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Member
Posts: 15,961
Joined: Sep 13 2018
Gold: 1,296.41
Sep 8 2024 04:56pm
Quote (Chuckle @ Sep 8 2024 06:28pm)
Alright after 2-2.5k essences. (More or less, lost count)

Rare tempered diamond axe
Level Req: 45
Damage: 230 to 277

+125% Enhanced Effect
+1 to 5 Mana per Kill

Rare adamantium dagger
Level Req: 35
Damage: 178 to 313

+133% Enhanced Effect
+2% Power Shot

Rare alloy battleaxe
Level Req: 15
Damage: 186 to 224

+82% Enhanced Effect
+1 to 24 Mana per Kill

Rare fine alloy battleaxe
Level Req: 20
Damage: 119 to 143

+7 Magic Luck
+3% Mana Skin

Angelic nightshade padded robe
Level Req: 35
Physical Defense: 0 to 37
Magical Defense: 24 to 60

+49 Strength
+11% Experience Gained
+1 to 1 Mana per Attack
+1% Lightning Mastery

Arcane nightshade padded robe
Level Req: 35
Physical Defense: 0 to 37
Magical Defense: 24 to 60

+38 Intelligence
+1% Experience Gained
+1 to 1 Life per Attack
+1 to 39 Mana per Kill
-1% Mana Consumption
+2% Lightning Mastery

Magical silksteel padded robe
Level Req: 45
Physical Defense: 0 to 45
Magical Defense: 29 to 72

+10 Magic Luck


Magical lightning IX
Level Req: 30
Spell Damage: 10 to 108
Mana Cost: 69

+41 Strength

Mystical lightning X
Level Req: 35
Spell Damage: 26 to 261
Mana Cost: 77

+116% Enhanced Effect
+45 Intelligence
+2 Critical Strike


Angelic nightshade padded robe
Level Req: 35
Physical Defense: 0 to 37
Magical Defense: 24 to 60

+49 Strength
+11% Experience Gained
+1 to 1 Mana per Attack
+1% Lightning Mastery


Damn i like this and that lightning. holy shit

Member
Posts: 39,963
Joined: Jul 28 2007
Gold: 19,181.51
Sep 8 2024 08:17pm
Mystical lightning X
Level Req: 35
Spell Damage: 26 to 261
Mana Cost: 77

+116% Enhanced Effect
+45 Intelligence
+2 Critical Strike

That is incredible :drool:
Member
Posts: 540
Joined: Jul 11 2024
Gold: 3,851.18
Sep 8 2024 08:43pm
Quote (Cheeya @ Sep 8 2024 07:17pm)
Mystical lightning X
Level Req: 35
Spell Damage: 26 to 261
Mana Cost: 77

+116% Enhanced Effect
+45 Intelligence
+2 Critical Strike

That is incredible :drool:


What's this equivalent too in ee?
Member
Posts: 30,843
Joined: May 29 2006
Gold: 65,528.27
Trader: Trusted
Sep 8 2024 08:52pm
Quote (Cronkysm @ 9 Sep 2024 04:43)
What's this equivalent too in ee?


Hard to tell, but around 170.

But that Int helps a lot in healing too. :D

Secksie charm, indeed! GZ ! :hug:
Member
Posts: 23,086
Joined: Jan 12 2008
Gold: 1,918.15
Sep 8 2024 08:54pm
Quote (Cronkysm @ 8 Sep 2024 22:43)
What's this equivalent too in ee?


Iirc is like 1:1 on the int and another 1.1:1 on the cs, so =163
This seem right ?
Member
Posts: 14,877
Joined: Jun 6 2009
Gold: 20,554.98
Sep 8 2024 08:58pm
Rare sapphire axe
Level Req: 30
Damage: 237 to 284

+176% Enhanced Effect
+1% Glancing Blow
Member
Posts: 13,824
Joined: Apr 30 2007
Gold: 284,281.54
Sep 9 2024 01:09am
Quote (PO0 @ 8 Sep 2024 22:58)
Rare sapphire axe
Level Req: 30
Damage: 237 to 284

+176% Enhanced Effect
+1% Glancing Blow


Wow... she 😍 pretty
Member
Posts: 13,824
Joined: Apr 30 2007
Gold: 284,281.54
Sep 9 2024 02:19am
A most unimpressive muting experience this time around.
Can't win em all I guess

Rare sapphire dagger
Level Req: 30
Damage: 119 to 209

+92% Enhanced Effect
+7 Critical Strike

Mystical sapphire dagger
Level Req: 30
Damage: 125 to 219

+101% Enhanced Effect
+2% Life Steal
+2% Earth Mastery

Angelic adamantium dagger
Level Req: 35
Damage: 141 to 248

+105% Enhanced Effect
+176 Max Life
+1% Heal Mastery
+1% Fire Mastery

Magical tempered diamond dagger
Level Req: 45
Damage: 181 to 316

+118% Enhanced Effect
Angelic tempered diamond dagger
Level Req: 45
Damage: 83 to 145

+46 Intelligence
+1 Life Regen
+1 to 32 Mana per Kill
+1% Power Shot

Rare tintitanium dagger
Level Req: 50
Damage: 197 to 346

+120% Enhanced Effect
+1 to 6 Life per Attack
Arcane ebonwood staff
Level Req: 30
Damage: 103 to 276

+118% Enhanced Effect
+1% Damage Return
+5% Critical Flux
+1% Magical Damage Reduction
+2% Mana Syphon
+6% Lightning Mastery

Arcane nightshade padded robe
Level Req: 35
Physical Defense: 0 to 27
Magical Defense: 25 to 64

