d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher > Nmnm > Broken?
Prev13456Next
Closed New Topic New Poll
Member
Posts: 25,676
Joined: Jun 13 2006
Gold: 200.00
Mar 18 2011 06:38pm
IMO, the fact that my poorer guildies were able to finally have a chance at gear that they could use/sell,
and stop borrowing my own stuff on a near constant basis
was amazing

im sorry that some people are QQ
maybe those people are worried that the "new" drop rates were lowering the value of their own items?

Quote (MotherOfTwo @ Mar 18 2011 03:46pm)
If we start abusing sneaky, will it disappear also????
Woot!!
Let's all abuse sneaky now!!! :banana:

edit:
On a more serious not, since the best objective is gone or near imppossible to get, why bother doing them and waste time..
Let's just all run in black from level 1 and MQ in 2 hours....
Since the game maker doesn't want us to abuse the quests, let's do no quest at all :rolleyes:


ive stopped bothering to explore
mqs are done in 2hrs~ making it easier to get people in a a quick run

Quote (InsaneBobb @ Mar 18 2011 04:55pm)
I don't recall you ever joining into our No-Maze Catacomb games. Timwam, Timlikethat, Gregski, Fred... Many others. I thought you were pretty much AFK at the time?

Edit: My point is, even those who were (on occasion), managing to get 3 or 4 NMNM to pop during their group climbs, aka "farming" the objective couldn't hold a candle to what was being done when No Maze Catacombs were still in the game. NMNM gives everyone a chance for some potential upgrades that WON'T cost them tens of thousands of forum gold, and no matter how much it seems like people are "abusing" this feature, even with the "farming", it would take 6 weeks to manage the amount of 9 waving that could be accomplished in just a day in previous versions. Further, being that this version is supposed to be all about helping out the newer, poorer players, having an objective where they can not only leech to MQ, but stand a fair chance of getting upgrades for their gear is a bad thing how?


preach on brotha

Quote (FatZero @ Mar 18 2011 05:18pm)
I hardly considering it farming. You only have so many chances to hit it before MQ. I would love to see how many people actually were successful hitting it twice in a climb.



Elitists want to control the market by bitching that items are being farmed


since i was shown how to spawn it 100% in a Trust run, ive never had it spawn less than 2 times per climb
when doing it myself

Member
Posts: 50,357
Joined: Feb 15 2007
Gold: 150.00
Warn: 100%
Mar 18 2011 07:02pm
Quote (Brainwashed @ 18 Mar 2011 17:35)
When it spawned often in previous update, I've been in a 1-71 climb spawning it more than once. (purposely having 1 person town or leave game so that it COULD possibly  be spawned again on our way to MQ)

others did the same.

I think the attempting it ONCE per climb idea would be a good change, if Paul takes that idea into consideration.


You didn't address my point, I said I would love to see the success rate of doing so, I've tried to spawn it multiple times a lot and failed.

Quote (SharpDeath @ 18 Mar 2011 17:38)
IMO, the fact that my poorer guildies were able to finally have a chance at gear that they could use/sell,
and stop borrowing my own stuff on a near constant basis
was amazing

im sorry that some people are QQ
maybe those people are worried that the "new" drop rates were lowering the value of their own items?



ive stopped bothering to explore
mqs are done in 2hrs~ making it easier to get people in a a quick run



preach on brotha



since i was shown how to spawn it 100% in a Trust run, ive never had it spawn less than 2 times per climb
when doing it myself




Surely if there is some method to force it to spawn you should address that, not the frequency it spawns.

This post was edited by FatZero on Mar 18 2011 07:02pm
Member
Posts: 9,124
Joined: Apr 2 2008
Gold: 10.21
Mar 18 2011 07:33pm
Wouldn't mind hearing Paul's take on this one...

Have climbed much since the update so I didnt know about it not spawning. I can see this being frustrating to someone who is trying to get all the objectives completed.

