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Apr 28 2013 01:58am
Quote (TaylorSwift @ Apr 28 2013 03:44am)
He would probably have to take off the ee cap as well then.



maybe. or just be more people finally hitting caps, where in many cases it's not possible, like dions ice charm; dion would have 72ee worth of prof lol. but it's dion and he'd still be bad so idk.
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Apr 28 2013 02:03am
Quote (rouxt @ Apr 28 2013 02:58am)
maybe. or just be more people finally hitting caps, where in many cases it's not possible, like dions ice charm; dion would have 72ee worth of prof lol.  but it's dion and he'd still be bad so idk.


:rofl: Too overpowered imo though ^ ^
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Apr 28 2013 02:07am
Quote (TaylorSwift @ Apr 28 2013 04:03am)
:rofl: Too overpowered imo though ^ ^



+ % Wind Mastery - Adds to the Enhanced Effect of any wind charms you use by the % listed. Also increases resistance vs wind attacks against your character. At the time of this writing, the stats visible on the charm will not change, however.


answered. so not as op afterall.
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Apr 28 2013 02:08am
Quote (rouxt @ Apr 28 2013 12:33am)
Yeah man, I can't get myself to solo or skill anything.  I don't really look for drops either.  Actually I have no idea why I play.  I like the comradery I guess.  As far as the challenging part for you; you should try to build for your solo but do a group up to 71 then explore to 101.  At around lvl90 it starts to show.  Would be worse exploring.  The exp and prof gain are the same as any other lvl now but i can only imagine how td's would be.  You should test that and post some results for doing it melee solo.

I can't see a way to change the game to mess profs up.  I hope that doesn't happen, that's a lot of time invested.  Would be nice if you got double the return on them 10 prof = 20ee.  With the increase of the monster damage, abilities, attacking style and the change of their AI now so they hit you more often to what your weaker against; something will have to eventual change for the character.  He told me that there are 100 monsters and each has 2-5 abilities total that he can activate how he wants. That would be crazy with exploring.


Interesting info, something to digest. I will consider it. And I agree, with some of what the new mob abilities do to you... It's kind of ridiculous when soloing. Not to mention my polearms are apparently shit now, as between stunner mobs, mobs that are immune to physical for x amount of time, mobs that dodge so it's just another 2s wasted... Yeah. I've already seen a few balance issues. But for now, polearms not a problem, as I'm not using them, and the thought of going 71-101 might be worthwhile, if I'm not already in 5+ tds upon hitting 71. Will take it under consideration, and thanks for the advice. <3
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Apr 28 2013 02:12am
Quote (InsaneBobb @ Apr 28 2013 04:08am)
Interesting info, something to digest. I will consider it. And I agree, with some of what the new mob abilities do to you... It's kind of ridiculous when soloing. Not to mention my polearms are apparently shit now, as between stunner mobs, mobs that are immune to physical for x amount of time, mobs that dodge so it's just another 2s wasted... Yeah. I've already seen a few balance issues. But for now, polearms not a problem, as I'm not using them, and the thought of going 71-101 might be worthwhile, if I'm not already in 5+ tds upon hitting 71. Will take it under consideration, and thanks for the advice. <3


yeah, c u dodging vent.
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Apr 28 2013 02:13am
Quote (rouxt @ Apr 28 2013 03:07am)
+ % Wind Mastery - Adds to the Enhanced Effect of any wind charms you use by the % listed. Also increases resistance vs wind attacks against your character. At the time of this writing, the stats visible on the charm will not change, however.

answered.  so not as op afterall.


I meant your 2ee per prof idea :rolleyes:

Quote (rouxt @ Apr 28 2013 03:23am)
yeah, we have like 5 convos going in here


:lol:

This post was edited by TaylorSwift on Apr 28 2013 02:24am
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Apr 28 2013 02:23am
Quote (TaylorSwift @ Apr 28 2013 04:13am)
I meant your 2ee per prof idea  :rolleyes:



yeah, we have like 5 convos going in here
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Apr 28 2013 02:38am
Quote (InsaneBobb @ Apr 28 2013 03:04am)
Edit: Looked over the gear you're using on your warlock. I can beat the staff and robe I see there now. My damage charm is a bit lower, and slightly lower heal. I can't see my Mage or Warlock either one surviving 4, 5 7, 8 trapdoors at level 60+, where you end up fighting level 75-80 mobs/eps. So yeah, but more than slightly interested in knowing how you compete with the excessively high melee damage shots on the EPs down several trap doors. :)


At the risk of making you think I'm trolling more even tho Im not, Im going to try and word this as carefully as possible.

For starters I'd just like to point out he statted some into vit. 72 at level 65. Seems like whether you cast or melee if you want to fight EPs and live, you stat vit a bit. I dont need to play right now to see that this hasnt changed since I was soloing EPs myself a year ago.

