d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher > Friendly Ls Rant/rave: Missing The Old Days
Prev14567810Next
Add Reply New Topic New Poll
Member
Posts: 37,613
Joined: May 3 2007
Gold: 119,903.34
Dec 13 2010 10:31pm
Quote (izParagonzi @ Dec 13 2010 11:25pm)
Pre 1.20... 44 deaths, currently 90 deaths.
Why... because pre 1.20, you would automatically get kicked out if you are last person in cata... you do not have to leave.
So it is easier to die for a healer or caster that is delayed if everyone leaves you in cata all by your lonesome

Not going to comment on the basics & solo'ing, considering my deaths were because of groups, no comfreys or fish etc.


Don't blame others for your death. Only you are responsible for dying. If you don't want to die, prevent it.
Member
Posts: 26,603
Joined: Oct 3 2004
Gold: 14,040.00
Dec 13 2010 10:31pm
Quote (DeafBoy @ Dec 14 2010 12:31am)
Don't blame others for your death. Only you are responsible for dying. If you don't want to die, prevent it.


Lance is here laying down the law.

Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Dec 13 2010 10:38pm
Quote (DeafBoy @ Dec 14 2010 05:31pm)
Don't blame others for your death. Only you are responsible for dying. If you don't want to die, prevent it.


:rofl: typical... you do not know when someone chooses to die to keep others alive.
Guess you prefer self presentation
Member
Posts: 37,613
Joined: May 3 2007
Gold: 119,903.34
Dec 13 2010 10:40pm
Quote (izParagonzi @ Dec 13 2010 11:38pm)
:rofl: typical... you do not know when someone chooses to die to keep others alive.
Guess you prefer self presentation


I play HC.
Member
Posts: 15,357
Joined: Jun 21 2007
Gold: 890.14
Dec 13 2010 10:44pm
The only criticism I care to voice is something that has been applicable through the last couple versions of the game, but is most apparent now in 1.20.
--> Solo leveling speed should be competitive with group speed.

Example:
Level 55+ Warlock using 40+ int items and a 258ee earth takes 7-9+ minutes/lvl solo with full shrines rapidly moving back and forth in explored area. A balanced group with gear 50% of that quality can get ~4 minute levels without the constant need for shrines. I can understand emphasizing the benefits of group play, but people need to be able to compete in a solo environment as well.
Sure, group play has been faster ever since it was first introduced, but it has gotten progressively faster by comparison and the former benefits of solo play have been eliminated. (higher prof / better drops)

I'd be ok with a group using 50% my gear quality leveling at the same speed as me, but currently that would require me to level twice as fast or them half as fast.
Ultimately I don't care, and will always play, but I think the above statements are only fair.

This post was edited by mwm_zyxcba on Dec 13 2010 11:01pm
Member
Posts: 17,302
Joined: Nov 25 2006
Gold: 23,806.60
Trader: Trusted
Dec 13 2010 10:53pm
I wouldn't be surprised if njag was making more money when solo was around --- wasn't that the main goal for many people?
Being able to solo effectively was my primary focus and the only way I could do that was to get better items, which many people bought fg from Paul to obtain.

I don't understand why he would get rid of solo-play to be honest..... that's why I quit :blink:

/edit: And maybe going 1/38 had a little something to do with it too :blush:

This post was edited by King3r on Dec 13 2010 10:59pm
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Dec 13 2010 11:17pm
Quote (DeafBoy @ Dec 14 2010 05:40pm)
I play HC.


good point.. i was referring to SC... apologies
Member
Posts: 50,633
Joined: Jun 18 2007
Gold: 32,090.31
Dec 13 2010 11:28pm
Quote (Shannon @ Dec 13 2010 09:21pm)
I never said my experience is better than his, did I?  Please do show me where I said that.

I post the most anti-criticism? Yay, thanks! Guess that makes me a glass half full type of gal huh.

You dont have to play this game. Noone has ever been asked to spend "thousands" of dollars worse of real money on this game. It is your choice. Play the game, don't play the game - just don't troll others and whine like a bitter little person about it.


Hahahahaha. Oh I heart me some Shannon. =P

Quote (przy @ Dec 13 2010 09:30pm)
Most likely, I have zero valid opinion here. I'll be completely honest, I haven't slashed a day since December 26th of last year. The greatest changed to Ladder Slasher happened when Catacombs were introduced and opened the avenue for Multiplayer and maintain Single player styles. The greatest attributes of Ladder Slasher used to be the guild team work and the individual efforts put forth. This isn't to say that is not the scenario presently.

I'm completely oblivious to what is happening now. All I know is a few rants and rages I read around the forums. But, one thing I am good for is memories and the Ladder Slasher I once adored. Hack, Slash and Blow stuff up. Passing 15 minutes or 2 hours. Very simple click game. Felt like gambling a bit? Go spend 5,000 forum gold on the market to transmute. Felt like playing with your guilds and friends? Hop in to Catacomb before the mazes introduced and even during with the first introductions of objectives. Felt like playing alone? Blast through the arena and well your 200 ee items!

