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Oct 15 2020 10:28am
Quote (njaguar @ 15 Oct 2020 11:22)
None of you know *all* the mechanics to this game. It's not possible, because there are thousands of obscure things that are impossible to remember. That includes myself, especially given that LS is not the only project I focus on.

The scenarios you describe are vague at best, and not black and white. If you ask, is MQ supposed to be at 71? The answer is... Depends. If you ask me, is it intended that Samurai MQ is at 73, the answer is yes, that's intended. This is a simple example, but there are far more complex ones, as you delve into more complex mechanics. As such, based upon descriptions and understanding of events, it's easy to misunderstand a question with regards to intent. There are a vast multitude of such things in this game, that on the surface may seem "correct", but further delving reveals it is in fact not correct. A perfect example of that is the easy mode bug that allowed you to EPs lowered past 71. In order for it to occur, a rather specific set of circumstances must first have occurred.

The feedback being received from actual gameplay has been nearly unanimously positive. The complaining is coming purely from speculative events, for a sake of being toxic to try and stir up problems that aren't even actually there.

I'm telling you the truth, and you don't like it, and you call it my "attitude". Your feels are irrelevant to the mechanics of the game, get over yourself.


Would you care to explain further on the easy mode thing. You may actually recall I was heavily against easy mode when it was created until I saw the use of it for higher levels.

What were the specific circumstances? Not player impacted for sure because you literally could turn it on/off at any level after 71. You didn’t have to have it engaged before 71 in order to limit the eps. Was it purely a coding issue?
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Oct 15 2020 10:31am
Quote (njaguar @ Oct 15 2020 12:51pm)
If it took 6-7 seconds, it wasn't an instant disconnect. Which means, it would have happened the same on any version of the game, except on previous ones, you'd lose all saved states when it did disconnect.


My disconnect/reconnect was so damn fast I actually had to look at the chat log to verify that it really happened
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Oct 15 2020 10:37am
Quote (Jupiter5 @ Oct 15 2020 11:27am)
I know I'll eventually get sent back to town, but I'm talking about lvls 70 - 80, the monsters can hit really hard then

I spawned 3 monsters and I got permanently paralyzed. Lost 2.5 - 3k life in a few seconds.. and I closed the page at 100-200 life or so

I would be dead by the time I was forced back in town unless I had 10k life or something :(


There are some rough monsters/abilities/spawn possibilities, especially at higher levels. I remember when Ambush! was the thing to be dreaded above all else.

Quote (Cheeya @ Oct 15 2020 11:28am)
Would you care to explain further on the easy mode thing. You may actually recall I was heavily against easy mode when it was created until I saw the use of it for higher levels.

What were the specific circumstances? Not player impacted for sure because you literally could turn it on/off at any level after 71. You didn’t have to have it engaged before 71 in order to limit the eps. Was it purely a coding issue?


If I recall correctly, it wasn't checking the level/mq conditions in one location of the code, but I fixed this weeks ago, so could be a little off. Regardless, it's fixed in v1.32.
- Fixed a bug that was allowing only 1 EP to spawn when easy mode was set and a character leveled past 71 (Sep 28 2020)

Edit: Here's an example of intent:
https://forums.d2jsp.org/topic.php?t=84047978&f=272&p=563645048
And seeing that the game was not functioning within that intent:
https://forums.d2jsp.org/topic.php?t=84047978&f=272&p=563645092

I knew the intent, but it was in fact not working towards that intent (a bug, very longstanding, probably since easy mode was introduced). Upon identifying that, it was fixed (see above).
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Oct 15 2020 10:57am
Quote (Light_Prince @ Oct 15 2020 11:37am)
I'm still more interested in fixing the drop rates. Not to have more epic godly stuff drop, just more stuff on par with your actual level (like within 20 levels of your char lvl). When you're 40+ and dropping nothing but tier 1-3 or lvl 5s, you cant even make decent shrines out of those lol.

Like I said tho, not looking to make every drop 200ee or anything stupid, just more on par with your levels.

Side note: when does this beta come live overall?


Hi
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Oct 15 2020 11:00am
Quote (Light_Prince @ Oct 15 2020 11:57am)
Hi


Looks like you're in the wrong topic. This topic is about the feature locked beta as stated in post #1.

