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Oct 15 2020 03:11pm
Quote (njaguar @ 15 Oct 2020 22:52)
Hop on beta and try it out. The time it'd take to reply to every scenario in your vague question would be longer than you trying it yourself. Group? Solo? Define disconnect. Define "fighting monsters". Etc. Now combine all possible combinations = multiple answers.

Go try it out. That's why it's there.


I was not really looking for you to explain it either. I just wanted to understand what everyone was complaining about and we have more than enough helpful people out there that will do that :thumbsup:

But since you are asking...

If I am soloing and I disconnect from the server, will I be forced to endure 5 rounds of combat? I don’t have any problems with my internet so this is strictly referring to getting cloudflare’d.
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Oct 15 2020 03:13pm
Quote (RabbitRoyal @ Oct 15 2020 04:11pm)
I was not really looking for you to explain it either. I just wanted to understand what everyone was complaining about and we have more than enough helpful people out there that will do that :thumbsup:

But since you are asking...

If I am soloing and I disconnect from the server, will I be forced to endure 5 rounds of combat? I don’t have any problems with my internet so this is strictly referring to getting cloudflare’d.


This topic is for those beta testing. Don't spam this topic please.

Edit: also, Rick answered your question previously, which doubly makes these spammy.
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Oct 15 2020 03:24pm
Quote (njaguar @ 15 Oct 2020 17:06)
Short disconnect (like a cloudflare 1006) = reconnected in 1-2s
Outage disconnect - varies, depends when it's picked up. Worst case is you have the same idle timer as today under the same scenarios today.

The only downside is those that abuseddisconnect by F5 or closing their window. Under every other condition, the game will automatically reconnect you if you drop, and almost always within the 1-2s window mentioned above. There are lag spikes bigger than this at times for some people!

The complaining is because a mechanic people used to cheathas been removed. Nothing more.


Is there any chance we could get the door to be just a smidge bigger then? I've always found that with it being so close to the edge on mobile, sometimes it takes a lot of spamming to hit just right
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Oct 15 2020 03:26pm
Quote (njaguar @ 15 Oct 2020 23:13)
This topic is for those beta testing. Don't spam this topic please.


I’m sorry if you took my posts as spam, that was certainly not my intention. I just wanted to know how the mechanic worked since so much disinformation has been posted and it was difficult to tell what is and is not true. You are right that I could try it out myself.

Either way, my apologies for that. I will stay out of this topic.
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Oct 15 2020 03:26pm
Quote (schmoogalaboo @ Oct 15 2020 04:24pm)
Is there any chance we could get the door to be just a smidge bigger then? I've always found that with it being so close to the edge on mobile, sometimes it takes a lot of spamming to hit just right


This was already addressed here:

Quote (njaguar @ Oct 15 2020 12:25pm)
There are a few things that are still not optimal with mobile, but it's all mostly due to things being to small (like the X close icons for the popups, arrows to change position in catacombs, etc). This is on my list of things to revisit, but there is no ETA on when I will start work on that.
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Oct 15 2020 03:30pm
Quote (Kevin @ 15 Oct 2020 17:26)
This was already addressed here:


Thank you. I guess I missed that one skimming through the rest of the discussion
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Oct 15 2020 03:37pm
i see less iron-mans but more "spider-mans" around here :(

the very best in any game is to start with nothing and enjoy the full spectrum of the game.

select your favorite character and start, only you and your avatar character, very nice!

and by the way you maybe find some bugs that you can post here.

take it as a chance, enjoy :D
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Oct 15 2020 03:51pm
Quote (izParagonzi @ 13 Oct 2020 20:34)




Always been that way, just more noticeable now. The only things you drive through are Totems, Flashes & Well (including TD if there is a detector in run), you stop on TC / Mobs and of course fall through TD.





not surprised that you are wrong. i can tell you from countless of explore solos. that you never had to stop up to press engage, you just kept going, and loot would stay for as long as regular loot would stay.
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Oct 15 2020 04:53pm
Been playing on my phone a bit only lvl 12.
Just accidentally refreshed browser and logged back into the fight.

Pretty sweet update :thumbsup:

Haven't had much time to play so have not really "tested" much.

E: just got a 1006 error was nice really not having to do anything lol


This post was edited by Spankyhaze on Oct 15 2020 05:05pm
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Oct 15 2020 05:15pm
Fking monster. 3 mqs on beta? Nice job dude. And once again nice job at everyone putting in a ton of effort and getting to master quest. IN a matter of hours and days we have double digit master quests from a handful of players. Now when new players come to live and have thousands of fg and say that they can't make it to master quest you know it's bullshit.



We are all very passionate about this game. I know that's a cliché but w/e. THe main thing that was divulged was exactly the catacombs afk timeout mechanic and no more f5 fleeing from fights. This was mentioned before the beta and seems to be the talk of the entire thread here. IT's a huge bonus to almost all players and only bad in some oddball situations. Every update will be like that though. THere's always going to be a slight negative side to everything. Look at the drop box change? It's much harder to browse though items but on the other side pausing at treasure chests + vault moving accordingly are super positive so overall it's a solid change.

The fact that mirror mazes can potentially be paused (not everyone has 4-5 hours free) or at least not lost necessarily via disconnect is huge. THe fact that you can get in and out quicker is nice too. You can save your maze or map. You can do a lot more now with this change and it's big.



Anyway, yes there are several ways to disconnect or be thrown in town.
There is one though that I haven't heard you address I'm not sure if it's intended or not.

If I am attacking a monster and disconnect I will immediately stop attacking and then you get the action timeout ----> sent to town.... Cool.

If I'm attacking with accessory charm or healing with accessory charm, even if I run out of mana it will lock me in catacombs afk or not. If I'm disconnected or f5 I'll go back to town normally in a few seconds like with hitting with weapons, but I'm not sure that will apply to all types of disconnects.

Basically to give you an easily test an example. Attack a monster and it will keep hitting until it dies or you die. THen if u kill mob u have 3 seconds or w/e before being thrown back to town if another monster is attacking you

If you are using acc charm and you run out of mana you will be infinitely stuck in catacombs. Not super relevant but there are so definite downs to this.




This post was edited by Bob888 on Oct 15 2020 05:21pm
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