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Jul 9 2012 11:08pm
Yes.

/thread
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Jul 9 2012 11:28pm
Quote (legirotto @ Jul 8 2012 04:11pm)
sure it is, there is no glitch to explore, no ppl using multi accounts, ppl like tj, stoked, braxton, barteq, roy quit or were banned

this game lived long because of ppl, and nothing about game quality... as soon as cole and paparick quits there will be no one playing.

even kerberos stopped playing... oh wait.....


Oh stop, you are making me blush.
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Jul 10 2012 12:26am
Quote (izParagonzi @ Jul 10 2012 12:10am)
Oh thanks... woot a dedication... even if it is a tad facetious... it is most welcomed... :)
Oh... btw... not argue'ing here... considering I tend to agree... :)

HAHA... oh man when I opened this thread up to see your post it put a big smile on my face and I lol'd. Haha, this is the Rex I know! Now I want to comment on some of your thoughts, and actually, I think you are on to a couple of things. I like the direction where your mind is headed on a few things here.....
I'm going to start backwards, I want to start with what you said at the end of your post, as I believe it holds the answer to what you said in the beginning of your post.


Quote (izParagonzi @ Jul 10 2012 12:10am)
There definately needs to be a major change... maybe more than 1... I noticed you said Unlockable Characters... this reminds me of an OLD suggestion (yup... by me... so I will post link... it is more wall than we need here)
http://forums.d2jsp.org/topic.php?t=34602353&f=272

Above link is about "Counterclass" to toons available now... maybe it could still be implemented... also from a little thought, another Abilities table just for them.
Idea was that you could either unlock a counter class by passing MQ with opposite toon (well mage would unlock sage etc)... OR... you chose what table to use...
regular or other... anyway... off topic.

I took the time to properly go through your "Counterclass" thread, read the stats and requirements, and I like the direction your heading with this. I even read a lot of the comments and I'm surprised that poll results weren't as postive as it would appear to have been. I do have some issues with balance though on some of the characters and I think it needs some minor tweaking but its in the right direction as I stated. For example the sage being a caster class not able to heal... yikes thats a turn off to me. But I love the fact that there is diversity and CHOICE. Everything is not the same, everytime you pass a master quest, your allowed to pick a different path if you so desire. (I like option 3 the best, so I'm running with that one). It's the type of variety I was talking about. Once you pass an MQ, you make your choice of which path you want to take. That is the "Wonder of Discovery" that can really help this game out. Every time say a reset happens, you have the ability to climb a different path of characters depending on gear you acquired, or the profs you want to build, etc. I surprisingly didn't have a vote in that thread, which is wierd to me as I remember that thread going up, so I wonder why I didn't vote. I must have wanted to think about it more. Regardless, I voted option 3 ;)
But unlockable characters is a very simple, easy, and in my opinion, an effective way to start adding diversity and user CHOICE to this game. Allowing the gamers to start breaking away from the linear path we've all been accustomed to. It's become so repetitive we need added content, such as this, to break it up and allow for some exciting new ways to climb.
I have previously campaigned in another thread for adding a new 4 door and 5 door class. Again, to help break the stale repetitiveness that LS has become. But, I like your idea more the more I think about it. It needs a little work; to be cleaned up, balanced a bit, and altered a bit. But it's definitely an idea that can add a lot of spice to this game.


Quote (izParagonzi @ Jul 10 2012 12:10am)
You mention that there should be a way to make great gear useful... well... I have had many old ideas that got a bit of a right off... but let us see:

1. Skull Dungeon: "Undead Rule Here... and you become their slave when you die here... DEATH is permanent" (1-5 can enter, but no leaving like old catas)
... This dungeon means two things: 1: Death means death, even in Softcore... 2: A monster is created with your gear that you died with.
... Just like MM where you fight yourself.... now... only thing is this, that monster becomes the head cheese... and those wanting great treasure (the lost gear)
... has to eliminate him. As for no one dying... let us just say that item drops are better, but the monsters are stronger than Evil Presences... mixed like 4 corners with Ambush.

