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Jul 20 2020 11:06am
i know nothing
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Jul 20 2020 11:26am
Quote (CARTRACK @ Jul 20 2020 10:49am)
Well yes when your highest level is 5 and all you are getting is lvl 1 gear then it must be trash for you! This game takes time kiddo. Perhaps get to 55 and above, slap on some magic luck gear, then see how your luck turns


My highest is now level 8
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Jul 20 2020 11:35am
Quote (Bigheaded @ Jul 20 2020 07:05am)
1% of what though?

consider 0 ML = impossible to get overspawn.
It certainly is not 1% to find an overspawn for 1 ML, whether or not 10 ML would give 1% to get an overspawn would be plausable. I dont generally look at tier 1-2 drops so almost never see them on the rare occasion i'm using ML.
Also it's be proven that ML works for rerolling and i can promise the 30 or so ML i was using didn't get me an overspawn in the 125 lvl 35 items i rolled lol.

I expect it's also going to be tier related, using 40 ML could say have:
4% chance of tier 1 overspawn
2% chance of tier 2 overspawn
1% chance of tier 3 overspawn
0.5% chance of tier 4 overspawn
etc
Because tier 1's are also the most common would explain why they are seen to overspawn the most.

probably best to ask someone like
^bwconformity or ^mommysmilk who use ML regularly. There are others just the two who came in my head first.

or even ^jonwon on how often you see an overspawn whilst muting?


Don't look at me. I have no clue what magic luck effectiveness means, but if it says + and not - I'm not gonna complain :thumbsup:
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Jul 20 2020 12:06pm
Quote (CARTRACK @ Jul 20 2020 05:49pm)
Well yes when your highest level is 5 and all you are getting is lvl 1 gear then it must be trash for you! This game takes time kiddo. Perhaps get to 55 and above, slap on some magic luck gear, then see how your luck turns



ahhaahaa who waits for 55+ to slap on ML gear....you gotta go from 0-MQ with that stuff on like a pro

Honestly I didn't know a new event was in place yet, I was just playing and noticed an increase in drop quality...said to myself, must be a ML event in place lemme go check...and yep it was.

low level stuff is spawning closer to max, and even overspawning and im only running 8-19 ml....drop modifiers are spawning more arcane+ definitely a noticeable difference.
Seeing more comfreys too

Some recent drops:
It aint godly stuff but its better than the norm for sure
Magical focused heal VII
Level Req: 20
Heals: 85 to 102
Mana Cost: 53

+87% Enhanced Effect


Mythical fire II - Overspawn
Spell Damage: 6 to 16
Mana Cost: 13

+274 Max Life
+194 Max Mana
+1 to 6 Mana per Kill
+2% Physical Damage Reduction
+1% Glancing Blow


Rare ice VII
Level Req: 20
Spell Damage: 45 to 55
Mana Cost: 53

+26 Strength
+6% Earth Mastery

Rare cracked potion
Use Item to Receive Effect

+1 Dexterity
+4 Max Life

This post was edited by zoltan-2 on Jul 20 2020 12:29pm
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Jul 20 2020 12:15pm
Quote (Bigheaded @ 20 Jul 2020 19:05)
or even xxx on how often you see an overspawn whilst muting?


I havent muted a single overspawn yet :)
And I have rerolled a few thousands of lvl 30-40s mystical++ (no stat what so ever was close)

This post was edited by NR1 on Jul 20 2020 12:21pm
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Jul 20 2020 12:21pm
Quote (BWConformity @ Jul 20 2020 01:35pm)
Don't look at me. I have no clue what magic luck effectiveness means, but if it says + and not - I'm not gonna complain :thumbsup:

:lol: vouch

To answer your question it's not common. I have found 2 overspawn while muting - a t5 and a t6 dagger, over the course of thousands of mutes.
Anyway, I know absolutely nothing. It's still a new modifier and the appearance of an overspawn is so unlikely (even more so while transmuting) it's hard to speculate.
It would be great to learn more about how ML affects drops or rolling items, or what ML effectiveness specifically entails though....

