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Member
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Dec 8 2022 06:27pm
Quote (tor_zero @ 24 Nov 2022 12:09)
instead of having Suffusencing Experience/Cooking Experience/Transmuting Experience, we only have 1 modifier : Skilling Experience(or just remove it because useless :p)


great suggestion.

skilling experience only causes problems for me.
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Dec 8 2022 06:29pm
Quote (JakeTheDog @ Dec 8 2022 07:27pm)
great suggestion.

skilling experience only causes problems for me.


I personally enjoy the skilling experience. Specially when im skilling on HC. Would LOVE for it to go past 71 or whatever, like we want with jubi and such.
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Dec 8 2022 06:33pm
Quote (Light_Prince @ 8 Dec 2022 19:29)
I personally enjoy the skilling experience. Specially when im skilling on HC. Would LOVE for it to go past 71 or whatever, like we want with jubi and such.


To each their own. We all slash in our own way.

I could see how HC would benefit from gaining this experience, especially if their lower end gear is putting them at risk.

for me, if I could stay stationary with exp, it would allow me to kill the mobs 58-63 consistently rather than putting me in a zone where drops are crap. I breathe off of my higher end mutables.
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Dec 8 2022 06:36pm
Quote (JakeTheDog @ Dec 8 2022 07:33pm)
To each their own. We all slash in our own way.

I could see how HC would benefit from gaining this experience, especially if their lower end gear is putting them at risk.

for me, if I could stay stationary with exp, it would allow me to kill the mobs 58-63 consistently rather than putting me in a zone where drops are crap. I breathe off of my higher end mutables.


i have absolutely zero faith in finding anything lol. And i mean zero faith.
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Dec 8 2022 06:46pm
Quote (Light_Prince @ 8 Dec 2022 19:36)
i have absolutely zero faith in finding anything lol. And i mean zero faith.


talk about finding anything.. were sailing in the same boat

ive been playing for 13 years and still to this day.. have not found anything over 200ee... even with muting. Highest was a 198 ee lvl50.
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Dec 8 2022 06:47pm
:bouncy:

Show the TRUE amount of Prof gain with Weapons / Cast & Healing charms when using Abilities actions that have more than one(1) action with that click.

Clarification:

When you open up the Prof window and you successfully gain a prof point, it will be shown with a +1. If you don't, you don't see it show up. Now, with any ability that has Multiple actions during that Click, you can gain more than +1, BUT, it may (MAY) show +1 or nothing at all and yet give you Prof points with that item (weapon / charm).

This post was edited by izParagonzi on Dec 8 2022 06:48pm
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Dec 8 2022 06:51pm
Quote (izParagonzi @ Dec 8 2022 07:47pm)
:bouncy:

Show the TRUE amount of Prof gain with Weapons / Cast & Healing charms when using Abilities actions that have more than one(1) action with that click.

Clarification:

When you open up the Prof window and you successfully gain a prof point, it will be shown with a +1. If you don't, you don't see it show up. Now, with any ability that has Multiple actions during that Click, you can gain more than +1, BUT, it may (MAY) show +1 or nothing at all and yet give you Prof points with that item (weapon / charm).


That doesnt bother me near as much as the actual rate of getting prof does. Ive watched myself hit 16 times in a row on different monsters, and not get a single prof point. Its disappointing to say the least.
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Dec 8 2022 07:01pm
Quote (Light_Prince @ 9 Dec 2022 13:51)
That doesnt bother me near as much as the actual rate of getting prof does. Ive watched myself hit 16 times in a row on different monsters, and not get a single prof point. Its disappointing to say the least.


I am guessing this is with a Weapon. I believe that Bigheaded stated that there is a 10% chance to gain 1 prof point during a wave, whereas, if you are Healing, there is a 70% chance to gain a prof point. So as an example:

A wave of monsters = 0-10 max prof points (excluding an event)
100 clicks (not multi abilities) = +1 or +2 prof points when using a weapon: = 10-20% chance (excluding 0 hit)
100 clicks (not multi abilities) = +5 or +7 prof points when using a healing charm: = 50-70% chance (excluding 0 heal)

Now, with Multiple action abilities like Knockdown (vs 3 in a column) with 1 click (but counted as 3 actions) you have a chance to gain 0 or up to 3 prof points.

I also believe that casting charms (lightning etc) have a higher % chance to gain a prof point compared to Weapons.
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Dec 9 2022 01:16am
Finally got Pinch of Evil at level 50 ... I am still after Treasure Pest:

https://prnt.sc/xSYkgvvZafWs

Hence the reason why I would like all objectives to spawn on the last square of a catacomb as long as you are in the level range... a level 50 catacomb is just too big for the objectives to randomly spawn, and there are times you complete a catacomb starting at level 20+ and get 0 objectives spawning.
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Dec 9 2022 08:12pm
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