Quote (InsaneBobb @ Apr 28 2013 03:04am)
Edit: Looked over the gear you're using on your warlock. I can beat the staff and robe I see there now. My damage charm is a bit lower, and slightly lower heal. I can't see my Mage or Warlock either one surviving 4, 5 7, 8 trapdoors at level 60+, where you end up fighting level 75-80 mobs/eps. So yeah, but
more than slightly interested in knowing how you compete with the excessively high melee damage shots on the EPs down several trap doors.

At the risk of making you think I'm trolling more even tho Im not, Im going to try and word this as carefully as possible.
For starters I'd just like to point out he statted some into vit. 72 at level 65. Seems like whether you cast or melee if you want to fight EPs and live, you stat vit a bit. I dont need to play right now to see that this hasnt changed since I was soloing EPs myself a year ago.
Mr. Swift is NOT using an EE robe, but we can do the math real quick to find out what a level 55 200ee Padded robe can do. The defense is approximately 0-140 physical defense, or an average of 70 blocked per physical hit. In fact this is being generous towards the robe assuming every pre mitigation hit is above 140. The reality is the robe would average less than 70 damage blocked per hit when really playing. I hope we can agree that the damage someone would take would be nearly identical whether he was casting with his charm or swinging his staff at the enemies. (It favors the class stacking more int, but I'd be happy if you just said it was the same)
So what I was trying to get at is instead of making the argument that padded robes are better when using a melee weapon and statting accordingly, you could make a much better argument of robes suck giant balls when it comes to defense(compared to other types), regardless of EE amount, and the best caster classes are restricted to them. Therefor melee who can use medium types shine when it comes to reducing damage effectively. Instead, what you said was your group survived because you tanked on a melee monk instead of casting. Thats when I called bullshit and tried to call you out on it. You can argue a HH is better than a warlock which is what I was begging you to do, but instead it was always EE robe melee vs EE robe caster or solo vs group or Im a troll.
The reason why your other argument of mana is not as strong a point is because of the reasons I mentioned previously with fish. Fish allow you to overcome mana issues. Fishing as far as I can tell is required once you get to a certain difficulty. My experience is from using shit gear to kill high level EPs. Its the same as if I was using godly gear on a much higher level cap or down trap doors. At some point you need the extra healing so you need to fish either way. Maybe you havent reached this difficulty yet due to your gear, but at some point you will burn through life fish at a much greater rate than mana fish. Just think about incoming damage numbers vs casting mana cost amounts for the high level trap door EPs you fought. Fish do not allow you to reduce incoming damage tho. So while healing fish are OP, there is a big difference in reducing damage vs healing damage which leads back to the armor type point.
For the record even tho I think EE robes suck, I still use them. Considering overall effectiveness compared to stat robes I think the EE robes are ass in most situations. But NOTHING in this game comes close to the damage reduction an armor can provide and on a robe only class you have to take what you can get sometimes. Its a bad situation but when playing hardcore the small amount of damage reduction could keep you alive when DCing. On softcore I'd still play with the mentality of never dying because I wouldnt want to lose profs.