Quote (FloppyWaffles @ Mar 14 2021 07:52pm)
Since you don't answer questions unless they're bulleted, here you go.
1. When did you delete it, and how long have you been hunting prof on these characters?
2. Also why do you want harder early levels other than "it's too easy?"
3. Or is there actually no other reason than to troll daily, start believing your own fluff as your drinks progress throughout the day, and finally blame the community/devs for how you feel?
4. What actual suggestions that you bring to the table will IMPROVE the player base? Or do you want the game to die?
5. I see NO negativity these days aside from a. Character limit and b. Responses to you.
Answering #1 isn't an easy task and finding the posts are tedious, as an example of this post made 2013:
Quote (izParagonzi @ Feb 2 2013 08:02am)
My Goals Today:
1. Create Test Barb to 68
2. Monk to 63 (recycle)
3. MQ Warlock
4. Sammy to 68 (#2)
5. Guild Climb if possible
Will be on @ 12:00 P.M my timezone.
Which is found here:
https://forums.d2jsp.org/topic.php?t=54668371&f=42&o=5970And prior to those 607 pages, I started that GC thread in 2011 March, and was SC before then. Not to mention the characters that died / deleted in that time, prior and up to present.
#2 InsaneBobb & I stated previously... you can basically just use White TierIII items from level 1 to 10.
#3 is your perception of the replies, not my issue you think that way, so deal with it.
#4 Suggestions are just that, been a shit load of suggestions stated, and even Bob888 QOL threads are remakes of previous suggestions by others or myself.
#5 Character limit, can not argue here. As for my posts, again your problem because that is how you perceive it, maybe have a look at how things were... like I stated, reading back on how we played around 10 years ago to now, it has really changed the attitudes... including mine since I came back... so much damn negativity.
What is really funny is that you use to be decent in replies, now you are just like what you type. I have been heading that way since I came back.
Increasing monster difficulty 100% from level 1-10 isn't really making it harder at all, it is actually giving Lower items more value, or true value of that item when sold.
It was fun running with other people like Ladd3r, Xoazeus, Buf, Datis, Vicky, AB/Forgotten members and a shit load more and the countless community
spirit, donating hand me downs at cheap prices and passing them on to others were the days. Sure some may keep it up, but game mechanics aren't like they use to be, I miss playing multiple characters and holding some back to keep in range of those that had to deal with real life matters or sleep...

So much good times.
Anyway, as a guildy told me, not worth me pointing out the obvious or getting annoyed at those that have forgotten or weren't even part of it, so back to ignoring and just post what I think should be a good idea, you don't like it, then respond with a reasonable debate...
prove to me Floppywaffles that running level 1-10 using white Tier III items on a Barb / Fighter / Rogue or Guardian is Hard.Oh, if you think I have dodged your questions, you can always go read the thread and posts, even you will find it nostalgic, or read some of the other Guild threads and their past experiences.