Quote (BWConformity @ 18 Feb 2018 19:49)
Actually, come to think of it you are right. EE really is an underrated side mod... I've seen stat charms with reasonable amounts of ee that were worth pretty much the same amount as ones without it and the usefulness for a solo player is actually incredible.
Something like this:
Focused heal lvl 30
88 ee
40 dex
Compared to this:
Focused heal lvl 30
40 dex
but in terms of healing potential, ignoring mana cost, that first charm does the same as this one R-slotted:
Focused heal lvl 30
150 ee
I feel like lots of people just don't consider that :huh:
i think
BWConformity is actually right.
If the ee was reduced by 25%, a heal charm with zero ee would heal as good in 2nd slot as it does in first slot which is not the case. (as 75% of 0 is still 0)
it works like randy also said: the total displayed heal is multiplied with 0.75 in the 2nd slot
if you have 150ee this will be an ee factor of 2,5 (that will be multiplied with the (int-5) factor)
so if you calculate 75% of 2,5 (for a 150ee charm on 2nd slot) it will be 1,875 --> works like 87,5ee on main slot
(still the higher ee charm on the 2nd slot will also cost 25% less mana compared to the lower ee charm on main slot like it was said before too)