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Jul 13 2010 09:22am
Quote (Stok3d @ Jul 13 2010 03:20pm)
I am a person who always enjoy reading suggestions to improve LS.  The polls are made to guage the community's intial response.  With that being said, it seems we are quite polar opposite on something I've considered in the past:  http://forums.d2jsp.org/topic.php?t=39874474&f=272&o=0#p266499330

With that being said, I guess you can understand why I don't support your idea.  The inital biggest selling point of LS was the fact that my items never disappear.  This also is part of the reason I will never play D2 again.  If LS items were given a timer, I would quit LS until Paul decided to backout the update.  I believe others would follow.

Thanks for the thread, but I am strongly against this in any fashion.


dude cmon ,,

Play d2 again , there is a new Grief of Doom weapon

and It's getting Better with hacked Items ahaha!!

gotta LOVE d2
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Jul 13 2010 11:06am
im sure someone already said this..... but

the obvious thing is: you must mq with the weapon to have the dura decreased?

how will that be monitored?

having said that, its still a terrible idea.
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Jul 13 2010 12:30pm
Quote (izParagonzi @ Jul 13 2010 02:25am)
:lol: before getting hot headed, how about asking yourself some questions.

1. Have you ever done 250 MQ ATTEMPTS (key wording, not GPs gained, actual MQ attempts)?
2. If you answered YES... did you use the same weapons with every character? (the simple answer is NO)
3. Since you collected some great items... how many MQ attempts have you actually done with them?
4. What is your highest Melee Rank, and what weapon is it in?
5. Take #4 and tell me how many MQ attempts did it take to achieve that many Ranks?
6. By any chance did you Upgrade your items during the MQ attempts (most like a yes on this)

After answering those questions, you may come to realise that it does not take much to rebuild your empire of items.



Well... simply put... thinking outside the box is not your strong point.
__________________

I do love the input... and some responses actually shed a bit more light onto the subject with a positive response.

Love to keep this under review... the responses make for improvisation on the idea...


Have i personally Done 250 mqs No i have not has some of my gear i'm not sure it's probaby damn close lets see for example my 45 Sword i have been using it since about mid of last season it wasn't originally mine it was my Guild Leader's Now that sword was passed around 4 or 5 members quite regularly I did at least 40 mqs with that sword last ladder... But it was not a sword i mq'd with even though i could have. So if i were to be catacombing with a guildy i'd pass that sword along to Him or her so that they could move along a lot faster with our group Wow so there's 2 Durability gone for one mq .. and whose to say who used it previously... Just because I didn't use it for 250 mqs doesn't mean it wasn't used a lot by my self guildy's and the previous owners and their guildy's. That update would Kill Ls would drive away the majority of the established players I'm with Nick I would retire with my gear sitting on my account on characters for all to see and when people who reguarly buy and sell items quit playing there's goes the market for The noobs who get luck and their goes pauls Fg from his little cut that he takes.

This Idea was plain out horrble

and in responce to your question I have 4 characters with ranks around level 10 in sword It would be higher but i enjoy playing hybrid in catacombs with friends and or guildy's and you don't get shit for prof in catacombs. How many attempts Idk 40-50 i don't know exactly how many monk climbs i actually did last season so it's hard to give a good figure for amount of mq's to obtain those profs. But in the end it doesn't really matter so what my prof don't mean shit with out my hard earned weapons i have found muted and bought.
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Jul 13 2010 02:17pm
Quote (kickassjoe @ Jul 13 2010 09:56pm)
Those ideas are only as strong as the weakest link... The main idea, which is absolutely horrible.


:) it makes sense...
you come from one of the guilds that has done Mirror-maze on more than 1 occasion, if you read it... you would understand that you do NOT have to MQ to get GPs within your guild, so this does NOT affect your guilds best items.

Quote (schmoogalaboo @ Jul 14 2010 02:34am)
I believe you have skipped over my post. how do you deal with these things?

some of us may never have done 250 mq's, but our gear may have. when you're in a guild that's anywhere near worth being in, we share gear. just because you have reached monk and can't use your sword set doesn't mean it's not being used. it means that it's on one of your friend's characters and is being used. This update would discourage sharing of beautiful items and would encourage hoarding.


This would be the case in some areas... that is why I found it funny in trades where I saw a guild selling off their nice Club set at high prices and then buying another Club set at lower prices to make a profit... hence another reason that this should be incorporated.

