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Oct 21 2010 08:31pm
Quote (HylianHero @ Oct 21 2010 10:18pm)
Not sure Dom if I'm the sort of person that misunderstands the concept, but here is what I consider my "Hybrid" character to be (still in the process of building the gear/set for fighter/paladin):

Gear-

Mythical ultimanium axe
Level Req: 55
Damage: 317 to 380

+200% Enhanced Effect
+33 Intelligence
+49 Max Mana
+10% Experience Gained
+1 Magic Luck

Rare petrified scale armor
Level Req: 50
Physical Defense: 17 to 70
Magical Defense: 28 to 86

+39 Dexterity
+60 Intelligence

Rare ice XIV
Level Req: 55
Spell Damage: 813 to 976
Mana Cost: 109

+222% Enhanced Effect
+57 Intelligence

This setup would let me do all the above, heal, cast, melee, I would just need to find a way to maximize the str/dex ratio for the best possible axe damage and still have a nice base for intel.  Obviously I have not yet done the math, but I think even if the ratios are off it would still be fun as hell to play in a group cata :D

I could use this setup on Head Hunter too (except the charm ofc), but would not be able to cast, so thats what a nice str/HM charm would be for, but even that would be alot of fun too!



Pretty good stuff Dion. I think you could utilize that well, but the charm you have there makes it work.
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Oct 21 2010 08:41pm
Quote (DeafBoy @ Oct 21 2010 09:31pm)
Pretty good stuff Dion. I think you could utilize that well, but the charm you have there makes it work.


I was trying to see if the set indeed could make the most of all three applications for a group catas at 55 +, and I think (ironically enough) that a barb would be the best choice for this gear setup. The only need would be to stat intel to idk, 50 base, then the rest could be used to balance the str/dex since the scale would bring the ratio within par (if nothing was stated during the climb ofc). Paladin would be in the same boat as well, but fighter would be a fun choice to maximize all the way up. Its really a test I will have to run at some point when Im not concerned with passing monk (most likely next season :O ). We'll see.
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Oct 21 2010 08:45pm
Quote (Paparick @ Oct 21 2010 07:15pm)
I have yet to show my pathetic gear :CRY:


Haha! :D
You have the #1 heavy pally hybrid armor :P

This post was edited by shorty_dawg420 on Oct 21 2010 08:46pm
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Oct 21 2010 11:07pm
Quote (HylianHero @ Oct 22 2010 03:18pm)
Not sure Dom if I'm the sort of person that misunderstands the concept, but here is what I consider my "Hybrid" character to be (still in the process of building the gear/set for fighter/paladin):

Gear-

Mythical ultimanium axe
Level Req: 55
Damage: 317 to 380

+200% Enhanced Effect
+33 Intelligence
+49 Max Mana
+10% Experience Gained
+1 Magic Luck

Rare petrified scale armor
Level Req: 50
Physical Defense: 17 to 70
Magical Defense: 28 to 86

+39 Dexterity
+60 Intelligence

Rare ice XIV
Level Req: 55
Spell Damage: 813 to 976
Mana Cost: 109

+222% Enhanced Effect
+57 Intelligence

This setup would let me do all the above, heal, cast, melee, I would just need to find a way to maximize the str/dex ratio for the best possible axe damage and still have a nice base for intel.  Obviously I have not yet done the math, but I think even if the ratios are off it would still be fun as hell to play in a group cata :D

I could use this setup on Head Hunter too (except the charm ofc), but would not be able to cast, so thats what a nice str/HM charm would be for, but even that would be alot of fun too!


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Oct 21 2010 11:12pm
Quote (HylianHero @ Oct 21 2010 10:18pm)
Mythical ultimanium axe
Level Req: 55
Damage: 317 to 380

+200% Enhanced Effect
+33 Intelligence
+49 Max Mana
+10% Experience Gained
+1 Magic Luck


This was the kind of item that I was dying for back in Season 5 when the Level 50 and 55 items were introduced but it never dropped in my time playing the game. You had to resort to using lower level weapons like 40s and 45s, but that also had other beneficial stats instead of relying on this much damage.
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Oct 22 2010 01:39am
Quote (Safmy @ Oct 21 2010 05:52pm)
There was a time when Hybrids were characters that would kill via casting until mana runs out then deal melee damage to regain mana (via mpk or level up) then back to casting. A good hybrid could do both melee and casting damage at a powerful but almost equal magnitude.

To me a stable character does not define Hybridism, it defines a stable character. In my simple world hybrid is a character dealing damage in both casting and melee weapons. I know it has lost its meaning over time but I retain the original concept.

