d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher > Friendly Ls Rant/rave: Missing The Old Days
Prev13456710Next
Add Reply New Topic New Poll
Member
Posts: 6,571
Joined: Oct 17 2008
Gold: 0.00
Dec 13 2010 08:29pm
Quote (Sis @ Dec 13 2010 04:56pm)
didnt play it before.. wont play it in the future
people said that this 'community' was this nice group of friendly and helpful people
they must have been high..
the game creator all but takes solo play out of the game.. disastrous for people that have to play at weird hours
my gear was worth like 20000fg and solo cata just crawled.. i shouldnt have to donate thousands of dollars to buy forum gold just to play a simple game :zzz:


I spent Pennies and grinded out getting good gear, but I agree with the solo play. When my kids were up all night this was a great game to play solo, and although there still is a solo option it's hard to tend to the needs of the people around me when I have to drive solo for like 12 hours lol.
Member
Posts: 18,697
Joined: Jul 5 2007
Gold: 1,400.00
Dec 13 2010 08:30pm
Most likely, I have zero valid opinion here. I'll be completely honest, I haven't slashed a day since December 26th of last year. The greatest changed to Ladder Slasher happened when Catacombs were introduced and opened the avenue for Multiplayer and maintain Single player styles. The greatest attributes of Ladder Slasher used to be the guild team work and the individual efforts put forth. This isn't to say that is not the scenario presently.

I'm completely oblivious to what is happening now. All I know is a few rants and rages I read around the forums. But, one thing I am good for is memories and the Ladder Slasher I once adored. Hack, Slash and Blow stuff up. Passing 15 minutes or 2 hours. Very simple click game. Felt like gambling a bit? Go spend 5,000 forum gold on the market to transmute. Felt like playing with your guilds and friends? Hop in to Catacomb before the mazes introduced and even during with the first introductions of objectives. Felt like playing alone? Blast through the arena and well your 200 ee items!

One of the largest things that ruins a game for me is being dependent and cooperative with others. In my opinion it should never be the primary function of the game. You should always be self sufficient and play with other when you want to, not because you require to.

How would Diablo 2 survive if you had to MF with anyone else? How would WoW survive if you had to quest with someone else to be able to complete it? How would Warcraft 1,2, or 3 manage if primary method was playing in teams? Just think of all of your favorite games. The primary roll is playing alone but multiplayer optional exists and desires when it is not forced. Which is why the 3 games I mention at least have a massive sustainable interest. But also consider, over the several years, how much did those games really morph and change? Quite honestly, almost none. I can sit at any of those 3 games at least and play where I left off years ago or pretty close to it.

The most shameful thing in my opinion is the LS community. We all knew this for a couple years now. This forum has been a melting pot and literally hundreds of people have departed because of the game and the denizens and in some cases even the moderation staff. I would really give anything to have LS of 2 years ago back, I would slash probably 5 hours a day again and my guild, friends along with everyone else would likely prosper, grow, compete and have fun like we used to.
Member
Posts: 20,726
Joined: Jan 2 2007
Gold: 94,877.84
Dec 13 2010 08:35pm
Quote (przy @ Dec 13 2010 09:30pm)
Most likely, I have zero valid opinion here. I'll be completely honest, I haven't slashed a day since December 26th of last year. The greatest changed to Ladder Slasher happened when Catacombs were introduced and opened the avenue for Multiplayer and maintain Single player styles. The greatest attributes of Ladder Slasher used to be the guild team work and the individual efforts put forth. This isn't to say that is not the scenario presently.

I'm completely oblivious to what is happening now. All I know is a few rants and rages I read around the forums. But, one thing I am good for is memories and the Ladder Slasher I once adored. Hack, Slash and Blow stuff up. Passing 15 minutes or 2 hours. Very simple click game. Felt like gambling a bit? Go spend 5,000 forum gold on the market to transmute. Felt like playing with your guilds and friends? Hop in to Catacomb before the mazes introduced and even during with the first introductions of objectives. Felt like playing alone? Blast through the arena and well your 200 ee items!

One of the largest things that ruins a game for me is being dependent and cooperative with others.  In my opinion it should never be the primary function of the game. You should always be self sufficient and play with other when you want to, not because you require to.