Again, your mind is heading in the right direction here. Another option for the slashers to divulge into and explore that is not the same old cata run over and over and over again. I like the thought of true treasure. Gear of a past fallen foe, up for grabs by killing the monster who killed that once brave warrior. This also adds some much needed strategy into this game. What do I mean by that? If you can die and lose all your gear, I can comfortably say many of us will be very picky in regards to what gear we use to enter this dungeon....
Hmmm.... How about all those 100+ ee items out there on the market not selling? Bringing down the economy? BAM! Something like this is an answer to that problem. Buying mediocre, "spare" gear to travel the dungeon with knowing it will be lost upon death. I can see people starting to build lesser gear sets for different scenarios. A gear set for climbing the catas, including ones best gear. And a gear set for the dungeon, made up of still quality gear, but expendable gear.
Can you imagine the talk and buzz it will create when word gets out that someone died and a certain monster in the dungeon now holds the power of a 200+ EE weapon. The groups getting together in search for the lost treasure.
Now let me take this a step further and add a little extra feature to your idea. What if in this dungeon, in your pursuit for the lost gear, you are able to see other groups that are searching as well. And what if you run into those other groups... you should be allowed to fight other groups! This is going to need more thought, but the idea of taking my group of 5 guys, and fighting another group of 5 guys is appealing to me. What would happen to the gear worn? It could be the loot of the victor? Or another way can be found, but again it needs more thought but I like the idea. And again, this helps the economy by adding value to items again. The cheaper items will be bought again, lower EE items will gain value again. Softcore will gain a presence of challenge and difficulty again. The excitement and buzz of loot to be found, and groups fighting each other would be amazing IMO.


Quote (izParagonzi @ Jul 10 2012 12:10am)
2. Phalanx of Bjorn: "This graveyard is ruled by the Fallen Plalanx of Bjorn... BEWARE... for they are unseen and strive to live off your essence"
... This is an open grave area where you have to travel to on open roads and encounter pitiful bandits... but when you get there... you are never
... aware when (or how many) attack... they become visible by way of stealing 50% of a characters life... and only then can you kill them with melee
... weapons... only casters have the upperhand here... as their spells can hit corporeal beings (hope I used the right word for unseen ghost images)

This one I'm not quite sure about. Seems a little off the map as far as LS concerned and the overall theme of LS. And it's kind of suspect that melee characters have to allow themselves to become damaged to half health before they can fight back, if I'm reading that right? For some reason it does remind me of No Maze though. But considering the previous idea of the Dungeon, I think this idea is inferior to that one and it should probably be swept under the rug.


Quote (izParagonzi @ Jul 10 2012 12:10am)
3. Elder Well: "The elder well holds beings of old... so old that their casting abilities are beyond those of man, and their desecrated bodies absorb 80% of any physical attack"
... The above says it all, the experience you gain here is unbelievable... but death could be instant... yes, you can leave and shrine or regen... but, is it worth the time?
... Proficiency gain, experience and the OCCASIONAL good drop can be found here... death here is the same, but a plaque is engraved on the walls to show the deaths of
... the many people who have tried to live through this area.

Your on the right track, and if I may I'd like to offer my opinion here. First of all, I will always be in support of a strong well where benefits can be reaped to a fashion similar to the old in town well. And "Elder Well" implies, if I am understanding you correctly, adding another well in addition to the well to be found in the catas. But this well, should have nothing to do with the catas. It should be similar to the old well. A separate entity from the cata. Also, I believe it should be a single player adventure, and not a group adventure.
You mention plagues engraved on the walls of those to have died before, IMO that's a bit tough to really add because I would think there would be TONS of deaths here. And many insignificant deaths that going through a huge list of deaths would become pointless. So IMO, scratch the plaque of those who died idea.
But lets talk about this well. Add a single player well, of great difficulty, with great reward (more experience reward than drops to keep it balanced, but still the potential of that drop to come along like the previous well). Prof gain doesn't have to be that great, it would deter to many people from the catas if the prof gain was too great. Make prof gain regular. Absorbing the physical attack (I'm starting to see a biased against physical attacks from you... haha) , this I am also unsure of as it gives the melee character an extreme disadvntage. BUT... I would be all for certain resistances that are spawned at random with the well monster. Whether it be a melee resistance or an elemental resistance.
I like the idea, but again, it needs some work, some tweaking. It has to not take away too much from the existing well in the catas. To make it balanced. So possibly make this well some sort of unlockable? I'm not sure what the criteria would be to unlock it, I'm just throwing an idea out there. Or possibly make it that only certain items can be welled here? Again, I don't know what that criteria could be. But something has to balance it out that still creates use for the in cata well.
Again, it's an idea in the right direction, and I like your thinking here. If I had to pick one, I'd still choose the Dungeon idea, but this is something that could possibly co-exist with the Dungeon, Catas, and existing well system. Just needs some work and tweaking.