Mr. Swift is NOT using an EE robe, but we can do the math real quick to find out what a level 55 200ee Padded robe can do. The defense is approximately 0-140 physical defense, or an average of 70 blocked per physical hit. In fact this is being generous towards the robe assuming every pre mitigation hit is above 140. The reality is the robe would average less than 70 damage blocked per hit when really playing. I hope we can agree that the damage someone would take would be nearly identical whether he was casting with his charm or swinging his staff at the enemies. (It favors the class stacking more int, but I'd be happy if you just said it was the same)

So what I was trying to get at is instead of making the argument that padded robes are better when using a melee weapon and statting accordingly, you could make a much better argument of robes suck giant balls when it comes to defense(compared to other types), regardless of EE amount, and the best caster classes are restricted to them. Therefor melee who can use medium types shine when it comes to reducing damage effectively. Instead, what you said was your group survived because you tanked on a melee monk instead of casting. Thats when I called bullshit and tried to call you out on it. You can argue a HH is better than a warlock which is what I was begging you to do, but instead it was always EE robe melee vs EE robe caster or solo vs group or Im a troll.

The reason why your other argument of mana is not as strong a point is because of the reasons I mentioned previously with fish. Fish allow you to overcome mana issues. Fishing as far as I can tell is required once you get to a certain difficulty. My experience is from using shit gear to kill high level EPs. Its the same as if I was using godly gear on a much higher level cap or down trap doors. At some point you need the extra healing so you need to fish either way. Maybe you havent reached this difficulty yet due to your gear, but at some point you will burn through life fish at a much greater rate than mana fish. Just think about incoming damage numbers vs casting mana cost amounts for the high level trap door EPs you fought. Fish do not allow you to reduce incoming damage tho. So while healing fish are OP, there is a big difference in reducing damage vs healing damage which leads back to the armor type point.

For the record even tho I think EE robes suck, I still use them. Considering overall effectiveness compared to stat robes I think the EE robes are ass in most situations. But NOTHING in this game comes close to the damage reduction an armor can provide and on a robe only class you have to take what you can get sometimes. Its a bad situation but when playing hardcore the small amount of damage reduction could keep you alive when DCing. On softcore I'd still play with the mentality of never dying because I wouldnt want to lose profs.
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Apr 28 2013 02:40am
Quote (PhiRip @ Apr 27 2013 11:46pm)
+ % Mana Syphon Gives a % chance to absorb a portion of the mana used by an enemy when they cast a spell against you.

Mana syphon is more effecting without ee armors.

Every hit you take grants you a chance to gain more mana back. You take many many hits while soloing as there are no other targets.

Off class casters make no sense to argue about because of the key word "off" as in not built to cast. Still mana syphon will work great for them. There are several amazing pieces of int / mana syphon gear that would still make off classes great casters on SC. HC is a different story I have not seen an off class caster yet (thank god).

Anyways I have alot Netflix to watch. But the fact of the matter is casters have always gotten all the goodies when it came to updates which was what my main argument was.

IE
Megacrits
Heal charms
Heal mastery
Elemental Masteries
Dueling
Sneaky
Ambush
I'm sure im missing some


Your wrong mana syphon works even if you take 0s because it still registers as a cast from the enemy mob. I have the best int mana syphon staff i know of and its still not enough. You cannot preach about arena days they are gone. In catacombs you can no longer 1-71 without regenerating/shrining with a caster anymore no matter what class unless you buy tons of mana fish. Melee has the advantage solo which ALOT of people do and the game now is geared better towards solo play than any update pre-arena.

Group play is only based on which class you have and the gear you have to boost it and how well you click. It doesn't matter if you got top tier caster gear on a warlock if you dont know how to use your class skills.


Recent updates are great Thanks paul!


Quote (KakeWalk @ Apr 28 2013 04:38am)
At the risk of making you think I'm trolling more even tho Im not, Im going to try and word this as carefully as possible.

For starters I'd just like to point out he statted some into vit. 72 at level 65. Seems like whether you cast or melee if you want to fight EPs and live, you stat vit a bit. I dont need to play right now to see that this hasnt changed since I was soloing EPs myself a year ago.

Mr. Swift is NOT using an EE robe, but we can do the math real quick to find out what a level 55 200ee Padded robe can do. The defense is approximately 0-140 physical defense, or an average of 70 blocked per physical hit. In fact this is being generous towards the robe assuming every pre mitigation hit is above 140. The reality is the robe would average less than 70 damage blocked per hit when really playing. I hope we can agree that the damage someone would take would be nearly identical whether he was casting with his charm or swinging his staff at the enemies. (It favors the class stacking more int, but I'd be happy if you just said it was the same)

So what I was trying to get at is instead of making the argument that padded robes are better when using a melee weapon and statting accordingly, you could make a much better argument of robes suck giant balls when it comes to defense(compared to other types), regardless of EE amount, and the best caster classes are restricted to them. Therefor melee who can use medium types shine when it comes to reducing damage effectively. Instead, what you said was your group survived because you tanked on a melee monk instead of casting. Thats when I called bullshit and tried to call you out on it.  You can argue a HH is better than a warlock which is what I was begging you to do, but instead it was always EE robe melee vs EE robe caster or solo vs group or Im a troll.