And the definition stable also comes into play when mentioned. A stable team has sums of unstable characters that build the stability, I.E a healer/caster/melee etc. A stable character is a character that on its own can form a lesser degree of a stable team. Furthermore I tend to plan ahead for my climb, 90% of the time it would be solo, therefore I build my character around self sufficiency and survivability (maximised against speed of course). If I am relatively certain a group is around the corner, I would save little to whatever my team mates would have covered and focus on the missing link (in terms of gears and stating).


*whistles cheerfully*

I love you saf. :)

Quote (DeafBoy @ Oct 21 2010 07:06pm)
No one does the Melee/Casting thing anymore, simply because it would take extreme gear to make that viable. And most peoples builds are based off catacombs now in groups so you have Melee/Healers, Tanks, Full Melee, and casters.


I do. I try to be sneaky about it though. Else people might suspect I suck less than they think I do. :ph34r:

Quote (jlhromeo @ Oct 21 2010 07:16pm)
Well, looks like this will be getting closed soon, although I can tell the intentions were good, the community has once again failed to rally together.

I classify a hybrid much like Rex does, in fact I like his definition, it seems to make a lot of sense to me at least. I will quote him, perhaps more can see what I see.

Simple, and yet effective. Well worded, even though I am sure there are more options, this seems to sum it up for me anyways.

Also before anyone can make fun of me and my gear, it sucks, a level 1 Toad could do more damage with a Cracked Candle than I could. Saved you the trouble of bashing on me. Continue on.


Honestly, his definitions were the first thing in the topic that made me think that perhaps there are those who can look beyond the cookie cutter builds of turn-based LS, and into the current day. I'm afraid I can't admit such publically though, as it's a confirmed fact that I hate him to the depth of my soul. *Sings Green Acres theme song...*

This post was edited by InsaneBobb on Oct 22 2010 01:45am
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Oct 22 2010 03:49am
Quote (InsaneBobb @ Oct 21 2010 05:57pm)
Indeed? If it's so simple, what in the world are so many forums needed for for it? Perhaps Trades, HC Trades, and Guild Discussions are all that's required? I'm glad you find it so brilliantly simple though. Perhaps I'll soon hear of all the newbies and pros alike that your astounding experience has helped to a quicker MQ. :)


I agree, might as well remove the character build discussion forum, since even you dont use it, otherwise this topic would be in there. PvP forum up until recently was completely useless, and is still avoided quite a bit. That leaves general LS, trades, price check, catacombs, and guild. Ya I guess 5(6 if you play both sc/hc) forums is a lot, how do we all keep up?

Also, I said too simple of a game referring to this particular topic, especially when someone red/bolds it and has the word Ultimate in the topic title. But I wasnt trying to bash the game you enjoy so much. People play this game because its simple(was part of my reason too), then get offended when someone even includes the word simple in a post. However, your post seems like you dont believe it is simple. If thats true, wake up and look at other games sometime and compare LS to them. If you need examples, feel free to PM me.
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Oct 22 2010 06:31am
I am building a hybrid mage right now in honor of this topic. Nice read :hug:
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Oct 22 2010 06:49am
I have a variety of various hybrid setups that would allow me to full chain 1-71 on every class I've played with great killing speed in v1.19. My main focus was to do very high dmg & still maintain high heals. Usually, I'd jump all over this topic as I really enjoy theorizing and strategizing a bunch of different setups for Mirror Maze healer & Caster, Caster Tanks, melee healers, syphon caster/melee, etc. My gear is in my blog and there is no use spamming this topic with it. However, after looking at Dion's setup (Yea, I wanted that axe too but it works even better with your ice) I have to say his is the best setup I've seen with the new v1.20 and caster mob immunities. I preferred many of my setups in v1.19. However, I absolutely love yours now--No point in trying to contend.

This post was edited by Stok3d on Oct 22 2010 07:07am
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Oct 22 2010 07:44am
Quote (izParagonzi @ Oct 21 2010 03:57pm)
It is simple enough to evaluate these depictions of Hybrid vs Pure class...

Pure Melee = a character that is built to deal the most damage that that class can yeild
Pure Healer = a character that is built to deal the best Heal that class can yeild
Pure Caster = a character that is built to deal the most damage from casting as possible
Melee / Healer (Hybrid) = a character that is built with the intention to cause nice damage and also be able to yeild a good heal when needed
Melee / Caster (Hybrid) = a character that is built around casting damage vs melee monsters and melee damage vs casting monsters
Melee / Healer / Caster (Pure Hybrid) = a character that can combine all 3 areas to aid him/her self no matter what... It takes a skilled player to ensure that their mana pool is used wisely.

My Hybrid can Cast / Melee and Heal... dependent on group.
1. I am mainly Melee when we have a good Healer
2. I am Healer if there is no Healer
3. I am caster if we have NO CASTER and a good healer


you missed caster / healer
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