+7% Enhanced Effect
+42 Dexterity
+7 Mana Regen
+1 to 8 Mana per Attack
+1% Damage Return
+2% Critical Flux

Angelic silksteel padded robe
Level Req: 45
Physical Defense: 0 to 31
Magical Defense: 28 to 72

+37 Dexterity
+16% Experience Gained
+2 Mana Regen
+1 to 2 Mana per Attack

Arcane fire XIII
Level Req: 50
Spell Damage: 121 to 323
Mana Cost: 101

+159% Enhanced Effect
+1 Strength
+4% Experience Gained
+5% Critical Flux
+5% Physical Damage Reduction
+15% Ice Mastery

Magical earth XIII
Level Req: 50
Spell Damage: 141 to 246
Mana Cost: 101

+126% Enhanced Effect

This post was edited by JakeTheDog on Sep 9 2024 02:20am
Member
Posts: 16,442
Joined: Mar 15 2008
Gold: 2,108.33
Sep 9 2024 02:27am
Quote (JakeTheDog @ Sep 8 2024 10:19pm)
A most unimpressive muting experience this time around.
Can't win em all I guess

Rare sapphire dagger
Level Req: 30
Damage: 119 to 209

+92% Enhanced Effect
+7 Critical Strike

Mystical sapphire dagger
Level Req: 30
Damage: 125 to 219

+101% Enhanced Effect
+2% Life Steal
+2% Earth Mastery

Angelic adamantium dagger
Level Req: 35
Damage: 141 to 248

+105% Enhanced Effect
+176 Max Life
+1% Heal Mastery
+1% Fire Mastery

Magical tempered diamond dagger
Level Req: 45
Damage: 181 to 316

+118% Enhanced Effect
Angelic tempered diamond dagger
Level Req: 45
Damage: 83 to 145

+46 Intelligence
+1 Life Regen
+1 to 32 Mana per Kill
+1% Power Shot

Rare tintitanium dagger
Level Req: 50
Damage: 197 to 346

+120% Enhanced Effect
+1 to 6 Life per Attack
Arcane ebonwood staff
Level Req: 30
Damage: 103 to 276

+118% Enhanced Effect
+1% Damage Return
+5% Critical Flux
+1% Magical Damage Reduction
+2% Mana Syphon
+6% Lightning Mastery

Arcane nightshade padded robe
Level Req: 35
Physical Defense: 0 to 27
Magical Defense: 25 to 64

+7% Enhanced Effect
+42 Dexterity
+7 Mana Regen
+1 to 8 Mana per Attack
+1% Damage Return
+2% Critical Flux

Angelic silksteel padded robe
Level Req: 45
Physical Defense: 0 to 31
Magical Defense: 28 to 72

+37 Dexterity
+16% Experience Gained
+2 Mana Regen
+1 to 2 Mana per Attack

Arcane fire XIII
Level Req: 50
Spell Damage: 121 to 323
Mana Cost: 101

+159% Enhanced Effect
+1 Strength
+4% Experience Gained
+5% Critical Flux
+5% Physical Damage Reduction
+15% Ice Mastery

Magical earth XIII
Level Req: 50
Spell Damage: 141 to 246
Mana Cost: 101

+126% Enhanced Effect


I'm afraid to ask how many essences that was... :(
Member
Posts: 11,935
Joined: Sep 17 2005
Gold: 34,986.24
Sep 9 2024 03:33am
Quote (Cronkysm @ Sep 9 2024 03:43am)
What's this equivalent too in ee?


Quote (TheBert @ Sep 9 2024 03:54am)
Iirc is like 1:1 on the int and another 1.1:1 on the cs, so =163
This seem right ^bigheaded ?


the tldr is int:ee is 1:1. Crit is more like 1crit:2ee. At higher amounts of ee/stats this gets closer if not surpasses 1crit:3ee. so when using a 150ee wep, crit has less effect than when using crit with a 250ee wep.

In slightly more depth, the int gets stronger the lower your current int is, so this would deal more damage on an offcaster than on a warlock.

So lets use two different scenarios:
Offcast samurai with 0 extra failed mq stats and warlock with the full 10 bonus stats. Both using 42 int weapon/armor at level 35 with 15 prof.
samurai starting int: 10, + 10 starting stats, +0 bonus, +34 level up stats = 54 base int. +42 int wep, +42 int charm +45 charm = 183 int.

This would lead to the charm doing 64-642 damage. Which is the same as using 161ee, ignoring the CS.

Now on the warlock.
Warlock starting int: 75, + 10 starting stats, +10 bonus, +34 level up stats = 129 base int. +42 int wep, +42 int charm +45 charm = 258 int.

This leads to the charm doing 81-815 damage, which is closest to 150ee.

The higher prof you have the more it will shift towards it being better than flat ee.
The higher your int gear, the more it will shift towards being worse than flat ee.

might be of interest to you.

Finally, Int will increase your crit chance, however, me and my testers have done minimal testing into casting crit so I can't assist on how much it influences crit chance. I would expect it to be similar to somewhere between +5 and +10 crit chance, as int affects charm crit chance a lot.
So personally i'd view it as 145-165 ee with +7 to +12 crit on it, with much more favouritism towards offcasters.

If anyones wondering where i pulled the info from, it was off of my damage calc: https://docs.google.com/spreadsheets/d/1RDkoYfhQSyWW0KNRYTAWZRLxVfeYGgj-nwqOwtgtSOs/edit?gid=0#gid=0


For the image, only the in game damage matters, the history link doesnt matter on a theoretical item to compare against and the profile link ignores prof which is reasonably important when doing calcs like this

This post was edited by Bigheaded on Sep 9 2024 03:43am
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