Before I say anything, you asked for help, so here it comes, dont go off in a hissy fit like you did with the others. This meant to show you in a clear way how to improve your guide. I'm going to show you an example tank guide that doesnt have all the information, but enough to be an example and reasons why the information was provided. I'm not going to sugar coat it saying "Wellll its a great guide! (smileyfacesmileyface) but some things need to be worked on!(smileyfacesmileyface)" We dont know each other, but whether we were best of friends or enemies of the worst kind I'm going to tell you the same thing, this guide sucks, and I'll explain why. Anything in Italics will be a note to you and not actually apart of the example guide.
First off is to include an outline of the information being provided. However since its only a tanking guide, it wont be necessary as there wont be much information and it will be easy enough just to skim through to a section you want to read. The key to this is making it look nice - spaced out with large titles for each section. Not everyone wants to read your entire guide, or maybe they have read it and want to look back at certain areas for additional help.
If this were my real guide I would read over everything multiple times. Sit on it for a day or two, come back and make sure I still cant find anything missing or not clearly written. In this example, Im not going to put in that effort. So some things may have been repeated or not as clear as it could be. Could be filled with typos too. I also may have left a few sections out completely. Also your guides information or character suggestions may be different, as long as you back it up with solid information, thats perfectly fine. Again, its an example to help.GUIDE TO TANKING THE WORLD(hardcore)I copy/pasted your definition and changed it a bit. Yours said take the most damage, which may be true, but its important to stress a tanks roll is mitigating as much damage as possible. I also added a line to get people to want to tank, upping the tanks ego to be the fucking man of the group(no offense lady tanks, you are equally good, just an expression) I also added a line showing why this guide is a good read. This could have been put above the title or right below it too, more personal preference on your part.A tank is the player that takes the most amount of hits, reducing the overall damage taken as much as possible, and has large enough balls to lead the pack preventing the team from dying while the others attack at full damage clearing the waves of monsters. This guide will allow you to tank on a budget, while still being an effective damage dealer or decent healer for not only the times of solo play, but to improve group leveling speed and overall group worth.
HOW DAMAGE WORKS IN LADDER SLASHERThis section might be the most important part of the guide as it will actually teach people the game instead of having them blindly follow along and still not know whats going on. People are smart enough to figure this game out if you give them some informationDamage and damage reduction are fixed numbers. It does not block a % of total damage, so it is possible to block all incoming damage and receive hits of zero, which is the best possible outcome for any tank. There are bonus stats that block for %, but those are extras and will be discussed at the end of this guide.
Armor is the single biggest sorce of damage reduction this game has to offer. Each of the 14 Tiers of armor has an increasing amount of base damage it will block, shown here -
http://ladderslasher.d2jsp.org/index.php?g=10This base amount is then multiplied by both the Enhanced Effect(EE) of your armor, and your Vitality/Intel. Vit helps physical defense only and intel is for magical only. Since they multiply with one another, the higher the Base Def and EE on the item, the more defense is added per point of vit/intel. (Its been a while so I forgot the exact formula. I would make sure to have it here if this was a real guide. Posting without it is not an option)
If you look at the armor page linked above, you'll see Scales/Leathers have the most balanced combination of reducing damage. With high amounts of EE, these 2 are by far the best option. If you are on a low budget, or if the class you choose restricts armor otherwise(detailed in a section below) Chains/Padded Robes/Plates/Robes are the order I would suggest buying them in.
Most Ladder Slasher Veterans would disagree with putting padded robes in front of plates. The reason is because its been tested in the past that there are more physical damage dealing monsters in this game than magical ones. But due to tank robes being so cheap, you can usually obtain a much higher EE for the price and out tank the plates, or even chains sometimes, with a padded robe. You may be called a noob for it, and may even be kicked. If you are questioned, explain how you could not afford a leather/scale and reasure them that it will be enough to tank.
But avoid robes if you can and only use them as a last resort.Its also important to know how Vit/Intel work that arent apart of base stats or hard points. They do not provide any life or mana when they are on an item such as a charm. They still provide some damage reduction, therefor they still hold some value, but in most cases its better to look for items that have bonuses in Str/Dex for Tank/Melees, or INT/Healing mastery for Tank/healers. Tank/Healers get lucky here since Int still gives multiple effects.
Again, Base Armor, EE, and VIT/INTEL are the biggest tanking factors. Everything else is a bonus and will be discussed at the bottom of the guide.