How would Diablo 2 survive if you had to MF with anyone else? How would WoW survive if you had to quest with someone else to be able to complete it? How would Warcraft 1,2, or 3 manage if primary method was playing in teams? Just think of all of your favorite games. The primary roll is playing alone but multiplayer optional exists and desires when it is not forced. Which is why the 3 games I mention at least have a massive sustainable interest. But also consider, over the several years, how much did those games really morph and change? Quite honestly, almost none. I can sit at any of those 3 games at least and play where I left off years ago or pretty close to it.

The most shameful thing in my opinion is the LS community.  We all knew this for a couple years now. This forum has been a melting pot and literally hundreds of people have departed because of the game and the denizens and in some cases even the moderation staff. I would really give anything to have LS of 2 years ago back, I would slash probably 5 hours a day again and my guild, friends along with everyone else would likely prosper, grow, compete and have fun like we used to.


i agree the game was much more fun in the muting and no maze days (i mean that time in ladder slasher not just muting and no maze)
Member
Posts: 18,697
Joined: Jul 5 2007
Gold: 1,400.00
Dec 13 2010 08:43pm
Quote (Boss @ Dec 13 2010 09:35pm)
i agree the game was much more fun in the muting and no maze days (i mean that time in ladder slasher not just muting and no maze)


That really was the glory days of this forum. There were 300-600 players playing the game, 30-100 people in each forum. Everyone celebrated their drops, transmutes, big sales, guild point competitions. Guilds made schedules to play together. Friends solo slashed on vent just relaxing. People were much less hostile, much less occupied. It's hard to not say, it is not about FG. But of course it is also. The things which made LS great simply revolved around currency. The jocularity and activities spread across the forum and made an extremely wonderful community that anyone would be proud of for the whole Internet. This community used to truly be one of the brightest spots on all of the Internet. I believe this in entirety. Everything was great, from Moderator +1, to the celebrations of mq races and item discoveries. The joke topics, little songs, raps, poems about this game and forum. But where has all of this gone? Sadly, away from this place. Where people can be happy for each, for guilds. For everything in the name of fun.

This post was edited by przy on Dec 13 2010 08:43pm
Member
Posts: 9,275
Joined: Nov 6 2005
Gold: 14,197.00
Dec 13 2010 08:43pm
Quote (Boss @ Dec 13 2010 09:35pm)
i agree the game was much more fun in the muting and no maze days (i mean that time in ladder slasher not just muting and no maze)


it was the strongest point in the community and the strongest time for the game. new people were flocking to the game and oddly enough.. they RESPECTED the veterans. Guilds were growing very strong and players were having fun..

ahhh.. the good old days..

whats worse..

it could be that way again with a little bit of work.
Member
Posts: 11,108
Joined: Oct 26 2003
Gold: 372.80
Dec 13 2010 08:54pm
well put Tom, as usual :)
glad to see that you still come around these parts from time to time
Member
Posts: 32,674
Joined: Apr 7 2008
Gold: 22.50
Dec 13 2010 09:13pm
Quote (przy @ 13 Dec 2010 21:30)
Most likely, I have zero valid opinion here. I'll be completely honest, I haven't slashed a day since December 26th of last year. The greatest changed to Ladder Slasher happened when Catacombs were introduced and opened the avenue for Multiplayer and maintain Single player styles. The greatest attributes of Ladder Slasher used to be the guild team work and the individual efforts put forth. This isn't to say that is not the scenario presently.

I'm completely oblivious to what is happening now. All I know is a few rants and rages I read around the forums. But, one thing I am good for is memories and the Ladder Slasher I once adored. Hack, Slash and Blow stuff up. Passing 15 minutes or 2 hours. Very simple click game. Felt like gambling a bit? Go spend 5,000 forum gold on the market to transmute. Felt like playing with your guilds and friends? Hop in to Catacomb before the mazes introduced and even during with the first introductions of objectives. Felt like playing alone? Blast through the arena and well your 200 ee items!

One of the largest things that ruins a game for me is being dependent and cooperative with others.  In my opinion it should never be the primary function of the game. You should always be self sufficient and play with other when you want to, not because you require to.

How would Diablo 2 survive if you had to MF with anyone else? How would WoW survive if you had to quest with someone else to be able to complete it? How would Warcraft 1,2, or 3 manage if primary method was playing in teams? Just think of all of your favorite games. The primary roll is playing alone but multiplayer optional exists and desires when it is not forced. Which is why the 3 games I mention at least have a massive sustainable interest. But also consider, over the several years, how much did those games really morph and change? Quite honestly, almost none. I can sit at any of those 3 games at least and play where I left off years ago or pretty close to it.