One of the largest things that ruins a game for me is being dependent and cooperative with others.  In my opinion it should never be the primary function of the game. You should always be self sufficient and play with other when you want to, not because you require to.

How would Diablo 2 survive if you had to MF with anyone else? How would WoW survive if you had to quest with someone else to be able to complete it? How would Warcraft 1,2, or 3 manage if primary method was playing in teams? Just think of all of your favorite games. The primary roll is playing alone but multiplayer optional exists and desires when it is not forced. Which is why the 3 games I mention at least have a massive sustainable interest. But also consider, over the several years, how much did those games really morph and change? Quite honestly, almost none. I can sit at any of those 3 games at least and play where I left off years ago or pretty close to it.

The most shameful thing in my opinion is the LS community.  We all knew this for a couple years now. This forum has been a melting pot and literally hundreds of people have departed because of the game and the denizens and in some cases even the moderation staff. I would really give anything to have LS of 2 years ago back, I would slash probably 5 hours a day again and my guild, friends along with everyone else would likely prosper, grow, compete and have fun like we used to.


Quote (przy @ Dec 13 2010 09:43pm)
That really was the glory days of this forum. There were 300-600 players playing the game, 30-100 people in each forum. Everyone celebrated their drops, transmutes, big sales, guild point competitions. Guilds made schedules to play together. Friends solo slashed on vent just relaxing. People were much less hostile, much less occupied. It's hard to not say, it is not about FG. But of course it is also. The things which made LS great simply revolved around currency. The jocularity and activities spread across the forum and made an extremely wonderful community that anyone would be proud of for the whole Internet. This community used to truly be one of the brightest spots on all of the Internet. I believe this in entirety. Everything was great, from Moderator +1, to the celebrations of mq races and item discoveries. The joke topics, little songs, raps, poems about this game and forum. But where has all of this gone? Sadly, away from this place. Where people can be happy for each, for guilds. For everything in the name of fun.


You somehow always got me into a group when you guys needed it LOL

But well put as usual.
Member
Posts: 13,649
Joined: Jul 20 2008
Gold: 1,094.21
Dec 13 2010 11:34pm
Quote (mwm_zyxcba @ Dec 14 2010 12:44am)
The only criticism I care to voice is something that has been applicable through the last couple versions of the game, but is most apparent now in 1.20.
--> Solo leveling speed should be competitive with group speed.

Example:
Level 55+ Warlock using 40+ int items and a 258ee earth takes 7-9+ minutes/lvl solo with full shrines rapidly moving back and forth in explored area. A balanced group with gear 50% of that quality can get ~4 minute levels without the constant need for shrines. I can understand emphasizing the benefits of group play, but people need to be able to compete in a solo environment as well.
Sure, group play has been faster ever since it was first introduced, but it has gotten progressively faster by comparison and the former benefits of solo play have been eliminated. (higher prof / better drops)

I'd be ok with a group using 50% my gear quality leveling at the same speed as me, but currently that would require me to level twice as fast or them half as fast.
Ultimately I don't care, and will always play, but I think the above statements are only fair.


These are good points, however I think these only scratch the surface. I think there are several things that combined make the update hard for many of us to enjoy. I think the change in damage is also a major drawback. We were told that melee got a "boost". However, I was using a 246% ee axe, a 75 dual stat armor, and a 75 dual stat charm(among the best melee gear in the game). My average damage was lower than a caster(warlock vs my feeder mind you) using a 55 int robe, a 53 int staff and a 218% charm. I was statted 50/50 as is supposed to be ideal for axes and he ofc was statted pure intel. When I have over 300 stats in damage and he has ~250ish and I have 28% ee more on my weapon(his prof is 15 higher than mine...so +13% more ee). Why is he doing more average damage then I am? Certainly was not the case when the update first came out. I hope that the ratio's get revised significantly in the completion of the update.

Next I would like to talk about the continual groups. This is a neat idea to be sure. However, the problem arises for many of us in a roundabout way. Since you don't need good gear and you can still complete every objective, what is the point in spending tons of fg(and real life money in many cases) on good gear? I was soloing yesterday and I did most of no maze no more at lvl 68(I quit at wave 9 because regenning sucks). I died many, many times but was still able to complete it if I kept at it. There is almost no need for top end gear now because you can just go shrine or even die(on softcore ofc) and still get the objectives complete. In turn, this causes many people not to care about trying to get better gear and being more of an asset for the team they join. This causes a problem for all of us that don't like "carrying" people with terrible gear that are not trying to improve. This is huge on the economy because almost nobody wants top end gear because it's not needed. So many of us that can't play together have to find "random" groups where most of the time it is comprised with people with sub standard gear(in our opinions). We are forced to play with people with junk gear and drag them to mq if we want to play. Our options are very limited, as solo play, although possible, is more a waste of time than it is constructive.

Lastly I would point out the splash casters. I think this is a huge problem for many people. Casters that were meant to be played as casters usually aren't the problem. It's the melee chars that are being played as casters that are causing problems. I think Paparick has said enough on this subject.

