d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher > What Do You Think Is The Most Underrated Side Mod?
Prev13456Next
Add Reply New Topic New Poll
Member
Posts: 293,396
Joined: Sep 21 2007
Gold: 50,090.00
Feb 18 2018 09:46pm
Too much math it hurts

Member
Posts: 27,620
Joined: Dec 10 2008
Gold: 1,778.40
Feb 18 2018 11:10pm
Quote (BWConformity @ Feb 18 2018 10:27pm)
I wouldn't say that I know more about this game than you guys do. I don't think number of MQs is a good indicator of amount played since I played my main character a couple of seasons ago (Screened) for hundreds of hours without an MQ, but each of you definitely have played much longer than I have. About this point, It's still just math, and my math is right... your math on this point despite majority opinion is... not right :P

Even if you guys can't do math, I still love you guys! :hug:



No it’s not a good indicator you’re right. At the same time it’s not mindless clicking to an mq either. Lots of discussions, testing, brainstorming, trial and errors too. A lot of precedent came from that work from everyone. It’s good to have a game we can continue to pick apart and discuss. We can test this one without much trouble and then see if the results match all the math. Again.
Member
Posts: 33,543
Joined: Apr 7 2007
Gold: 75,262.50
Feb 19 2018 07:49am
Y’all are some nerds I’ll stick to my mindless clicking I mean afk
Member
Posts: 293,396
Joined: Sep 21 2007
Gold: 50,090.00
Feb 19 2018 07:58am
Quote (FirstDoorFail @ Feb 19 2018 11:49am)
Y’all are some nerds I’ll stick to my mindless clicking I mean afk


Fuggin dualscaper
Member
Posts: 76,853
Joined: Nov 2 2007
Gold: 72,797.25
Trader: Trusted
Feb 19 2018 08:24am
Quote (BWConformity @ 18 Feb 2018 19:49)
Actually, come to think of it you are right. EE really is an underrated side mod... I've seen stat charms with reasonable amounts of ee that were worth pretty much the same amount as ones without it and the usefulness for a solo player is actually incredible.

Something like this:

Focused heal lvl 30
88 ee
40 dex

Compared to this:

Focused heal lvl 30
40 dex

but in terms of healing potential, ignoring mana cost, that first charm does the same as this one R-slotted:

Focused heal lvl 30
150 ee

I feel like lots of people just don't consider that :huh:



i think
BWConformity is actually right.

If the ee was reduced by 25%, a heal charm with zero ee would heal as good in 2nd slot as it does in first slot which is not the case. (as 75% of 0 is still 0)


it works like randy also said: the total displayed heal is multiplied with 0.75 in the 2nd slot


if you have 150ee this will be an ee factor of 2,5 (that will be multiplied with the (int-5) factor)

so if you calculate 75% of 2,5 (for a 150ee charm on 2nd slot) it will be 1,875 --> works like 87,5ee on main slot

(still the higher ee charm on the 2nd slot will also cost 25% less mana compared to the lower ee charm on main slot like it was said before too)
Member
Posts: 60,523
Joined: Nov 28 2006
Gold: 375.00
Feb 19 2018 10:59am
Quote (ahs_darkhunter @ Feb 19 2018 09:24am)
i think
BWConformity is actually right.

If the ee was reduced by 25%, a heal charm with zero ee would heal as good in 2nd slot as it does in first slot which is not the case. (as 75% of 0 is still 0)


it works like randy also said: the total displayed heal is multiplied with 0.75 in the 2nd slot


if you have 150ee this will be an ee factor of 2,5 (that will be multiplied with the (int-5) factor)

so if you calculate 75% of 2,5 (for a 150ee charm on 2nd slot) it will be 1,875 --> works like 87,5ee on main slot

(still the higher ee charm on the 2nd slot will also cost 25% less mana compared to the lower ee charm on main slot like it was said before too)
.


If the charm has 0 EE then sure it scales off the base. Why would you think putting a charm in your acc slot would make a simple browser game go back a step (the math is already calculated on the charm when it has EE) remove the EE do 75% of the base and then readd the EE to do a heal.

