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Sep 27 2009 10:33am
Quote (arxyn @ Sun, Sep 27 2009, 03:23pm)
Well I'm actually surprised no one actually calculated this with the real numbers O.o

I guess I'll have to do it :P

1- Lets assume it's a mage as it's starting stats are more designed for melee then those of a guardian.
2- Lets assume the mage is level 65 with all his points invested into int (75 extra points).
3- Lets assume he has no proficiencies
4- Lets assume he has the gear of an average healer
5- Lets assume monsters don't have defense
6- Lets assume CS don't happen, because I wouldn't know how to calculate them.  However since Dexterity isn't changing the % in damage should stay the same so it shouldn't make a noticeable difference (correct me if I'm wrong).

Mage base stats

Strenght- 20
Dexterity- 50
Intelligence- 60
Vitality- 20

Our Mage HEALER stats at level 65

Strenght- 20
Dexterity- 50
Intelligence- 135
Vitality- 20
Heal Mastery- 135 (Equal to his Int for best possible effectiveness)

Our Mage's gear

Magicial Ultimanium Dagger
64-113
+45 Heal Mastery

Magicial Spiderthread Robe
+45 Heal Mastery

Magicial Focused Heal 14
+45 Heal Mastery

Acc.Charm
Magical focused Heal 14
161-193
130 Enhanced Effect

Ok so our average damage attacks are doing 89 damage and our average heals are doing 312

And so our total heal/damage output over 100 actions will be 13360

Ok now lets check out the other option you guys are saying, replacing the HM dagger by one with say 100 enhanced effect as thats how much a 45 heal mastery dagger is worth in enhanced effect about.

Our Mage Hybrid stats at level 65

Strenght- 20
Dexterity- 50
Intelligence- 135
Vitality- 20
Heal Mastery- 90

Our Mage's gear

Magicial Ultimanium Dagger
129-225
100 Enhanced effect

Magicial Spiderthread Robe
+45 Heal Mastery

Magicial Focused Heal 14
+45 Heal Mastery

Acc.Charm
Magical focused Heal 14
161-193
130 Enhanced Effect

Ok so our average damage attacks are doing 177 damage and our average heals are doing 252

And so our total heal/damage output over 100 actions will be 19200

So your being about 70% more effective :P  However the amount of total heals you can give drops by a lot.

At level 65 your mana pool will be 6780.  So you can give 67 heals so  thats :

Healer - 20904
Hybrid - 16884

Your losing 20% of your healing ability for 70% more overall effectiveness.

-------------------------------

Personally though, Guardian tank + mana syphon + healer will be the best possible healer if built correctly as it basically has infinite mana pool as well as serving 2 purposes in a cata, tank and healer.  I'll admit though they won't work on a budget.

Hope this helps


Thanks for you long explanation. :)
Some words are translated absurd :lol: but the meaning is clear ;)


Quote
imo..the best healer is a healer that can last the entire game..a healer is there to keep the others alive...if hes gonna be doing the killing aswell he might aswell solo



I also think so. :)

This post was edited by Dincanto on Sep 27 2009 10:34am
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