Quote (izParagonzi @ Jul 10 2012 12:10am)
The 3 ideas above does not mean there needs to be an overhaul to the game, it just means that certain things could be placed there for people to see... like the plaque of a fallen
gamer (even in SC, they do not die)... it reads their level and the date they died... maybe it will become a hall of fame in some cases.

Right... again I go off topic... but... we as a community could just keep posting ideas... some are implemented and others aren't... we do not need the Arena back... nor do we need the
MCC etc... just other areas where you can either try solo'ing like we do now in cata, but, also have a team of people go through them... and personally... I like the fact that even in Softcore
there should be a place where death is permanent... come on... if you want to get better gear, be able to use your abilities, make it more fun... then there has to be another ADRENALINE factor.

The very first sentence of this quote sums up what I am trying to say, and what you are trying to say perfectly. There DOES NOT need to be a major overhaul. None of the suggestions above is going to change the mechanics of how this game is played.... BUT... it certainly adds diversity and choice, and challenge, and excitement into this game. The way the game fundamentally works stays the same. What is changed is not so much change, but ADDED. Add the different game types to keep things interesting and fun.
Now let me ask you this. How FUN would this game begin to be where we continue to use the existing cata system, we get an overhaul and ranked PvP system for individuals and teams. We get a "Dungeon" system similar to what you stated above where loot is lost and recovered by the slashers. Where you can see each others groups exploring, and run into them for a battle. You have an additional old style well of greater difficulty for the single player with possible unlockable characteristics to get it. You get CHOICE for your linear climbing path choosing characters you wish to climb based on a "counter-class system" you explained above in your link to that thread. Now imagine all these new additions, new adventures, new challenges, and new strategy put into the game to allow us to have variety. Allowing us to get away from the same old cata after cata after cata. But don't be fooled, as catas are still very important because they will still be the only way to advance your character, Master quest and earn GP's. GP's a tally of progress, effort, and achievement that can be used to possibly fund unlockable things in LS.
THIS IS EXACTLY WHY I SAY THIS GAME HAS POTENTIAL. Because there are so many ideas and directions that can be taken to seriously build a lot of fun into this game. And notice... Wow... We didn't even have to talk about bringing back the arena. Instead, we think of substitute ways to encourage game play through ideas of variety, choice, and challenge. I can't cover every nook and cranny in this one post. There are still holes and questions that can be asked. For example, where in what we just discussed to we give high quality gear its advantage back? Could it be through the Elder Well? I don't think it would be through the dungeon, because when you die, the monster (or other group) would loot your corpse and your gear, so the elite gear I don't see being used there in fear of it being lost. Could it through PvP? Obviously, stronger gear would hold a significant advantage in that respect. It's something that still needs to be addressed. I'd like to get your ideas on this?


Quote (izParagonzi @ Jul 10 2012 12:10am)
Oh dear... I want to carry on writing up alot more... but I have to get back to work... so I leave this little wall here for now...

Regards
Rex

PS... I am sure people will have their whips at me... bring it... :lol:

I'm sure I just gave you a TON to ponder, think about, and write about. hahaha... :P


Quote (izParagonzi @ Jul 10 2012 12:10am)
Decided to split the quote so that I can either agree or differentiate (sp) on some of the things based on how some (minor as it maybe) may enjoy game.

Had to delete... was going to create a massive wall of text that was getting WAY off topic... :)

As most gamers strive to do... they want to get best gear to be the best... this is what keeps the adrenaline drive going in most games.
Diablo was exactly the same... then what happened? Bots galore... shoot... greed started to become the drive... and now we have LS...
items were needed to excel, just like many games... and there was this massive market to get FG and try to upgrade gear to be the best.
YUP... I am one of those nubs that look at the game... find an item... think "hmmm, this can be used... even if it is crap"... and low and behold
I have hoarded 90% junk items that are only good for beginners or those that can abide wasting time with junk gear. (fvck... going off topic again)