All these(and others) combined are what are causing people to lose interest. I've talked to many people about this and this is what they all say. As a personal note on the damage, I think casters should do more damage, they are limited by their mana(not really since they can shrine whenever) whereas melee players are not. However, I think melee vs melee, he who has the better gear should do more dmg. A prime example of how I think the ratios are flawed, is that my 75 dual stat charm(45 str/30 dex) is less effective on a character using daggers then a 40 dex charm is. Something is seriously wrong when my 180k(mass overpay) charm is substandard to a 200fg charm when using daggers(or other dex heavy weapons). This game has drawn a large majority of us to it because of it's simplicity and all the factors are making it not so simple. If we wanted a more in depth game, we would go back to diablo...or some other game.

Alas, I think all these "rants" we are doing in multiple topics are falling on deaf ears. We have heard it mentioned that if nobody played but Paul, he wouldn't care. I think this is true, however....he doesn't play. In the last 5+ years he's gotten 28 gps. So I ask myself, who is he building this game for? We all know that Paul will not change things back. Even if every one said they wanted that, he wouldn't do it. I only hope his "solution" works and all of us that are keeping our fingers crossed that these issues will be addressed in a way that keeps us enjoying the game come about.
Member
Posts: 20,726
Joined: Jan 2 2007
Gold: 94,877.84
Dec 13 2010 11:37pm
Quote (HoR_Rahl @ Dec 14 2010 12:34am)
These are good points, however I think these only scratch the surface.  I think there are several things that combined make the update hard for many of us to enjoy.  I think the change in damage is also a major drawback.  We were told that melee got a "boost".  However, I was using a 246% ee axe, a 75 dual stat armor, and a 75 dual stat charm(among the best melee gear in the game).  My average damage was lower than a caster(warlock vs my feeder mind you) using a 55 int robe, a 53 int staff and a 218% charm.  I was statted 50/50 as is supposed to be ideal for axes and he ofc was statted pure intel.  When I have over 300 stats in damage and he has ~250ish and I have 28% ee more on my weapon(his prof is 15 higher than mine...so +13% more ee).  Why is he doing more average damage then I am?  Certainly was not the case when the update first came out.  I hope that the ratio's get revised significantly in the completion of the update.

Next I would like to talk about the continual groups.  This is a neat idea to be sure.  However, the problem arises for many of us in a roundabout way.  Since you don't need good gear and you can still complete every objective, what is the point in spending tons of fg(and real life money in many cases) on good gear?  I was soloing yesterday and I did most of no maze no more at lvl 68(I quit at wave 9 because regenning sucks).  I died many, many times but was still able to complete it if I kept at it.  There is almost no need for top end gear now because you can just go shrine or even die(on softcore ofc) and still get the objectives complete.  In turn, this causes many people not to care about trying to get better gear and being more of an asset for the team they join.  This causes a problem for all of us that don't like "carrying" people with terrible gear that are not trying to improve.  This is huge on the economy because almost nobody wants top end gear because it's not needed.  So many of us that can't play together have to find "random" groups where most of the time it is comprised with people with sub standard gear(in our opinions).  We are forced to play with people with junk gear and drag them to mq if we want to play.  Our options are very limited, as solo play, although possible, is more a waste of time than it is constructive. 

Lastly I would point out the splash casters.  I think this is a huge problem for many people.  Casters that were meant to be played as casters usually aren't the problem.  It's the melee chars that are being played as casters that are causing problems.  I think Paparick has said enough on this subject.

All these(and others) combined are what are causing people to lose interest.  I've talked to many people about this and this is what they all say.  As a personal note on the damage, I think casters should do more damage, they are limited by their mana(not really since they can shrine whenever) whereas melee players are not.  However, I think melee vs melee, he who has the better gear should do more dmg.  A prime example of how I think the ratios are flawed, is that my 75 dual stat charm(45 str/30 dex) is less effective on a character using daggers then a 40 dex charm is.  Something is seriously wrong when my 180k(mass overpay) charm is substandard to a 200fg charm when using daggers(or other dex heavy weapons).  This game has drawn a large majority of us to it because of it's simplicity and all the factors are making it not so simple.  If we wanted a more in depth game, we would go back to diablo...or some other game.

Alas, I think all these "rants" we are doing in multiple topics are falling on deaf ears.  We have heard it mentioned that if nobody played but Paul, he wouldn't care.  I think this is true, however....he doesn't play.  In the last 5+ years he's gotten 28 gps.  So I ask myself, who is he building this game for?  We all know that Paul will not change things back.  Even if every one said they wanted that, he wouldn't do it.  I only hope his "solution" works and all of us that are keeping our fingers crossed that these issues will be addressed in a way that keeps us enjoying the game come about.


i think its pretty foolish to think there are classes that cant cast
only class i wont bother to cast is headhunter
because i dont have lightnings and the mana is horrible
my gear is not even close to sc quality on hc but i have a great caster for every class
Go Back To Ladder Slasher Topic List
Prev14567810Next
Add Reply New Topic New Poll