Edit- point is math or not. you are making it more complicated than it is. Go test it in game and see the difference.

This post was edited by PhiRip on Feb 19 2018 11:03am
Member
Posts: 76,853
Joined: Nov 2 2007
Gold: 72,797.25
Trader: Trusted
Feb 19 2018 11:45am
Quote (PhiRip @ 19 Feb 2018 17:59)
.


If the charm has 0 EE then sure it scales off the base. Why would you think putting a charm in your acc slot would make a simple browser game go back a step (the math is already calculated on the charm when it has EE) remove the EE do 75% of the base and then readd the EE to do a heal.

Edit- point is math or not. you are making it more complicated than it is. Go test it in game and see the difference.


I am not making it too complicated. i know exactly how to calculate the dmg with the 2 multiplicators of ee and int.

with easier numbers:

for example 100ee means double of the normal dmg (factor of 2.0)
75% of 2.0 = 1,5 (so the 2nd slot changes the charm as if your factor was only 1.5 instead of 2.0 --> 100ee down to 50ee)

for example 200ee means tripple of the normal dmg (factor of 3.0)
75% of 3.0 = 2.25 (so the 2nd slots changes the charm as if your factor was only 2.25 instead of 3.0 --> 200ee down to 125ee)

i tested this and got the calculated values pretty exactly

This post was edited by ahs_darkhunter on Feb 19 2018 11:46am
Member
Posts: 21,500
Joined: Apr 13 2008
Gold: 537.88
Feb 19 2018 12:54pm
very good reading thanks for everyones input :)
Member
Posts: 18,172
Joined: Mar 15 2008
Gold: 67,650.04
Feb 19 2018 03:30pm
Quote (ahs_darkhunter @ Feb 19 2018 10:24am)
i think
BWConformity is actually right.

If the ee was reduced by 25%, a heal charm with zero ee would heal as good in 2nd slot as it does in first slot which is not the case. (as 75% of 0 is still 0)


it works like randy also said: the total displayed heal is multiplied with 0.75 in the 2nd slot


if you have 150ee this will be an ee factor of 2,5 (that will be multiplied with the (int-5) factor)

so if you calculate 75% of 2,5 (for a 150ee charm on 2nd slot) it will be 1,875 --> works like 87,5ee on main slot

(still the higher ee charm on the 2nd slot will also cost 25% less mana compared to the lower ee charm on main slot like it was said before too)


Quote (ahs_darkhunter @ Feb 19 2018 01:45pm)
I am not making it too complicated. i know exactly how to calculate the dmg with the 2 multiplicators of ee and int.

with easier numbers:

for example 100ee means double of the normal dmg (factor of 2.0)
75% of 2.0 = 1,5 (so the 2nd slot changes the charm as if your factor was only 1.5 instead of 2.0 --> 100ee down to 50ee)

for example 200ee means tripple of the normal dmg (factor of 3.0)
75% of 3.0 = 2.25 (so the 2nd slots changes the charm as if your factor was only 2.25 instead of 3.0 --> 200ee down to 125ee)

i tested this and got the calculated values pretty exactly


Thanks Alex! I'm glad you are around, otherwise "alternative" math might run rampant in the streets! :lol:

I think this 1-page discussion is good evidence that ee is not only the most important main mod but also the most underrated side mod ... for stat-heal charms at least... ;)
As a solo player, I'd give a lot to change all of my stat charms into stat-heal charms with at least 80 ee or so

This post was edited by BWConformity on Feb 19 2018 03:31pm
Member
Posts: 27,620
Joined: Dec 10 2008
Gold: 1,778.40
Feb 19 2018 03:57pm
All I know if again today when i don't even try to factor what the charm may do; I put it in the main slot and i make sure i have enough life missing to get an accurate heal. I pulled 50 heal numbers and got that avg. I did the same thing in the acc slot. I have that acc slot avg number, it's always within 1% of being 25% off the main slot number. thats what a t3 focus. Thats without trying to figure out what the charm will do etc. thats taking the actual heal number from both slot and comparing the difference. just like it came out a few months ago.
Go Back To Ladder Slasher Topic List
Prev13456Next
Add Reply New Topic New Poll