Note... MQA Durability is shown everytime... people see the quality... as for sharing in the guild, we do the same thing... but by the time the newer players are getting better ranks, they are also gaining better items... and if they are a good guild member, they will endeavour to help by giving spare items to the Guild to replenish the used items...

Quote (Stok3d @ Jul 14 2010 03:20am)
I am a person who always enjoy reading suggestions to improve LS. The polls are made to guage the community's intial response. With that being said, it seems we are quite polar opposite on something I've considered in the past: http://forums.d2jsp.org/topic.php?t=39874474&f=272&o=0#p266499330

With that being said, I guess you can understand why I don't support your idea. The inital biggest selling point of LS was the fact that my items never disappear. This also is part of the reason I will never play D2 again. If LS items were given a timer, I would quit LS until Paul decided to backout the update. I believe others would follow.

Thanks for the thread, but I am strongly against this in any fashion.


This is pretty much the same response within the entire community... how about this... would you have played the game if it had a durabilty based on 250MQs when it was first introduced? I believe we have become dependent on items, when the game has turned to other avenues to ensure that with hardwork, you do not need the best gear to get to where you are going.

Ranks... this increases 1% per, and if anyone ever gets to Rank50, that is 50% ee... even if you are using a Wellable item... remember the days when you had nothing and you were happy to be using a weapon with 40% ee?... I do... and one day I would like to use a Bronze weapon and a Rank of 40... It does not need EE... just better off mods.

Quote (RareGift @ Jul 14 2010 06:30am)
Have i personally Done 250 mqs No i have not has some of my gear i'm not sure it's probaby damn close lets see for example my 45 Sword i have been using it since about mid of last season it wasn't originally mine it was my Guild Leader's Now that sword was passed around 4 or 5 members quite regularly I did at least 40 mqs with that sword last ladder... But it was not a sword i mq'd with even though i could have. So if i were to be catacombing with a guildy i'd pass that sword along to Him or her so that they could move along a lot faster with our group Wow so there's 2 Durability gone for one mq .. and whose to say who used it previously... Just because I didn't use it for 250 mqs doesn't mean it wasn't used a lot by my self guildy's and the previous owners and their guildy's. That update would Kill Ls would drive away the majority of the established players I'm with Nick I would retire with my gear sitting on my account on characters for all to see and when people who reguarly buy and sell items quit playing there's goes the market for The noobs who get luck and their goes pauls Fg from his little cut that he takes.

This Idea was plain out horrble

and in responce to your question I have 4 characters with ranks around level 10 in sword It would be higher but i enjoy playing hybrid in catacombs with friends and or guildy's and you don't get shit for prof in catacombs. How many attempts Idk 40-50 i don't know exactly how many monk climbs i actually did last season so it's hard to give a good figure for amount of mq's to obtain those profs. But in the end it doesn't really matter so what my prof don't mean shit with out my hard earned weapons i have found muted and bought.


If this was implemented... the MQA would start at 0 (zero) with current items... this is the fairest option.
As stated on 1 or 2 pages... there could be a Reset, or stat (increase dura / indestructible) which is similar to the new Magical defense on Robes/Chains/Plates, or... Higher Ranks yeilds increase durability and Rank50 yeilds "indestructible"

Yes, catacombing is the slowest place to get profs... but does not mean to say the 250 MQ attempts does not yield a high Rank.
____________

Love the comments... I have seen alot of feedback... keep at it...

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Jul 13 2010 02:56pm
Quote (izParagonzi @ Jul 13 2010 04:17pm)
:) it makes sense...
you come from one of the guilds that has done Mirror-maze on more than 1 occasion, if you read it... you would understand that you do NOT have to MQ to get GPs within your guild, so this does NOT affect your guilds best items.

------------------------------------------------------

This is pretty much the same response within the entire community... how about this... would you have played the game if it had a durabilty based on 250MQs when it was first introduced? I believe we have become dependent on items, when the game has turned to other avenues to ensure that with hardwork, you do not need the best gear to get to where you are going.


Let me first begin by stating the obvious, everyone plays for different reasons. Some ppl are crazy for the GPs + love passing and make a multitude of chars to maximize 3 door passing. Obviously, others seek to reset ladder or reach a particular class like a Warlock. Still there is a good portion of ppl who want to maximize their profs on a single player and are die hard solo artists. Yet still, others desire to be nicknamed "The G.O.A.T." and become The Greatest Of All Time with all aspects of the game including gear. As stated, this game can be played and enjoyed in many ways.

