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Poll > Total Market Items - Quantity Poll
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Apr 15 2010 11:57am
Quote (NaRa @ Apr 15 2010 10:36am)
We need to keep in mind that junk is not = junk generally :)
Its very important to distinguish here and eventually make exceptions if its possible to realize technically.

Im not an expert on this so i dont know to what extent the junk on the market effected the server or so,
but we have the filters to search for desired items without having to bother too much about the "junk".

I always liked the big market place because it allowed a large quantity of items to be purchased for the individual needs.


You need to see it from a different perspective:

For everyone working on proficiency in skills such as muting or glyphing,
many of these items are extremely precious and very useful especially with higher tiers and magical levels.

Such as the arcane+ item stages for instance which are a huge problem always.
They drop much more seldom, especially on the higher levels and slows down the proficiency climb.

Even mystical+ is not easy to get any more.
There used to be dozens of them, allowing to select preferred items.
No there is almost nothing left and the items one can buy to get experience are mostly shriners.

Everyone who glyphed these stages will certainly agree how frustrating it is
to attempt the difficult items of the next tier and fail more than 75% of all items...

Its a waste of time, effort and fg as failed attempts wont give us anything :(
And im sure this is a major reason why many people lost the motivation to go on.


After the market change, there are almost none of them left to buy any more
because naturally people hesitate to block their market slots with these items.

Of course one can make iso threads on the forums to cooperate,
but for the majority this is too much effort as it seems...

I got the feeling that especially these skills have slowed down enormously
because there is not enough material to purchase and its harder to get something out of it.
People hesitate to put a lot effort, time and also fg into something that turns into a burden for them.

Regarding glyphing for example i hardly have a choice what to buy any more, but be happy for any item.
And i can still call myself lucky because im at a stage no one else is taking the items i need.

But i dont want to imagine how hard it is for others on the lower ranges to "fight" for the few desired items.
The biggest problem is to sell them afterwards, as especially glyphing relies on quantity of items, not quality.

One cant demand much more than 1-20fg for them, no one would pay it for something temporal.
The mass of rather cheap sellings adds up and at the same time provides more glyphs for the community.
It appears many still underestimate the huge effect even a rather random glyph can have on the slashing performance.

This is a financial burden because its not easy to make up the expenses with the income like that.
Regarding market sells, i used to have 160 glyphs on the market at the same time in the past!

This allowed me to put rather low or medium quality glyphs up at 1fg.
Anyone could just buy them and try them out, as they were still helpful.
And they were affordable for anyone.

This changed. I can just put up quality for more fg now...
And there arent many players left who can afford it.

These days, i have no choice but shrine these items as i pay more for them as i would get back...
With the restriction to 10 items im beyond this amount by FAR always and have to pay the fee in advance.
Thus i have costs of 1+ fg for purchase, 1fg for the first fee ( which wont be refunded if it doesnt sell )
and another fee when the item sells because i lowered the price after 2 hours to a fair amount it can really sell for.
Its a risk, thus i try to avoid putting items up that wont sell and rather shrine them or give them for free to my guild.

In my view, this is a huge loss for the community just to shrine these items if others could use them eventually...
The number of glyphers is not that high and it wont rise in these conditions i fear :(


At the same time, especially the skills allow beginners to have a steady income with something average.
They dont need any luck or the best gear for it, but just the dedication to invest time and effort into it.
Either to sell glyphs and increase the proficiency or to provide the players with glyhpables/mutables.

There are so many people that were extremely grateful for helping them getting started with such sellings.
Im sure throughout the last months and years i put thousands of fg into it which helped people to start.
And simultaneously, others could buy the glyphs to make up my costs and to increase their efficiency.

Thats why i think glyphing is an awesome skill to raise the overall quality of the whole community:

to distribute the fg from the rather rich who receive the glyphs and in return get stronger characters.
to the poor, who receive the fg and can invest into better gear themselves to get stronger characters, too.

