Quote (InsaneBobb @ 19 Mar 2011 03:58)
And how about the 20+ times you are spun back into previously explored areas? Are we supposed to lose experience based upon something we have no control over or protection from?
i said backtracking, so when you jump to explored, you didn't pass the black squares 1-2-3 steps previously, so normal exp
Quote (InsaneBobb @ 19 Mar 2011 03:58)
As to your edit... Shamans, sneaky, Pinch, Maze, ambush, and horde can be done even though they were done before. Haven't you noticed if you create a new game, even though you have those quests done, if somebody joins who doesn't before you enter the map, they're once again available? The only three that are intended for single completion are Face, NMNM, and MM. None of those are supposed to be farmed, based on the fact that if even 1 person in group has them @ map creation, they become unavailable.

yea it'll say it's available when someone new joins the game and you drop through td, thats fine, the new guy didnt c it yet, so the quest can actually spawn, regardless of what quest it is
If all in group have encountered a quest, and finished or run from it, it'll simply just not spawn, even if it says it's enabled during map creation because ppl try to glitch it
Before it spawns there's the check on all in group if not all have already encountered it, and if all have minimum lvl requirement, and if all have prerequisite quests.
Quote (InsaneBobb @ 19 Mar 2011 03:58)
Sounds pretty complicated. What's your beef with black-trackers? Seems easier for paul to change the coding of quest allowance on Face and NMNM to show as "completed" the moment you hit them rather than after you kill the mobs. That way, hit them once, they're marked done and you can't do them again, and you only get the reward if you succeed in the attempt against them. Also, implementing a method into the game where if anyone in the group has them marked completed, they will not spawn, regardless of whether or not they said "enabled" at initial map spawn.
I hate running black ^ and it's not the way it was intended to play i'd assume
As for the rest, yup, that's one way of implementing it, but i'd apply it for all quests and i'd limit it to if all have not done them yet, instead of 1 or more.
This post was edited by Saku on Mar 18 2011 09:25pm