This post was edited by Mezandria on Mar 18 2011 07:35pm
Member
Posts: 6,581
Joined: May 29 2007
Gold: 5,000.00
Mar 18 2011 08:24pm
Quote (InsaneBobb @ Mar 18 2011 06:35pm)
Okay, I admit it. I farmed No Maze Catacombs with my guild mates a few times.

Started our first No Maze Catacomb at level 1, went all the way to level 71. Took several No Maze games to accomplish an MQ.

We got some killer drops.

I take full blame for this objective being currently disabled. Feel free to throw your abuse at me, I can handle it. :)


I throw you a free hug.
:hug:
Member
Posts: 38,071
Joined: Jan 14 2006
Gold: 87,500.35
Mar 18 2011 08:50pm
Quote (SharpDeath @ 19 Mar 2011 01:38)
ive stopped bothering to explore
mqs are done in 2hrs~ making it easier to get people in a a quick run

hm, time for a lil exp penalty 'bugfix' on running on black ^
appearently 1/3 less exp on backtrack 1st step, 1/4 less on 2nd back, 1/5 on 3rd, then normal again?


And it wouldn't be too hard too 'fix'/change spawning it below lvl req by checking if all in party have minimum requirement,... or have alrdy encountered nmnm, eventhough uncompleted sometimes
... hm actually, ... that would work great, also for other quests... like ppl who encounter sneaky and run from it, will never see it again?
some ppl run for shaman, so run once, and never 'worry' again

This post was edited by Saku on Mar 18 2011 09:00pm
Member
Posts: 21,486
Joined: Jul 21 2005
Gold: 438.40
Mar 18 2011 08:58pm
Quote (Saku @ Mar 18 2011 06:50pm)
hm, time for a lil exp penalty 'bugfix' on running on black ^
appearently 1/3 less exp on backtrack 1st step, 1/4 less on 2nd back, 1/5 on 3rd, then normal again?


And it wouldn't be too hard too 'fix'/change spawning it below lvl req by checking if all in party have minimum requirement,... or have alrdy encountered nmnm, eventhough uncompleted sometimes
... hm actually, ... that would work great, also for other quests... like ppl who encounter sneaky and run from it, will never see it again?
some ppl run for shaman, so run once, and never 'worry' again


And how about the 20+ times you are spun back into previously explored areas? Are we supposed to lose experience based upon something we have no control over or protection from?

As to your edit... Shamans, sneaky, Pinch, Maze, ambush, and horde can be done even though they were done before. Haven't you noticed if you create a new game, even though you have those quests done, if somebody joins who doesn't before you enter the map, they're once again available? The only three that are intended for single completion are Face, NMNM, and MM. None of those are supposed to be farmed, based on the fact that if even 1 person in group has them @ map creation, they become unavailable. :)

Quote (Saku @ Mar 18 2011 07:01pm)
i said backtracking, so when you jump to explored, you didn't pass the black squares 1-2-3 steps previously, so normal exp


Sounds pretty complicated. What's your beef with black-trackers? Seems easier for paul to change the coding of quest allowance on Face and NMNM to show as "completed" the moment you hit them rather than after you kill the mobs. That way, hit them once, they're marked done and you can't do them again, and you only get the reward if you succeed in the attempt against them. Also, implementing a method into the game where if anyone in the group has them marked completed, they will not spawn, regardless of whether or not they said "enabled" at initial map spawn.

This post was edited by InsaneBobb on Mar 18 2011 09:06pm
Member
Posts: 38,071
Joined: Jan 14 2006
Gold: 87,500.35
Mar 18 2011 09:01pm
Quote (InsaneBobb @ 19 Mar 2011 03:58)
And how about the 20+ times you are spun back into previously explored areas? Are we supposed to lose experience based upon something we have no control over or protection from?

i said backtracking, so when you jump to explored, you didn't pass the black squares 1-2-3 steps previously, so normal exp


Quote (InsaneBobb @ 19 Mar 2011 03:58)
As to your edit... Shamans, sneaky, Pinch, Maze, ambush, and horde can be done even though they were done before. Haven't you noticed if you create a new game, even though you have those quests done, if somebody joins who doesn't before you enter the map, they're once again available? The only three that are intended for single completion are Face, NMNM, and MM. None of those are supposed to be farmed, based on the fact that if even 1 person in group has them @ map creation, they become unavailable. :)

yea it'll say it's available when someone new joins the game and you drop through td, thats fine, the new guy didnt c it yet, so the quest can actually spawn, regardless of what quest it is

If all in group have encountered a quest, and finished or run from it, it'll simply just not spawn, even if it says it's enabled during map creation because ppl try to glitch it
Before it spawns there's the check on all in group if not all have already encountered it, and if all have minimum lvl requirement, and if all have prerequisite quests.


