Quote (BWConformity @ 30 Jul 2022 18:37)
How about reducing the drop rate of totems but making their stat effects permanent on a character persisting through MQs and resets :evil:
One more jackpot value drop that could happen anytime but really rarely could be fun :drool:
Totems are just token items compared to Potions... I have found at least 10 potion during the years I have played, and totems give you the same add ons like a potion, so fuck that, it would be 1 mil times useless to find a totem as it is to finding one at a rate of 1/1,000,000,000 with current drop rate to find a totem.
EDIT: Okay... I think I need to RANT... what are the benefits of a Totem drop and modifier compared to a Potion dropping? FUCKING NOTHING ... hey, find 10+ potions in 14 years compared to 0 (ZERO) totems that have the same modifiers in the same time. Why not just get rid of totems, they don't fucking drop, so why have a drop rate for them and the effect is lost after you do a Master Quest like Potions.
Oh, maybe it is Rocket Science where a Totem gives the same effect as a potion that MAY drop like 10 times more often and is nullified when you do your Master Quest.
EDIT 2: Totems are not special, same as Potions... once you do a Master Quest as fast as people are currently doing them, the use of those items are GONE... forgotten... not useful for the next climb.
Think on it... OH, WE GET TO HAVE +5 EXTRA STAT POINTS UNTIL WE DO A mASTER QUEST AND IT IS not CARRIED ON.
Fancy fish with Stats.... oh wait, like I said years ago (10+),
consumable.
This post was edited by izParagonzi on Jul 30 2022 04:04am