The reason why your other argument of mana is not as strong a point is because of the reasons I mentioned previously with fish. Fish allow you to overcome mana issues. Fishing as far as I can tell is required once you get to a certain difficulty. My experience is from using shit gear to kill high level EPs. Its the same as if I was using godly gear on a much higher level cap or down trap doors. At some point you need the extra healing so you need to fish either way. Maybe you havent reached this difficulty yet due to your gear, but at some point you will burn through life fish at a much greater rate than mana fish. Just think about incoming damage numbers vs casting mana cost amounts for the high level trap door EPs you fought. Fish do not allow you to reduce incoming damage tho. So while healing fish are OP, there is a big difference in reducing damage vs healing damage which leads back to the armor type point.

For the record even tho I think EE robes suck, I still use them. Considering overall effectiveness compared to stat robes I think the EE robes are ass in most situations. But NOTHING in this game comes close to the damage reduction an armor can provide and on a robe only class you have to take what you can get sometimes. Its a bad situation but when playing hardcore the small amount of damage reduction could keep you alive when DCing. On softcore I'd still play with the mentality of never dying because I wouldnt want to lose profs.



I use ee robes to tank of every single class they work better than any other armor IMO. My robe does over 140 physical def and i think they work great.

This post was edited by SmokeyMcPot1990 on Apr 28 2013 02:44am
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Apr 28 2013 02:48am
Quote (KakeWalk @ Apr 28 2013 01:38am)
At the risk of making you think I'm trolling more even tho Im not, Im going to try and word this as carefully as possible.

For starters I'd just like to point out he statted some into vit. 72 at level 65. Seems like whether you cast or melee if you want to fight EPs and live, you stat vit a bit. I dont need to play right now to see that this hasnt changed since I was soloing EPs myself a year ago.

Mr. Swift is NOT using an EE robe, but we can do the math real quick to find out what a level 55 200ee Padded robe can do. The defense is approximately 0-140 physical defense, or an average of 70 blocked per physical hit. In fact this is being generous towards the robe assuming every pre mitigation hit is above 140. The reality is the robe would average less than 70 damage blocked per hit when really playing. I hope we can agree that the damage someone would take would be nearly identical whether he was casting with his charm or swinging his staff at the enemies. (It favors the class stacking more int, but I'd be happy if you just said it was the same)

So what I was trying to get at is instead of making the argument that padded robes are better when using a melee weapon and statting accordingly, you could make a much better argument of robes suck giant balls when it comes to defense(compared to other types), regardless of EE amount, and the best caster classes are restricted to them. Therefor melee who can use medium types shine when it comes to reducing damage effectively. Instead, what you said was your group survived because you tanked on a melee monk instead of casting. Thats when I called bullshit and tried to call you out on it.  You can argue a HH is better than a warlock which is what I was begging you to do, but instead it was always EE robe melee vs EE robe caster or solo vs group or Im a troll.

The reason why your other argument of mana is not as strong a point is because of the reasons I mentioned previously with fish. Fish allow you to overcome mana issues. Fishing as far as I can tell is required once you get to a certain difficulty. My experience is from using shit gear to kill high level EPs. Its the same as if I was using godly gear on a much higher level cap or down trap doors. At some point you need the extra healing so you need to fish either way. Maybe you havent reached this difficulty yet due to your gear, but at some point you will burn through life fish at a much greater rate than mana fish. Just think about incoming damage numbers vs casting mana cost amounts for the high level trap door EPs you fought. Fish do not allow you to reduce incoming damage tho. So while healing fish are OP, there is a big difference in reducing damage vs healing damage which leads back to the armor type point.

For the record even tho I think EE robes suck, I still use them. Considering overall effectiveness compared to stat robes I think the EE robes are ass in most situations. But NOTHING in this game comes close to the damage reduction an armor can provide and on a robe only class you have to take what you can get sometimes. Its a bad situation but when playing hardcore the small amount of damage reduction could keep you alive when DCing. On softcore I'd still play with the mentality of never dying because I wouldnt want to lose profs.


Nice post. While I was not drunk earlier, I am now. I will have to re-read this, and perhaps reconsider my stance on EE robes. Perhaps add 10 more vit, take the added stats on the robe, and worry less over the def. Dunno, will think it over. Good points, will analyze more closely, especially as compared to the damage taken from the 75+ eps at level 60-65 due to tds... Yes, I like your line of thought. I hereby take back anything nice I ever said about you, I was clearly wrong.
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