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Oct 10 2010 08:43pm
Quote (Svartermetalisk @ Oct 10 2010 10:36pm)
Not really interesting imo.

He get more stats at higher lvl sure but the monsters also have more defense so it should even out no?


this was my thoughts, but the average damage was just about the same. This time the ratio was way off too. I did use the same axe, same armor and same charm. I don't think the ratio does much of anything as far as making you crit more often or higher. I think the ratio is not something that optimizes your weapon the way we think. I think with axes, you can go pure str, pure dex or 50/50 and you'll get roughly the same benefit. So whatever has the highest stats, use it with axes to increase your damage. You'll also notice that in the first post, I had more total stats then this last one, I would say that is the difference in the few points of average damage between all 3 s/s.
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Oct 10 2010 08:49pm
Quote (HoR_Rahl @ Oct 11 2010 03:43pm)
this was my thoughts, but the average damage was just about the same.  This time the ratio was way off too.  I did use the same axe, same armor and same charm.  I don't think the ratio does much of anything as far as making you crit more often or higher.  I think the ratio is not something that optimizes your weapon the way we think.  I think  with axes, you can go pure str, pure dex or 50/50 and you'll get roughly the same benefit.  So whatever has the highest stats, use it with axes to increase your damage.  You'll also notice that in the first post, I had more total stats then this last one, I would say that is the difference in the few points of average damage between all 3 s/s.


yeap, that would again back up the 'power' theory. but don't sell out your axes just now since this won't be the case for long.

well, SHOULDN'T be the case for long <_<

Quote (Cloudfire @ Oct 11 2010 03:05pm)
I'm sure I saw njaguar say that it was working in term of 'hit power'. i can't remember what thread but it's somewhere.

for axes, dex = .5 hitpower, str = .5 hitpower
for daggers, dex = .9 hitpower, str = .1 hitpower

hence dex on a dagger has nearly twice the effect as it has on an axe. same story for str on clubs.
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Oct 10 2010 08:53pm
Quote (Cloudfire @ Oct 11 2010 04:49am)
yeap, that would again back up the 'power' theory. but don't sell out your axes just now since this won't be the case for long.

well, SHOULDN'T be the case for long <_<


this is what's weird though, it's working excactly like Njag told us it would work so it's not a coding error.

I have a feeling this might not go away that easily.
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Oct 10 2010 08:54pm
Quote (HoR_Rahl @ Oct 11 2010 03:43pm)
this was my thoughts, but the average damage was just about the same. This time the ratio was way off too. I did use the same axe, same armor and same charm. I don't think the ratio does much of anything as far as making you crit more often or higher. I think the ratio is not something that optimizes your weapon the way we think. I think with axes, you can go pure str, pure dex or 50/50 and you'll get roughly the same benefit. So whatever has the highest stats, use it with axes to increase your damage. You'll also notice that in the first post, I had more total stats then this last one, I would say that is the difference in the few points of average damage between all 3 s/s.


I had the same conclusion... and when it comes to faster killing speed, pure str or dex for axes maybe better then ratio for more critical strikes.
__________

Quote (Svartermetalisk @ Oct 11 2010 03:53pm)
this is what's weird though, it's working excactly like Njag told us it would work so it's not a coding error.

I have a feeling this might not go away that easily.


Then there is no point in the BASE weapon damage of EACH weapon category?

Axe DMG + Stat + Ratio = less dmg than all other weapons that are not 50/50

75/25 ratio = pure str over ratio
25/75 ratio = pure dex over ratio
90/10 ratio = pure str over ratio
10/90 ratio = pure dex over ratio
______________

Quote (Svartermetalisk @ Oct 11 2010 04:00pm)
Difference is that Swords will be best for Pally, Daggers will be best for Ninja and Monk etc

We need to get more weapons than what we are used to.


Concur... I had said the same in a previous thread about weapons + character class based on this update.

The so-called "Hitpower" formula needs to be identical, and the "Critical Hit Ratio" should be MORE DOMINANT.

