Quote (izParagonzi @ Sep 24 2020 04:01pm)
+% MD only lasts 3 or 4 days. It isn't permanent, and I don't fully enjoy the MD, shit I was the first to complain about it when Events got first introduced (believe the cycle was 7 days) to the game... how long ago was that? 6 years maybe.
I have to say though, this is the first nerf Paul has done and 99% of the community are not crying about it like when he nerfed Life Steal & Heal Mastery.
I hate the nerf, omfg a nerf that gets your approval for once... what a joke. As the saying goes, 'not everyone will like any changes to the game' ... but it is funny as hell being the only one that doesn't mind the game being harder periodically for either 3 or 4 days of the week.
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Fun tastic Event (staying on topic)
Rex, you assume we're all stupid, and you're smarter than everyone else. And that we're lazy to boot. We can see your character sheet. There's no possible way to hide it from us, and you don't even bother to try.
Your MO: Play heavy classes that MQ between 71-75, drop them at monk, and let them rot. You don't solo monk, you don't play monk, you stick with where it's easy, and refuse to EVER challenge yourself.
I've solo'd monk, ninja, and warlock all with 90+ MD. It was pure cancer every time. Climbs that take 3x as long, mobs that hit for 5x the damage and take 5x the hits, it's just cancer. Pure and simple. "It's only 3 or 4 days omg!" is the most meaningless bs you could say, because none of us were born 5 minutes ago. We all remember back to back to back to back MD events last month. We also remember full 4 day events where you talked up the event and how excited you were, then you didn't even get a single MQ.
We all get that you're a casual who enjoys the challenge of playing the game in HC with bad gear on early classes. But maybe there's a reason that when there's NOT MD events there's consistently +20 more players online than when there is. That's not because they're weak or crying. That's because they don't want to waste their time with cancer.
Edit: Just to toss it out there, this is not a "nerf" as you describe one. Scaling back the effectiveness of things like mpk/lpk/lpa/mpa/ls/hm etc. was a mechanic change that took a lot of gear that people had invested (tens of) thousands of forum gold in and made them completely worthless. Entire builds were made completely useless. That's a Nerf. MD% is an ADDITIONAL nerf. Now the mob has higher stats, more dmg, more defense, and more life. Add to that that you don't charge skills with 0 dmg hits or by taking 0 dmg hits, things like 2 hit back don't work at all against a single mob, yet mobs can cast of skills like stun and such with 0 dmg hits, don't have to charge skills at all, and have resist/immunities that allow them to be HEALED by casting attacks, and life just gets fun. You talk about MD being capped as a nerf. I suspect most people who use their brains think of it as the capping of an EXTRA nerf back to reasonable levels. Because the only person in the history of MD who's been able to say 1 positive thing about it is Cheeya, in that it tends to drop higher tier items, which is great for skillers.
This post was edited by InsaneBobb on Sep 24 2020 05:39pm