to 1 billion level 55 items and still not get 100% to perfect ee etc.

EDIT2: why would I spend 100fg on a white item with about a 0.00000000000000001% chance of being good, when I can just spend 100fg on Vault space?

This post was edited by izParagonzi on Jul 7 2013 03:42am
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Jul 7 2013 06:22am
Quote (izParagonzi @ 7 Jul 2013 11:33)
@ bolded... how does a white item go for 100fg when a TierIII (60% ee) item goes for like 5 fg?

We can not assume the price of items with the populace now... maybe later on in the future as long as people stick by a guideline to trade them for a set amount, but, this is unealistic.

EDIT: you can well 1 to 1 billion level 55 items and still not get 100% to perfect ee etc.

EDIT2: why would I spend 100fg on a white item with about a 0.00000000000000001% chance of being good, when I can just spend 100fg on Vault space?


Why do people spend thousands of fg and millions of hours on muting? because once they do get that epic item, it'll all have been worth it.. If you feel like dedicating your life on ladder slasher for a couple of years that is
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