The most shameful thing in my opinion is the LS community.  We all knew this for a couple years now. This forum has been a melting pot and literally hundreds of people have departed because of the game and the denizens and in some cases even the moderation staff. I would really give anything to have LS of 2 years ago back, I would slash probably 5 hours a day again and my guild, friends along with everyone else would likely prosper, grow, compete and have fun like we used to.


this 100000x

[edit] and the real problem is the creator and audience for this game are so close but there is absolutely no relationship between them whatsoever. paul does whatever the fuck he wants and doesnt give a shit that people dont play the game anymore. he should have just made the version of LS he wanted and put it on his own server, and casually released updates he made and let the community vote on yay or nay.

i mean really its rare to see the creator of a game have the opportunity to be so close to the people that play their game, and to watch the creator completely ignore what they want is frustrating

This post was edited by MyAddiction on Dec 13 2010 09:16pm
Member
Posts: 37,613
Joined: May 3 2007
Gold: 119,903.34
Dec 13 2010 09:32pm
Quote (izParagonzi @ Dec 13 2010 04:20pm)
There is only one thing that bugs me with 1.20...
Reduction to gaining proficiencies and deaths are easily obtained.

The good points that have come to light...
Randomness with monster placement and other skills like fishing glyphing (more likely to reduce botters)

Casting delay when you splash cast, pity this was not implemented before update without the Ctrl+Click

Welling is super easy when you play GM with other GM players, now you can just Horde all the whites
on your mules as much as you can and just bang them all out when you find a well around level71 b4 MQ

No Maze No More... oh come on... this is the thing that alot of guilds are constantly wanting to do now,
the drops are by far superior than even climbing... look at all the great items coming out of the woodwork
in Softcore, look at all the price drops for gear that people spent 1.5x more fg before 1.20.
____________

At this rate, you will be see'ing 90% + EE items selling for 1-5fg on the MP because every tom, dick and harry
will have something similar if not better.


It's actually a lot harder to die. You just need to have a brain. I haven't even come close to dying and I have multi casted evils and everything.

You prevent these situations and if you do find yourself in these situations, you have comfreys on hand. And if you are worried about dying in soloing, then you need to build your character to survive that and don't let your life get low.

People die because they are reckless.


Quote (Paparick @ Dec 13 2010 04:03pm)
As a player since session 1, I have been astounded at some of the changes Paul has made to this game, and have managed to adjust to most of them.

I cannot, however, understand the current caster setup, where a crappy barb splattercaster causing 10 dmg per char hits can out-score me on the xp,
and leave me 6 lvls behind, when I am doing all the damn killing as a melee player.


You fall behind because you don't click enough. I have done over 30 climbs or more in this update and the only time people fall behind that much, is when they are slacking and not getting actions.
Member
Posts: 12,004
Joined: Dec 17 2006
Gold: 88.50
Dec 13 2010 09:56pm
Honestly I have been playing this game for quite sometime. The main thing i did in this game was soloing in the arena and a cata here and there. The fact that soloing is useless now is very depressing as I have done well over 300 completely solo arena climbs. i would rather grind out with 50 ee shit in the arena then do 1 lvl in catas anyday. I hate to say it but the biggest mistake paul made with this game was removing the arena and not implimenting another viable soloing option. (current solo cata blows huge donkey balls)
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Dec 13 2010 10:25pm
Quote (DeafBoy @ Dec 14 2010 04:32pm)
It's actually a lot harder to die. You just need to have a brain. I haven't even come close to dying and I have multi casted evils and everything.

You prevent these situations and if you do find yourself in these situations, you have comfreys on hand. And if you are worried about dying in soloing, then you need to build your character to survive that and don't let your life get low.

People die because they are reckless.
You fall behind because you don't click enough. I have done over 30 climbs or more in this update and the only time people fall behind that much, is when they are slacking and not getting actions.


Pre 1.20... 44 deaths, currently 90 deaths.
Why... because pre 1.20, you would automatically get kicked out if you are last person in cata... you do not have to leave.
So it is easier to die for a healer or caster that is delayed if everyone leaves you in cata all by your lonesome

Not going to comment on the basics & solo'ing, considering my deaths were because of groups, no comfreys or fish etc.
Go Back To Ladder Slasher Topic List
Prev13456710Next
Add Reply New Topic New Poll