I have attacked the same monster and dealt 3 Critical hits:
1. 256
2. 956
3. 354

my average damage was 571... so why should there be a critical hit dealing lower damage than my average?
Just my opinion around that... Note: my max damage at the time time 1239

This post was edited by izParagonzi on Oct 10 2010 09:06pm
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Oct 10 2010 09:00pm
Quote (izParagonzi @ Oct 11 2010 04:54am)
I had the same conclusion... and when it comes to faster killing speed, pure str or dex for axes maybe better then ratio for more critical strikes.
__________



Then there is no point in the BASE weapon damage of EACH weapon category?

Axe DMG + Stat + Ratio = less dmg than all other weapons that are not 50/50

75/25 ratio = pure str over ratio
25/75 ratio = pure dex over ratio
90/10 ratio = pure str over ratio
10/90 ratio = pure dex over ratio


Difference is that Swords will be best for Pally, Daggers will be best for Ninja and Monk etc

We need to get more weapons than what we are used to.

This post was edited by Svartermetalisk on Oct 10 2010 09:00pm
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Oct 10 2010 09:01pm
Quote (Cloudfire @ Oct 10 2010 10:49pm)
yeap, that would again back up the 'power' theory. but don't sell out your axes just now since this won't be the case for long.

well, SHOULDN'T be the case for long <_<


246 ee lvl 55 axe for 10k, lmk m8
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Oct 10 2010 09:16pm
Quote (izParagonzi @ Oct 11 2010 04:54am)
I had the same conclusion... and when it comes to faster killing speed, pure str or dex for axes maybe better then ratio for more critical strikes.
__________



Then there is no point in the BASE weapon damage of EACH weapon category?

Axe DMG + Stat + Ratio = less dmg than all other weapons that are not 50/50

75/25 ratio = pure str over ratio
25/75 ratio = pure dex over ratio
90/10 ratio = pure str over ratio
10/90 ratio = pure dex over ratio
______________



Concur... I had said the same in a previous thread about weapons + character class based on this update.

The so-called "Hitpower" formula needs to be identical, and the "Critical Hit Ratio" should be MORE DOMINANT.

I have attacked the same monster and dealt 3 Critical hits:
1. 256
2. 956
3. 354

my average damage was 571... so why should there be a critical hit dealing lower damage than my average?
Just my opinion around that... Note: my max damage at the time time 1239


There was allways criticals lower then your average, that's what using swords is like.

2.5 times the damage is alot when the base number is 1,000 but not alot when the base number is 100 that's whats up.
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Oct 10 2010 09:26pm
Quote (Svartermetalisk @ Oct 11 2010 04:16pm)
There was allways criticals lower then your average, that's what using swords is like.

2.5 times the damage is alot when the base number is 1,000 but not alot when the base number is 100 that's whats up.


Maybe it is just me... I would like to see some other benefit...

1. Stun effect (great execution of attack dealing 0.25 extra damage) = delays opponent by 1 sec
2. Bleed effect (hit a weak spot dealing 0.50 extra damage) = deals an extra 5-10 damage over the next 5 seconds
3. Critical Hit (exemplemary attack dealing 1.50 to 2.0 damage) = no other effect but damage

This post was edited by izParagonzi on Oct 10 2010 09:27pm
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Oct 10 2010 09:28pm
Quote (izParagonzi @ Oct 11 2010 05:26am)
Maybe it is just me... I would like to see some other benefit...

1. Stun effect (great execution of attack dealing .25 extra damage) = delays opponent by 1 sec
2. Bleed effect (hit a weak spot dealing 0.50 extra damage) = deals an extra 5-10 damage over the next 5 seconds
3. Critical Hit (exemplemary attack dealing 1.50-2.0 damage) = no other effect but damage


What does this have to do with axes not doing dmg?
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Oct 10 2010 09:42pm
Quote (izParagonzi @ 10 Oct 2010 21:26)
Maybe it is just me... I would like to see some other benefit...

1. Stun effect (great execution of attack dealing 0.25 extra damage) = delays opponent by 1 sec
2. Bleed effect (hit a weak spot dealing 0.50 extra damage) = deals an extra 5-10 damage over the next 5 seconds
3. Critical Hit (exemplemary attack dealing 1.50 to 2.0 damage) = no other effect but damage


isnt number 3 already in there? red numbers = crits lol
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