In the end, there are only winners as the overall quality of the players can rise steadily.
I think it is very helpful for someone starting out to get some fg with something that is easy accessible just by doing catas.
Its just 1 fg per item, but it adds up. And its not based on luck or a good setup that much.
One cant expect a good item to be found and sold ever day or week, it can take a lot time.

In the long term, everyone profits from it because these players can develop financially
and invest into better gear later themselves to cooperate on the playing at a better level.

People complain if they dont find catacomb groups or if their party is too weak...
One needs to stop complaining about the effect, but ask for the cause of it.
And ask oneself how one can change it and help to make these players better.

In my view its fundamental to give beginners a good and easy start into the game.
If they have fun with it and can develop, they will be the pros of tomorrow.

As more reliable catacomb partners, to buy or sell gear and to give a fresh boost to the community.
But if something like this shall happen, it needs everyone to give a little and help these people
in terms of knowledge, cooperation in the cata groups, financially and so on.

To open the market some more is a very important step, i think, and i hope we can make a step into this direction again :)


wow no wonder you write so many guides
i vote for 20 of each
but since that wasnt an option 10-20
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Apr 15 2010 12:00pm
In all honesty, what I think would be best;

Let people put up as much junk as they want; but after the time limit let it get back into their inventory.
If stuff won't sell, people will be clogged with items and putting the crap back up wouldn't be worth the time.
Therefor people will only put up what would sell (to a certain extent ofcourse).

A split market place for this would be unfeesable, as the items would return to the characters inventory.
Letting them sit on MP for 0fg wouldn't work in this case, as people would just let them sit there.
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Apr 15 2010 12:06pm
10/20. Glyphers really took a hit on that last update with items at least, and with glyphs being SO helpful, I think that items shouldn't be restricted.
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Apr 15 2010 12:09pm
I think it is fine how it is but maybe 10 for equipment for those who like to sell Glyphs, Fish and what not. :)
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Apr 15 2010 12:14pm
Quote (Paparick @ Apr 15 2010 08:16am)
I like it just the way it is.

The 10-item update removed a lot of junk from the MP, and i feel any changes would merely bring it back.


vouch that.. i voted same way.. i member back in a day when it took 5 years to check the market. tons of useless tier1 items flooding it
i love it the way it is now
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Apr 15 2010 12:20pm
10 Equipment - 20 Items
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Apr 15 2010 12:21pm
10/20 for me as well. Glyphers need more space so they can continue to supply me with them, they help out climbs so much..


You can always use the filter to eliminate the so called "junk" people are complaining about
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Apr 15 2010 12:42pm
Quote (jaywalker @ Apr 15 2010 10:04am)
Add +1 for EACH:
fish rank
cookig rank
muting rank
glyphing rank

Those people won't put up junk anyways...


Maybe 20 for Equipment/Items + 1/2 Items slot for each Rank in Prof Skils?
It would be really nice :drool:

Quote (Moojilsuh @ Apr 15 2010 01:21pm)
10/20 for me as well. Glyphers need more space so they can continue to supply me with them, they help out climbs so much..


You can always use the filter to eliminate the so called "junk" people are complaining about


seems like most dont know how to do it... Been playing for 3 years and never got problem whit the MP...

This post was edited by SuioMdl on Apr 15 2010 12:44pm
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Apr 15 2010 12:44pm
Quote (Paparick @ Apr 15 2010 09:16am)
I like it just the way it is.

The 10-item update removed a lot of junk from the MP, and i feel any changes would merely bring it back.


this would be true if people just searched for items with no filter
and for the people who search with no filter, the more the better obviously
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Apr 15 2010 12:45pm
imo 10/10

10 items should remain the same, will prevent mass market flood/junk items. There are already enough up there for mutes.
10 Objects (fish/confeys/glyphs/essences) should be a separate 10. For those who skill.
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