Right... alot of people that have played for years, got great gear, with alot of time, effort and $$$'s invested in LS feel ripped off... in a sense, they should,
but (yeah, the "BUT") it is not the end of the world... yup... it is me time... besides the great help from the community, I still tend to use average gear and still
find it fun... even before the abilities or removal of arena. Our drive to succeed or be the best can be measured by the individual... not the items. There are
many players that game now that I will never be as good as with gear or time... but... when it comes to playing the game as it is now... I can... and also
be of help, and this is where the game has changed... even a beginner with basic gear can help a group. It should NEVER deter the player to strive in getting
better gear to be better and faster... hence... the market place has dropped because PEOPLE have done so... if a person wants to sell an item for 5k (100ee)
then that person should... if no one buys it, then so what... also... if the people did NOT undersell to get a quick fix to build up their fg... then they are the
ones that are ruining the economy... I am one of them... I have been selling very nice items @ 1-5fg, it won't help me or game improve... so... I think it is time
to start using the TRASH can... you find something like 120% ee level 55 items (even on HC) either put to guild usage or trash it... yup... reduce the items available
and bingo... market starts to rise... or we can ask for Drop Rates to reduce? what would it be?


Now I saved this blurb for the end, even though you wrote it first. And I did so because you already found the answer to helping fixing the economy without asking for drop rates to be reduced (All that needs be addressed is the good items regaining, top Fg value). Like I said above with your dungeon idea. If the dungeon is a place where you would die on SC... or in this case, lets not even say you die and lose your character on SC like on HC, lets say you die in SC in the dungeon and the twist is you LOSE your gear either to the monsters (who will then carry and use it against future explorers) or to another group you encountered in the dungeon, fought, and lost to. Think about how sub-par gear, can gain in value? That 120% EE 55 item all of a sudden doesn't look to bad because you can risk losing it in a battle, rather than your 200% EE 55 item. Finds start being posted on the MP and actually being bought off the MP. Prices begin to rise and demand begins to rise. As items become lost in the dungeon, the need for replacements rises. It can certainly spur up the market place and help start rebuilding the economy and putting decent prices back onto gear.

Thinking of it now though, to avoid an endless loop or cycle of gear, the dungeon may have to also delete items too in some way. Otherwise, the same gear would just be cycling through the gorups and players. So again, a little tweak that still needs to happen to this idea suggestion. Possibly have the monster hold on to the gear for a certain amount of time? That way it gets deleted? The loot won from the victor of two groups fighting each other though, would not be deleted obviously.
But I keep finding myself circling back to the "Make good gear, good again". If it's not going to be through the Dungeon, or the catas, it wall onto the Elder Well or a PvP revamp. But it won't be enough. There needs to be more reason to try and build yourself a beast character like there is in every game. It's starting to get late that I can't think of an idea, but maybe one of your thoughts or ideas can get my mind churning again tomorrow. For now I leave you with plenty to think about.

I'll quickly recap by saying I really support adding more classes to the game. The way you present it in a "counter-class" type format seems to be an effective and fun way to pass the MQ to right off the bat be forced to make a decision on how your continue to continue to climb your character. I love that aspect of it. I keep saying it, it all capitals... CHOICE. Lets add some CHOICE in to this game where we pick how we want to climb. Add by adding multiple new characters, and given the CHOICE to break up the same old linear format I think is a great idea. Just needs some tweaking, like everything else of course.
The dungeon idea is fantastic. I love the idea of fighting monsters or a boss/bosses who carry the loot of the fallen heros that came before hand. And with my couple extra ideas added in to allow groups to see other groups exploring, and the ability to clash and fight against other groups I think would be amazing. We couldn't fit all the groups onto one screen sized maze. So the dungeon, would be much bigger, a continuation of multiple screens of dungeon to explore. A large vast space. Where as you reach the corner of your screen, you cross into a brand new section of dungeon. This would allow the multiple groups in the dungeon possible.
The "Elder Well" idea is not quite as polished, and I can't see it as clearly as yourr dungeon idea, but like I said, I'm all for adding some sort of Single player addition to this game, as long as it's properly balanced to not take away from the cata well (unlockable? GPs? Certain items? etc).
And good gear, outside the "Elder Well" idea, still needs an idea to become superior again. The catas and dungeon won't do it, so there is still something missing.

Okay, I need to go to sleep. I spent too much time typing this enormous wall of text I am sure no one will read, so in essense I just wasted my time.... ahaha... I probably made a lot of types and mistakes, but I am too tired to proof read.

I enjoyed the thoughts of a fun ladder slasher though..... OH.. what could be!! The POTENTIAL!!!

