Quote (themanthelegend @ Apr 29 2011 08:27pm)
Str and Dex are direct benefits of melee abilities, Vitality has nothing to do with Casting, that was my point. Dex and Str went hand in hand previously, but vitality never has nor should it.
I completely understand this. My arguement however, is that casting should have another stat. Right now, one stat determines crits, damage, mana pool. Normally I wouldn't mind, but what convinced me that it's unbalanced was this. I was in a group at lvl 35+. At lvl 35, someone with a 40 int weapon, 35-40 int robe and a 150% charm did more(much more) average damage than I do at 55+ with a 75 stat charm, 75 stat armor and 246% axe(statted 50/50..even though it doesn't matter how you stat with axes). Similar gear at similar lvls should do similar damage. If using only staves it was possible to do over 500 average damage. Using the other weapons, obtaining that average was impossible(at any lvl), you would agree that it's imbalanced and should be changed. I view casting this way.
I also think that the ratios were left undone. In my little tiny mind, it only makes sense that if weapons get ratios, charms will too....just a matter of time.
Look on the bright side though, when have you ever seen an idea in a topic that Paul has actually implemented? Or if it does get implemented it's nothing like the idea in the topic. So chances are this will never happen now that it's in a topic.