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Jul 21 2020 12:44am
Quote (izParagonzi @ 21 Jul 2020 01:54)
Nice event, pity the +100 minimum well mod did not apply to side drops.

Still nice event... would like to see posts of any overspawns showing up while not using any ML (mind you... 0 multiplied by +x.xx% still = 0)



You can’t have increased effectiveness of ML if you don’t have any. As you’re so fond of pointing out elsewhere 0 x 1.03 = 0. You must have ML in order to overspawn.
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Jul 21 2020 02:25am
Quote (Cheeya @ Jul 21 2020 06:44pm)
You can’t have increased effectiveness of ML if you don’t have any. As you’re so fond of pointing out elsewhere 0 x 1.03 = 0. You must have ML in order to overspawn.


So true, unless the rumors of Guild only games giving a hidden Magic luck bonus... remember those old days and speculations... so how about a full guild only run without any Magic Luck finding an overspawn during a 0-MQ.

EDIT; yup, it is funny how people are fickle minded making comments and then contradicting them based on "Event" mods etc.

This post was edited by izParagonzi on Jul 21 2020 02:26am
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Jul 21 2020 02:36am
Quote (izParagonzi @ 21 Jul 2020 04:25)
So true, unless the rumors of Guild only games giving a hidden Magic luck bonus... remember those old days and speculations... so how about a full guild only run without any Magic Luck finding an overspawn during a 0-MQ.

EDIT; yup, it is funny how people are fickle minded making comments and then contradicting them based on "Event" mods etc.



You misremember the update that introduced g/o... this was taken from the portal.


The player also has a option to make the game Guild only, (this increases experience and drop rates, but only allows members of your guild to join).


Drop rates increased not magic luck added.
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Jul 21 2020 02:38am
Quote (Cheeya @ Jul 21 2020 08:36pm)
You misremember the update that introduced g/o... this was taken from the portal.


The player also has a option to make the game Guild only, (this increases experience and drop rates, but only allows members of your guild to join).


Drop rates increased not magic luck added.


And??? I only posted what was posted before I went AWOL... sorry you got confused, but ty for the info that there is some inclination pointing out that ML is NOT relevant in Guild ONLY runs.
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Jul 21 2020 04:49am
Quote (Cheeya @ 21 Jul 2020 10:36)
You misremember the update that introduced g/o... this was taken from the portal.


The player also has a option to make the game Guild only, (this increases experience and drop rates, but only allows members of your guild to join).


Drop rates increased not magic luck added.


So its better to make guild only game and solo there ? Or this only applies to full group ? :p
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Jul 21 2020 10:58pm
Mystical godwood staff
Level Req: 55
Damage: 68 to 181

+1 to 29 Mana per Attack
+1% Armor Pierce
+1% Parry

look what i found hiding in the vault. there is your 55 overspawn
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Jul 22 2020 04:25am
Quote (GunslingerOfOld @ Jul 22 2020 12:58am)
Mystical godwood staff
Level Req: 55
Damage: 68 to 181

+1 to 29 Mana per Attack
+1% Armor Pierce
+1% Parry

look what i found hiding in the vault. there is your 55 overspawn


What's overspawn on it? :unsure:
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Jul 22 2020 04:30am
Quote (iToons @ Jul 22 2020 01:25pm)
What's overspawn on it? :unsure:


mpa, holy fk that staff is unlucky :(
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Jul 22 2020 05:22am
Quote (Jupiter5 @ Jul 22 2020 06:30am)
mpa, holy fk that staff is unlucky :(


Ah! I looked it up too, I always get it confused with lpk/mpk max stats
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Jul 22 2020 05:51pm
I have a feeling its more like

Lets say magic luck effecticeness is 100 as a base

1 magic luck has 100% effectiveness
So it adds to 103% effectiveness for every magic luck you have
2ml 206 ml%

Thats how I read it maybe im wrong
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