This post was edited by JonWon on Jul 20 2020 12:22pm
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Jul 20 2020 12:29pm
Quote (NR1 @ 20 Jul 2020 14:15)
I havent muted a single overspawn yet :)
And I have rerolled a few thousands of lvl 30-40s mystical++ (no stat what so ever was close)



The lower the tier the easier it is to overspawn though. Just because it’s not overspawning doesn’t mean the ml isn’t working
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Jul 20 2020 12:29pm
Quote (NR1 @ Jul 20 2020 08:15am)
I havent muted a single overspawn yet :)
And I have rerolled a few thousands of lvl 30-40s mystical++ (no stat what so ever was close)


Quote (JonWon @ Jul 20 2020 08:21am)
:lol: vouch

To answer your question ^Bigheaded it's not common. I have found 2 overspawn while muting a t5 and a t6 dagger, over the course of thousands of mutes.
Anyway, I know absolutely nothing. It's still a new modifier and the appearance of an overspawn is so unlikely (even more so while transmuting) it's hard to speculate.
It would be great to learn more about how ML affects drops or rolling items, or what ML effectiveness specifically entails though....


Lol

I've rerolled about 200 - 250 items between the rewrite and the muting update, all lvl 15 and 20 with 3 - 8 properties with ~30 - 36 ML on and I've produced 3 overspawns, most notably a mythical lvl 15 padded with 35 heal mastery......

I've rerolled about 400 items since the muting update, all lvl 20 - 25 with 3 - 6 properties with 36 ML on and I've produced 0 overspawns.

But remember that the higher in level you go, the lower the chance of an overspawn even if ML works because ML can provide a property tier upgrade from tier I to (item tier - 1) without being detectable as an overspawn.

Gunslinger was the first one to extensively test out ML with muting after the rewrite allowed overspawns to occur, at first because he was hoping to disprove that ML affected transmuting, and then afterward, to see if it was possible for ML to break 1 tier overspawn. He transmuted a lot of tier I overspawns in just a few days without even using a crazy amount of magic luck. So even if you think it's not working because you didn't see an overspawn, that doesn't mean your ML didn't actually work ;) You can only be sure it didn't work if your item has all tier I properties :lol:
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Jul 20 2020 12:35pm
Quote (JonWon @ Jul 20 2020 07:21pm)
:lol: vouch

To answer your question ^Bigheaded it's not common. I have found 2 overspawn while muting - a t5 and a t6 dagger, over the course of thousands of mutes.
Anyway, I know absolutely nothing. It's still a new modifier and the appearance of an overspawn is so unlikely (even more so while transmuting) it's hard to speculate.
It would be great to learn more about how ML affects drops or rolling items, or what ML effectiveness specifically entails though....


well i think you can probably go as far to say ML effectiveness is like having that much bonus ML.

So lets suggest you had 30 ML and it's 4% ML effectiveness would give you basically 1.2 more ML so as if you were using 31.1 ML (10% in this scenario would be +3 ml)

That would be the way i read it, however I could be wrong and it's something else.
Unfortunately unless Paul decides to clarify i doubt we'll ever know.
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Jul 20 2020 12:40pm
Quote (Bigheaded @ Jul 20 2020 09:35pm)
well i think you can probably go as far to say ML effectiveness is like having that much bonus ML.

So lets suggest you had 30 ML and it's 4% ML effectiveness would give you basically 1.2 more ML so as if you were using 31.1 ML (10% in this scenario would be +3 ml)

That would be the way i read it, however I could be wrong and it's something else.
Unfortunately unless Paul decides to clarify i doubt we'll ever know.


Doubt this is the math....just test it yourself, you don't see this big a difference in drops by adding 3 ml to your gear but im just going off my representative bias....no numbers.
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