Okay, apology first and foremost... intoxicated prior to this post, hopefully it makes sense (well, maybe for the drunk or drugged gamer etc):
The list as posted previously:
Better Item Drop Quality: great add
Cooking Experience: whatever
Evil Presences: great add
Evil Well Longevity: so, so add, still need to find a well or use a map(s) +1 well etc
Experience Cap: wtf is this?
Experience Gained: again, who cares
Faster Cooking: Dependent on skiller
Faster Fishing: Dependent on skiller
Faster Glyphing: Dependent on skiller
Faster Suffusencing: Dependent on skiller
Faster Transmuting: Dependent on skiller, do you really want to level up faster skilling???
Fishing Experience: Dependent on skiller, do you really want to level up faster skilling???
Glyphing Experience: Dependent on skiller, do you really want to level up faster skilling???
Increased Monster Base Difficulty: nice (personally does jack shit)
Increased Monster Difficulty: nice (includes Base / Life & stats, great mod, which give better drops)
Increased Monster Life: nice (whatever, fuck giving them more hitpoints to slow down run)
Increased Monster Stats: nice (really, like it matters)
Item Stat Quality: One of the best mods to spawn in and event
Level 101 Guild Point Reward: Oh hey, go to level 101 and risk dying and lose mass prof points if group is crap etc... not worth the time.
Magic Luck Effectiveness: Don't even know the benefits of this with or without ML equipment either solo or group run... you all ain't tested this shit out have you???
Map Final Chest Quality: Great, would be nice for Map hunting with +XXX TCs, but doesn't do jack shit for a normal Whistle group or explore group.
Maximum Base Quality of Welled Item: Oh damn, something more useful than "Chest Quality" or "Quantity" including X# warm lights etc.
Maximum Room Size: Okay... so n so
Minimum Base Quality of Welled Item: Oh damn, fucking better than Warm Light % increase, # or some other shit that .
Minimum Room Size: Oh damn, fucking better than Warm Light % increase, # or some other shit that .
More Enigmatic Emblems: BORING SHIT ADD
More Evil Wells: Woot, this makes it so much better (well depends on if you collected shit and stored them in Vault or mules, otherwise this is crap)
More Items from Chests : Like that actually does shit, all it does is when a "Chest" appears, it reduces the chance to spawn an EP, objective of wave of monsters at the character level... basically this is a crap add!
More Treasure Chests : Like that actually does shit, all it does is when a "Chest" appears, it reduces the chance to spawn an EP, objective of wave of monsters at the character level... basically this is a crap add!
More Warm Lights : Like that actually does shit, all it does is when a "Chest" appears, it reduces the chance to spawn an EP, objective of wave of monsters at the character level... basically this is a crap add!
Proficiency Cap Per Fight: Really nice for prof hunters
Quality to Maps Found: Nice for map hunters
Suffusencing Enhanced Effect: kinda crap
Suffusencing Experience: kinda crap
Teleport Traps: waste of space (takes up cell)
Transmuting Experience: dependent on skiller.
Trapdoor Maximum Monster Level: like this shit matters, just remake catacomb
Trapdoor Minimum Monster Level: like this shit matters, just remake catacomb
Treasure Chest Quality: Not that useful unless people are Map hunting etc.
Warm Light Effectiveness: Pointless, takes up space and does jack fucking shit when people use abilities and shrining.