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Oct 13 2010 04:52am
Quote (RoXthebus1 @ Oct 13 2010 03:42am)
I wasn't taking it personal thats why i put "attack" couldn't think of another word to use that is similar in meaning but not the same meaning as attack. i have only played sc in the beginning days of slashing back when mq was lvl 61. But what i see and what i think you don't is that unspawnables have had a huge effect on how the game has changed. When he nerfed unspawnables the holy fest of crying started to the point where he redid some of the nerfs so that some stats became unaffected again.

I believe muting was changed because of the regular items in sc being constantly found/muted and with the underlying presences of the unspawnables forced him to change it so that the market wouldn't be totally trashed with so many good items that vaules would plummet.

Dex nerf i believe can be attributed to sc also and partly to the unspawnables because with them you can get right stats that the game just becomes a 1 click kill game. There are a few others i could think of but then again this is pure speculation on my part, none of this could be correct or some of it could be correct, or all of it could be. I don't know because the creator of this game does not share the details of his decisions and changes to the game.


Everything you just described argues more for a full item reset of ladderslasher than a mass deletion of unspawnables.

Tell me, if that were suggested, would you support it? Would you be happier if everyone was set back to ground zero? Would it improve your game?

In fact, come to think of it, while I've played a bit of solo since the update, 99% of my play has been team-based. Would it help the group, or you specifically, in any way if several pieces of my gear ceased to exist?

Folks seem to worry far too much about others, little enough about themselves, to be honest. When making suggestions, considering suggestions, and replying to them, three questions seem not to be asked:

(in order of importance)
1. Will this effect my game?
2. How will this effect my game?
3. Is my response geared toward my own game, or am I attempting to limit/dictate other people's game, even though that's not my place?

For anyone who does NOT own an unspawnable, but does or has played in a group with folks who do, here are the realistic answers:
1. Yes.
2. Negatively. The groups I join will not be as strong, and my MQs will take longer.
3. No, my response is geared to my own shrivelled e-penis, and an attempt to make myself feel less inferior.

With the switch to team focus? Anyone attempting to suggest the deletion or nerfs of anything are actively harming the team mates who are attempting to help them. :)

Quote (barteq88 @ Oct 13 2010 03:44am)
Lol, don't bother discussion with him. Someone who doesn't possess at least one unspawnable, will always be that selfish and want them all to be removed. It's called also *jealousy*


I've known roxx for some time, and would never consider him selfish. If I did, I'd just sigh, make a scathing remark, and not bother to attempt to show a broader picture. He's a good guy. I simply don't see his logic as being completely reasoned through. Try not to judge too harshly, friend. :hug:

This post was edited by InsaneBobb on Oct 13 2010 04:56am
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Oct 13 2010 05:03am
Unspawnables dosen't affect SC that much imo, only problem with unspawnables is that they make PVP useless but it's np just climb SC and PVP HC = problem solved.
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Oct 13 2010 05:21am
If ur group isn't a strong one
Don't explore high levels
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Oct 13 2010 05:25am
Quote (benell @ Oct 13 2010 10:48pm)
Well that you are in a different timezone doesn't make you not able to solo anymore, and the 5% you actually play in a group of your time you should be able to withstand any seizures from lasers. Maybe get some friends in your timezone to play with? Or do what a lot of people playing this game do, stay up and bridge certain timezones and turn into a zombie in real life.


:) Real life is being difficult... I may turn into that zombie

Quote (SuioMdl @ Oct 13 2010 11:43pm)
And i also remember that u MQ whit a 20 or 25 robe so that might be the problem as well ;)


Correct... lvl20 to MQ... but before update... it was awesome.. and still is for staff/dagger hybrid:

Mythical gossamer padded robe
Level Req: 20
Physical Defense: 0 to 18
Magical Defense: 24 to 61
+1 Strength
+21 Dexterity
+21 Intelligence

+2% Magical Damage Reduction
+3 Jubilance

My melee / heals are adequate also:

Angelic steelwood staff ... + ... Rank18 Staff (#2 on the table... now I will never catch McClain)
Level Req: 45
Damage: 167 to 446
+177% Enhanced Effect
+1 to 7 Life per Attack
+7% Damage Return
+2 Jubilance

Rare focused heal XIV ... + ... Rank15 (#5 on the Table... can not catch Vougeot now)
Level Req: 55
Heals: 165 to 199
Mana Cost: 109
+137% Enhanced Effect
+32 Intelligence


Also testing the pure Dex scenario after 80 int including gear

Quote (barteq88 @ Oct 13 2010 11:44pm)
As for topic: I'm moving slowly (have some other things to do), but that round 1-41 I did so far was pretty easy, even with triple EP :rolleyes:
Will come back here and say something more once I get to 71.

Cheers.


I am sure your gear is 2-5 times better than mine... so you should not have issues
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Great discussions... keep it up



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Oct 13 2010 05:30am
funny to read about unspawnables and cata groups.

rethink the whole szenario to solo Hc . thx
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Oct 13 2010 05:32am
Quote (sp_patl @ Oct 13 2010 01:30pm)
funny to read about unspawnables and cata groups.

rethink the whole szenario to solo  Hc . thx


HC is supposed to be harder, thanks to this version it is.

This post was edited by Svartermetalisk on Oct 13 2010 05:32am
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Oct 13 2010 05:35am
Quote (Svartermetalisk @ Oct 13 2010 07:32am)
HC is supposed to be harder, thanks to this version it is.


Solo is easier just longer, with no benefits.
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Oct 13 2010 05:40am
Quote (Svartermetalisk @ 13 Oct 2010 13:32)
HC is supposed to be harder, thanks to this version it is.


Hc and Sc was always the same ? Its the same game dude ^^

Just on hc a lil mistake / lag can make ur work from last year just poof

i always laugh when i see posts like " OMG I JUST LOOSE SOME PROFS "
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Oct 13 2010 06:15am
Quote (sp_patl @ Oct 13 2010 01:40pm)
Hc and Sc was always the same ?  Its the same game dude ^^

Just on hc  a lil mistake / lag can make ur work from last year just poof

i always laugh when i see posts like " OMG I JUST LOOSE SOME PROFS "


Yeah the game is the same but yet it's different.

The most beneficial thing to do on this game atm is to play in a full group and HC has way less players so in a way it got harder.
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Oct 13 2010 06:24am
Almost every MQ I have done since the new update is solo, but it takes longer than the old arena did ofc. I can't compare my experiences because I have been casting on monk with some very nice gear. I can say that stocking up a vault of shrineables and using max mana gear when shrining helps to climb. EP's, well thats a range for me. Either they put up one hell of a fight, or I smoke them. Just depends on what spawns.

I would imagine for Hybrid you would have to have at least 75 base intel with very high Heal charms, and the optimized stats for your weapon of choice to solo effectively. I won't know this for sure until I do a hybrid climb, but 1-30 as full intel using melee gear I was still able to stave off Ep's effectively.

For everyone complaining about Proficiecy, you gain 1/2 of what the old arena was. If your expecting to farm it, its not going to happen. If your not really paying attention to your solo climbs, those EP's are going to take it from you as I've had several close calls. God forbid I lag when they spawn.

Bout all I can add really.
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