Quote (InsaneBobb @ 19 Mar 2011 03:58)
Sounds pretty complicated. What's your beef with black-trackers? Seems easier for paul to change the coding of quest allowance on Face and NMNM to show as "completed" the moment you hit them rather than after you kill the mobs. That way, hit them once, they're marked done and you can't do them again, and you only get the reward if you succeed in the attempt against them. Also, implementing a method into the game where if anyone in the group has them marked completed, they will not spawn, regardless of whether or not they said "enabled" at initial map spawn.

I hate running black ^ and it's not the way it was intended to play i'd assume

As for the rest, yup, that's one way of implementing it, but i'd apply it for all quests and i'd limit it to if all have not done them yet, instead of 1 or more.

This post was edited by Saku on Mar 18 2011 09:25pm
Member
Posts: 7,029
Joined: Mar 22 2010
Gold: 933.00
Mar 18 2011 10:26pm
hehe we tried hut nmnm to but w/o any gg drops :(

but we get som gg drop from well so next step will be to disable it ??

and solution enable 1 pre climb and only1 attempt was bad ide

best option will be give active by so time 4 example after min 30 min of exploring or after explore min amount of pixels % of whole maze so @ 71+ maps it will be harder to find

now when average team make 55-71 in ~2 min per lv 30 min dley will be ok imo ;)
Member
Posts: 25,676
Joined: Jun 13 2006
Gold: 200.00
Mar 18 2011 10:29pm
Quote (FatZero @ Mar 18 2011 06:02pm)
You didn't address my point, I said I would love to see the success rate of doing so, I've tried to spawn it multiple times a lot and failed.
Surely if there is some method to force it to spawn you should address that, not the frequency it spawns.



it was simply the particular quests done by all in the group , by the same people who did them with me since we started at lvl 1,
the fact that all the people were fully eligible to have this quest spawn,
and we afk'd in the game for a break at 55 before we started the mq portion of our climb.
then everyone entered at the same time
and we left at the same time.

the first one would spawn before 60
and the next would spawn at 65+

the trick was to get the 3rd one ;)

Member
Posts: 21,486
Joined: Jul 21 2005
Gold: 438.40
Mar 18 2011 10:45pm
Quote (FatZero @ Mar 18 2011 05:02pm)
Surely if there is some method to force it to spawn you should address that, not the frequency it spawns.


Uh, I seem to recall SharpDeath being in one of my runs when we did 3 NMNM. First off, we finished all prior quests first, including sneaky. Once that was done, we stayed in the map until we hit it, avoiding all trapdoors. We hit it by 61. Then I left, remade, we did it again, hit it at 65. Third time (the charm), we hit it at 71.

Biggest thing was to not take trapdoors, and either not have sneaky available, or do sneaky if it pops in the run. But the basic theory behind it is, "If Face, Sneaky, and NMNM are all enabled, and IF the code only says 'a quest pops', then there is a weighted likelyhood it will be one over the other, then you want as few other quests besides NMNM available as possible."

It worked well, and we did get 2 and 3 NMNM per climb many different climbs. But there were also many climbs where we never had it spawn. There was still the element of chance. :)

Edit: The break at 55 part of SharpDeath's post makes me 90% certain it was one of my runs. That's the best level EVER to go grab a shot of vodka. ;)

This post was edited by InsaneBobb on Mar 18 2011 10:46pm
Go Back To Ladder Slasher Topic List
Prev13456Next
Closed New Topic New Poll