HOW TO STAT AND GEAR YOUR TANKThis guide will cover 2 different set ups to tanking, because while tanks are a great asset to any group, its not enough by itself. Either you can do physical damage, or heal. Casting while tanking is a possibility, but it will require much more gear to pull off, and will be better off left out of this guide. -
short overview of this section to explain why its being broken into 2 different groups of tanksTank/MeleeDPS and the Classes that Should Play ItNotice how TANK is still the first word in the title, its because standing in the front mitigating group damage is still the number 1 priority and should not be forgotten. For this reason, I suggest using a high vitality build to start with, and adjust as needed for future runs. The exact amount of Vitality somewhat depends on your class, but I will go over each class specifically below. After Vitality is figured out, add strength/dex according to your weapons. See here for more details -
http://ladderslasher.d2jsp.org/index.php?g=3 (I actually dont know anything about how exactly the weapon ratios work, so if this were a real guide I would figure that out before trying to help someone) DO NOT put any points into Intel for the Tank/MeleeDPSer. Its true Intel blocks some magical damage, but its not the most usefull place to put hard points into. More on Intel later.
Barbarian - In my opinion the best inexpensive starting tank. If you are new to the game and want to tank, this is your best bet.
Starting Stats (amount of stats to add)___Total
Vitality - 60 (add FIRST 25 points)___Total - 85
Strength - 60 (see note above, depends on weapon type)
Dexterity - 25 (see note above, depends on weapon type)
Intelligence - 5 (ADD NONE!)
Weapon - Barbarians can use Swords, Clubs, or Axes for weapons. Heavy weapons are an option, but due to not many existing and therefor increasing the price of them dramatically, they are not the best option. Only use them if you want to look like a true badass. Your weapons require 1 major stat to be usefull, and that stat is Enhanced Effect(EE). EE amplifies whatever item its on. So for your weapon, it provides a damage increase. Take any other stat as a bonus. The tankier bonuses will be discussed at the end of this guide.
Armor - As stated previously in this guide, Scale/Leather is the best option if you can find a high EE at an affordable price. Investing the most in your armor will yield the best results. Every piece of gear is important, but this is what will make you a tank. Other bonus stats will be discussed at the end of this guide.
Charms - The main charm slot should be filled with the highest stat charm possible. The stats in this slot should be offensive melee ones, with defensive stats being a bonus. As discussed above, since you can only gain extra life on hard stats put into Vitality, its not worth as much as strength or dex here. Until you are more familiar with the game, a simple, but not exact, way to compare Vit/Intel on a charm slot would be to count them as .5 per 1 point. So if your charm has 20 Vit, in your head count it as only being worth 10. Again this is just for comparison purposes. The actual worth of Vit/Int on a charm can only be determined by your Armor type and how much EE is on it. If you are using a robe, Vit is worth less since it has less to begin with. It may sound odd, but its due to the 2 numbers multiplying to get the final defense number. Same goes for Int and plates, it barely effects them. Since there will be no focus on caster EVER for this build, you only need to worry about your main charm slot. The Acc charm slot is only for healing or offensive casting and stats on it are not used. For more information on Acc Slot -
http://ladderslasher.d2jsp.org/index.php?g=1 Scroll down and read here
Rogue - Your only reason to play a Rogue as a Tank/MeleeDPS is if your best weapons are either daggers or staffs.
Not going to do a guide for this since its so similar to barb, if this was a real guide made by me of course more imformation would be put here. I would also explain why I think Fighter, Mage, and Guardians should not be an option for this play styleTank/Healer and the Classes that Should Play ItOverview of the play style and reasons for choosing the gear/stats/class blah blah blah whatever else you feel is important as long as its clear and full of informationADDITIONAL TANK STATSGo over each stat and their worth in detailITEM WORTHExplain the relative values of each item and how some are generally worth more than others. Exact prices will never be given, but a small paragraph about how for instances clubs are cheaper than daggers or other items are cheaper than whatever. That sort of thing.OTHER HELPFULL GUIDES RELATIVE TO TANKINGSome links to pictures or graphs may help people so they dont need to search for a ton of different guides. Give credit where its due and only include the link so you arent stealing their info, only referencing itOnce again this is only an example guide and not the real deal. If you want to critique it, do so only for the original posters benefit in helping them create the perfect guide.
Edit - Cant stress enough on how important reading over your work is. Just going back and skimming through it I can see tons of things I would have done differently if this were real. Some of them were edited, some would take too long to edit
This post was edited by KakeWalk on Jan 3 2011 08:47pm