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May 13 2016 11:04am
Quote (RistVaLL @ 13 May 2016 18:03)
Yeah, he def made it harder to "farm"
But that's what i've said before in this topic somewhere, IF he adds something that has a higher chance of droping decent items, IT WILL BE FARMED ALOT and thats all what ppl will do.
NMNM was fairly ez to find before, but what made it harder was that today you have to find so many pre-quests just to open up a slot for it, and also it's not something that will spawn all the time as it used to do.

What I miss most about this game is, NO MAZE CATACOMB.
It was exactly like NMNM is today, but it was a way of leveling instead of doing a explore catacomb or just whistling.
If im not wrong, the only 2 ways of leveling back then was either ARENA or NM Catacomb.
Fuck arena and the prof that gave, I want NM Cata ^^


You probably don't remember, but back in "The Maze" we used to farm NM catacombs together I believe
I think if it would spawn once a climb (on a quest level like shamans) that would already be an upgrade
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May 13 2016 11:12am
Quote (Dante @ 13 May 2016 19:04)
You probably don't remember, but back in "The Maze" we used to farm NM catacombs together I believe
I think if it would spawn once a climb (on a quest level like shamans) that would already be an upgrade


I do remember how we farmed it when I were in "the maze" I dont remember u being there with us tho , that's cool tho :D
Yeah, back then there was alot to farm, ambush had a spawnrate every 3-5min depending on how fast the driver was and NMNM was fun to farm, all u needed of a maze was ~30-40% explored and it would most likely pop up.
Shortly after he added, bits and pieces, Swarm & 4 corners and it was hard enough doing all those back then in time to farm them at all.

Ppl used to farm ambush for whites, and i think he removed whites from being able to spawn from EVERYTHING but shamans and hack the horde? and no EP wave could drop them any longer.

Any way to farm items easier would make ppl come back for sure, question is, do you see that happening? Maybe he'll add a quest that will have even better drops than NMNM, but would that quest be "farmable"
would u have to do other pre-quests just to enable it? will it be something that spawns in a lvl 70+ maze. It would have to be harder to find, but still worth it.

Tbh, I think what we were saying before about getin rid of t1-t3s as we level up it would help, as long as the drops keep on coming and not just go away completly.
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May 13 2016 11:15am
yeah, from what I see things are not balanced but only removed and removed or nerfed of course (no maze catacombs, arena, quests, life per attack, life per kill, life steal, heal mastery ...)

I think an overall improvement is the well, and the fish buff that happened at some point really made fishes worth using, that's to be said on the positive side

This post was edited by Dante on May 13 2016 11:16am
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May 13 2016 11:34am
Quote (RiNGiSpiLeR @ May 13 2016 09:14am)
Yea..., except if their prof would give +magic luck when they muting in the new (old) system. I mean, as +1 Magic Luck for every 5 lvls in prof. So who's at 60 profs they have +12 magic luck w/o gear... i guess some high muters would come back. :)

Anyhow, i must agree with the guys from this topic. 2 big steps would bring back few ppl and would make stay a lot. And it's the part of old mute system and sellable wellables.

This is my honest and really certain opinion.


i aggre with u..

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May 13 2016 12:27pm
just a little thought about old arena:
if you would add the possibility to whistle higher lvl monsters in solo games (like +5 or +10 lvls) and add a Monster Chain Counter, you would allready have the old arena if you increase the exp/profs/drops in that harder scenario depending on the counter of the chain ;)

but as i read from you guys. i would defenitely like the combination of:

1) increase of the quest spawn to be able to farm (whites + magical+ items)
1a) --> sellable whites
1b) --> eventually reworked muting, so that you still have a skill that you profit from but more players have an easier access to high lvl muting
1c) --> little improvement of drop quality (not too much to have too many drops but a bit to have a few drops) --> this could be decreased a bit later on IF there WOULD be more people playing


and another note:
i like how this topic turned out with alot of ideas and nice conversations about possible changes :santa:

This post was edited by ahs_darkhunter on May 13 2016 12:41pm
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May 13 2016 03:35pm
Quote (ahs_darkhunter @ 13 May 2016 19:27)
just a little thought about old arena:
if you would add the possibility to whistle higher lvl monsters in solo games (like +5 or +10 lvls) and add a Monster Chain Counter, you would allready have the old arena if you increase the exp/profs/drops in that harder scenario depending on the counter of the chain ;)

but as i read from you guys. i would defenitely like the combination of:

1) increase of the quest spawn to be able to farm (whites + magical+ items)
1a) --> sellable whites
1b) --> eventually reworked muting, so that you still have a skill that you profit from but more players have an easier access to high lvl muting
1c) --> little improvement of drop quality (not too much to have too many drops but a bit to have a few drops) --> this could be decreased a bit later on IF there WOULD be more people playing


and another note:
i like how this topic turned out with alot of ideas and nice conversations about possible changes :santa:


as much as some people might hate one another on the forum, I think we sort of all agree that people would be happier playing if there were a couple fixes that adjusted the game to its current player base and maybe "opens its gates" for new players
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May 13 2016 04:55pm
Quote (Dante @ 13 May 2016 23:35)
as much as some people might hate one another on the forum, I think we sort of all agree that people would be happier playing if there were a couple fixes that adjusted the game to its current player base and maybe "opens its gates" for new players


I'm pretty sure my idea won't happen ofc, but if a really big update would happen in the future, like v2.0 ( :ph34r: ), then Paul or Kevin would send a pm with the informations to all people on jsp who ever reached at least 1 guild point like:

"Ladder Slasher Version 2.0 is released, come and try it!"

"These are the most important new things:
-
-
-
- "


This thing would INCRASE sooo badly the player base, lot of players would come back and try and stay. We wouldn't have any problem with the player base, maybe for years.
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May 13 2016 05:18pm
TLDR

my opinion is to make finding group quests the ideal climb, rather than just whistling to 71. something along the lines of making quests only spawn once per character per climb, and actually giving out decent bonuses for completing such quests.
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May 14 2016 03:18am
Quote (k.iMpacT @ 14 May 2016 00:18)
TLDR

my opinion is to make finding group quests the ideal climb, rather than just whistling to 71. something along the lines of making quests only spawn once per character per climb, and actually giving out decent bonuses for completing such quests.


And maybe making all quests (except mirror maze) achievable until 71
Four corners becomes available at 25 if I remember correct, but who did it at 25?

This post was edited by Dante on May 14 2016 03:18am
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May 14 2016 07:42am
Quote (Dante @ 14 May 2016 11:18)
And maybe making all quests (except mirror maze) achievable until 71
Four corners becomes available at 25 if I remember correct, but who did it at 25?


we normally do when we do MM
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