With this background I just stated, realize that in essence "punishing ppl for MQing" shoots much of the community in the foot for their particular aspirations. The blanket generalization you made for UA on being capable of doing Mirror Maze for some reason should lock us into repeating it time and time again? What about those who want to climb the ladder? Placing the 250 durability benefits only 1 class of ppl that I see--those new and not vested in the game.

You asked if I remember playing with a 40ee item, the answer is no. I dropped over 30k my first climb ;) However, I sure as hell wouldn't have done this if my fg and $ was going to poof in time. My gear & characters have security unlike d2. I never would have created a character if it didn't.

Get your profs to reward yourself on 'not having to spend huge amounts of fg to cap out your items'. An insanely high 50 prof will enable you to make great use of weapons that are much cheaper than that of perfs. No need to go on, I'm sure you understand my point.

This post was edited by Stok3d on Jul 13 2010 02:58pm
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Jul 13 2010 03:47pm
This is the worst bloody idea ever.

The good thing about LS is that gear retains it's value, and you can build a nice set and keep it forever.

You simply cannot all of a sudden decide you want to delete all good items, and reduce their worth to nothing.

Please think before posting more ideas :bonk:
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Jul 13 2010 03:49pm
Simple; no.

I don't think an explianation is needed either.
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Jul 13 2010 04:30pm
Quote (Behemoth @ Jul 12 2010 10:02pm)
so basically
let's delete the gear that belongs to the people who play a lot
yeah that makes a lot of sense, those are precisely the people who should have to buy more fg to play the game that they support
totally logical


sorry, but he does have a good point right there ;)

very interesting and creative idea though, I just don't think this needs to be implemented to the game.

and did I misunderstand that only melee weapons would affected? Why wouldn't caster items lose duribility aswell? That doesn't seem fair.

regardless, I'm voting no.
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Jul 14 2010 04:06pm
Quote (Stok3d @ Jul 14 2010 08:56am)
Get your profs to reward yourself on 'not having to spend huge amounts of fg to cap out your items'. An insanely high 50 prof will enable you to make great use of weapons that are much cheaper than that of perfs. No need to go on, I'm sure you understand my point.


Note: just making the quote smaller.
Great points... let us see what happens to the price of these items you have bought for 30k fg in 3 years time.

Quote (TooNArmY @ Jul 14 2010 09:47am)
This is the worst bloody idea ever.

The good thing about LS is that gear retains it's value, and you can build a nice set and keep it forever.

You simply cannot all of a sudden decide you want to delete all good items, and reduce their worth to nothing.

Please think before posting more ideas :bonk:


Actually the best part of LS... is the fact that there are no bots ruining the economy, and the items are pretty unique.
It is not about deleting all good items and reducing its worth... it is about keeping an even flow with economy... and...
putting an stop to the inevitable... an abundance of items roaming around in the community where the gameplay becomes
too easy.

I think outside the square... I can see what may happen in 3 years time from now... so with that in mind... posting is all I have ( :) )

Quote (Brainwashed @ Jul 14 2010 10:30am)
sorry, but he does have a good point right there ;)

very interesting and creative idea though, I just don't think this needs to be implemented to the game.

and did I misunderstand that only melee weapons would affected? Why wouldn't caster items lose duribility aswell? That doesn't seem fair.

regardless, I'm voting no.


Initially this idea was thought of to help melee get a reward for their High Ranks... thus... if melee had a negative effect, like casting uses mana...
it could be a way to get high rank melee characters gain a reward...

Inclusion of charms could be instigated, as long as there is a way to either:
Increase Durability
Make item Indestructible

If implemented... it would change the entire structure on how things are bought/sold, and the QQ topics and people leaving because they can not find a way to deal with it...
________________

Very great input people... keep at it... I am still fishing for some more options either way.

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Jul 14 2010 05:18pm
Believe me, I think this game could use a million updates, but this isn't one of them.

First - The obvious reason of punishing people for playing. This is the opposite of what should happen.

Second - Doesn't effect what you are trying to do, which is balance melee/casting I think. At least thats what I got from the whole mana to no mana comparison. There are tons of ways to balance the two, deleting melee weapons arent one of them

Third - It might give Njaguar the idea of adding durability with a FG repair cost, which no one would want.

Fourth - Trading wasn't mentioned in the original topic, I didn't read the rest but I'm sure someone else brought this up. Trading is one of the few fun aspects to the game, durability would only complicate it
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