This post was edited by MrMoJoRising on Jul 10 2012 12:30am
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Posts: 40,527
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Jul 10 2012 01:00am
Code
1. Skull Dungeon: "Undead Rule Here... and you become their slave when you die here... DEATH is permanent" (1-5 can enter, but no leaving like old catas)
... This dungeon means two things: 1: Death means death, even in Softcore... 2: A monster is created with your gear that you died with.
... Just like MM where you fight yourself.... now... only thing is this, that monster becomes the head cheese... and those wanting great treasure (the lost gear)
... has to eliminate him. As for no one dying... let us just say that item drops are better, but the monsters are stronger than Evil Presences... mixed like 4 corners with Ambush.


This would be awesome!

A little idea to add on to MrMojo's idea to stop the endless recycling of gear:

The Dungeon has a max limit of sets of items that can be held within it. These sets are comprised of a weapon, an armor, a charm, and a seconday charm (heal). The game automaticly switches out gear that enhances the sets upon the death of a group. The item it replaces will be the weakest of that type within the held gear and the items replaced would be deleted from the game. A way to further enhance this could be that the dead are certain classes depending on the class that died.

Perhaps the Dungeon could hold 5-10 of the best of each item to equip the enemies.

Code
[s]2. Phalanx of Bjorn: "This graveyard is ruled by the Fallen Plalanx of Bjorn... BEWARE... for they are unseen and strive to live off your essence"
... This is an open grave area where you have to travel to on open roads and encounter pitiful bandits... but when you get there... you are never
... aware when (or how many) attack... they become visible by way of stealing 50% of a characters life... and only then can you kill them with melee
... weapons... only casters have the upperhand here... as their spells can hit corporeal beings (hope I used the right word for unseen ghost images)[/s]


Its not fair at all. Melee is thrown under the bus to say the least. As for the 50% that could really put a group in danger especially with multiple enemies.

Simply No.

Code
3. Elder Well: "The elder well holds beings of old... so old that their casting abilities are beyond those of man, and their desecrated bodies absorb 80% of any physical attack"
... The above says it all, the experience you gain here is unbelievable... but death could be instant... yes, you can leave and shrine or regen... but, is it worth the time?
... Proficiency gain, experience and the OCCASIONAL good drop can be found here... death here is the same, but a plaque is engraved on the walls to show the deaths of
... the many people who have tried to live through this area.


I think MrMojo pretty much covered this. Id live to see the old welling system brought back however it needs to be balanced or it would get out of control. 80% resistance to melee is also madness. I could see A resistance but it couldnt be more than 50% and it would need to be both melee and casting.






Of course we could always just return the Arena and add your well... That would work wonders on the game.

Muting could also use a slight tweak to take it from years of work to months...

This post was edited by Cheeya on Jul 10 2012 01:01am
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Jul 10 2012 01:01am
I like how this turned into a "How can we make this shitt betta bombin' " Type of thread.
I stopped playing because its boring and I lose FG everything I try and invest
Fix it
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Jul 10 2012 01:39am
Holy shit. Rex Jim. There are such things as PM's. :P

This post was edited by WarFox on Jul 10 2012 01:40am
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Jul 10 2012 07:27am
Quote (WarFox @ Jul 10 2012 12:39am)
Holy shit. Rex Jim. There are such things as PM's. :P



Yes

/thread
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Jul 10 2012 08:16am
Maybe the game would have more players if there were less walls of text and more slashie slashie
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Jul 10 2012 08:55am
Quote (Paparick @ Jul 10 2012 10:16am)
Maybe the game would have more players if there were less walls of text and more slashie slashie


No these walls of texts are coming from slashers not people just trolling these forums but active daily slashers. Maybe there would be more slashers if paul actually showed interest in these forums and posted thoughts or ideas on ours. BUt he doesn't who as a newplayer onb any game going to be interested after they see the creator shows no public interest at all

This post was edited by SmokeyMcPot1990 on Jul 10 2012 09:12am
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Jul 10 2012 09:08am
Quote (Paparick @ 10 Jul 2012 16:16)
Maybe the game would have more players if there were less walls of text and more slashie slashie


This

Post just Show Perfect , why more and more Slasher have quit. A trusted member , with slashing since season 1 Or 2 and 1k + GPs , dont care about interrest thoughts/opinions ....
It is just a Wall of Texts , if you think so dont write it and keep your Option for Yourself .. , it doesnt help at all


The option with alternate Classes ( Sage/ samu ) i rly Liked 5 mount ago and still like


Sry for typo Atm on phone
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