Quote (njaguar @ Oct 12 2020 07:50am)
Full release notes will be available at release (planned for Monday, Oct 19th, if all goes well during this beta testing), but here is a brief summary:
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Oct 15 2020 11:15am
Quote (Jupiter5 @ Oct 15 2020 12:27pm)
I know I'll eventually get sent back to town, but I'm talking about lvls 70 - 80, the monsters can hit really hard then

I spawned 3 monsters and I got permanently paralyzed. Lost 2.5 - 3k life in a few seconds.. and I closed the page at 100-200 life or so

I would be dead by the time I was forced back in town unless I had 10k life or something :(

E: Agree that my scenario is vague, but it can easily be solved without affecting anything else


How would you even survive this situation solo anyways regardless of disconnecting? Heal? Run for the exit? If this actually happens to you, then I guess that it's the day you die. There is no point to playing hardcore if there isn't a fair chance of taking an L. So for me at no time during play (on hardcore) do I push my character to the limit; it's tedious and maddening sometimes but it's also mad rewarding. You don't need 40k fg worth of items to enjoy LS, so taking a death in HC is nbd for the casual player. If you are serious about play, simply adjust your stats/gear to make yourself tankier- it's that simple. If you just want to do max damage all the time and play as fast as possible, stick to SC.

Admittedly my opinion may not be the most popular around here, but as a D2 HC veteran I just feel a certain type of way about this style of gameplay. If you're not ready to die, don't even start playing.

This post was edited by swiftsword on Oct 15 2020 11:19am
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Oct 15 2020 11:23am
Quote (JonWon @ Oct 15 2020 11:37am)
I do have 1 question that was quite annoying during my Mobile experience. Would it be possible to make the Ability positions static or not shift when they get generated?

A lot of times I would have 2 abilities charged with 50%+, I was using Powerstrike and Retribution.

-Tap Powerstrike at 50%
-Then immediately would try to use the next ability Retribution 50%
-I'd end up tapping "Powerstrike" again bcuz it would generate it's new charge and shift into place of where I was trying to tap Retribution.

Not sure if others had this similar experience but it happened a lot to me during my climb.


Still wondering if any players have this same experience while on Mobile
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Oct 15 2020 11:25am
Quote (JonWon @ Oct 15 2020 12:23pm)
Still wondering if any players have this same experience while on Mobile


There are a few things that are still not optimal with mobile, but it's all mostly due to things being to small (like the X close icons for the popups, arrows to change position in catacombs, etc). This is on my list of things to revisit, but there is no ETA on when I will start work on that.
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Oct 15 2020 11:34am
Quote (njaguar @ Oct 15 2020 01:25pm)
There are a few things that are still not optimal with mobile, but it's all mostly due to things being to small (like the X close icons for the popups, arrows to change position in catacombs, etc). This is on my list of things to revisit, but there is no ETA on when I will start work on that.


Thanks for the answer.
Seems to be more of an annoyance than a real issue.
I think it was just much more noticeable with having no gear on the beta, since I was desperate for casting abilities instantly before rushing back to town :lol:

This post was edited by JonWon on Oct 15 2020 11:34am
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Oct 15 2020 11:39am
Quote (swiftsword @ Oct 15 2020 08:15pm)
How would you even survive this situation anyways without a disconnect? Heal? Run for the exit? If this actually happens to you, then I guess that it's the day you die. There is no point to playing hardcore if there isn't a fair chance of taking an L. So for me at no time during play (on hardcore) do I push my character to the limit; it's tedious and maddening sometimes but it's also mad rewarding. You don't need 40k fg worth of items to enjoy LS, so taking a death in HC is nbd for the casual player. If you are serious about play, simply adjust your stats/gear to make yourself tankier- it's that simple.


I've died 5 times for the past 2 - 2.5 years and I basically remember all of them.

Why would I not survive the situation I described in here if I didn't get perma stunned for so long? How hard is it for you people to just click the door?

That's why I mention it now, it's the only situation that doesn't have a counter play if you get unlucky. There's nothing you can do to avoid death.

I can survive basically anything else if I'm trying/careful and I more or less have, even without super insane gear.

I'm also not sure how it works exactly, because most times i can town/attack/heal in a short period of time (which is enough) in-between paralyzes, but sometimes the monster times its attacks just the right way that I get stun-locked and i can't do any actions. How is that fair?

I wasn't even fighting EPS, just regular monsters.

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